Mercurial > touhou
annotate pytouhou/ui/renderer.pxd @ 412:5fe6cd6ceb48
Refactor the maths functions out of Renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 12 Jun 2013 18:30:08 +0200 |
parents | 1c773544eaeb |
children | d8630c086926 |
rev | line source |
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222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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1 cdef struct Vertex: |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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2 int x, y, z |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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3 float u, v |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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4 unsigned char r, g, b, a |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
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5 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
6 |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
7 cdef struct VertexFloat: |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
8 float x, y, z |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
9 float u, v |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
10 unsigned char r, g, b, a |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
11 |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
12 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
13 cdef class Renderer: |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
14 cdef public texture_manager |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
15 cdef Vertex *vertex_buffer |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
16 cdef object texture_key |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
17 cdef unsigned short blendfunc, nb_vertices |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
18 cdef VertexFloat *background_vertex_buffer |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
19 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
20 cpdef render_elements(self, elements) |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
21 cpdef render_background(self) |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
22 cpdef prerender_background(self, background) |