annotate pytouhou/game/bullettype.py @ 613:560b45a7d014

Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 28 Mar 2015 19:58:50 +0100
parents e15672733c93
children d1f0bb0b7a17
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174324a4da51 Add support for launch animations! (Warning: slow :()
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1 class BulletType(object):
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c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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2 def __init__(self, anm, anim_index, cancel_anim_index,
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3 launch_anim2_index, launch_anim4_index, launch_anim8_index,
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3af65541dfd3 Add EoSD's hitboxes
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4 hitbox_size,
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5 launch_anim_penalties=(0.5, 0.4, 1./3.),
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8d1768fa4cbb Fix Remilia's “Red Magic”.
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6 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0),
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7 type_id=0):
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8 self.type_id = type_id
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9 self.anm = anm
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10 self.anim_index = anim_index
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11 self.cancel_anim_index = cancel_anim_index
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12 self.launch_anim2_index = launch_anim2_index
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13 self.launch_anim4_index = launch_anim4_index
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14 self.launch_anim8_index = launch_anim8_index
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15 self.hitbox_size = hitbox_size
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8038f1957b71 Type bullettype, itemtype and lasertype a bit.
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16 assert 3 == len(launch_anim_penalties)
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17 for i in range(3):
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18 self.launch_anim_penalties[i] = launch_anim_penalties[i]
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19 self.launch_anim_offsets = launch_anim_offsets