Mercurial > touhou
annotate pytouhou/ui/window.pyx @ 537:63440d1e0717
Fix a segfault happening at exit time on Windows.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 19 Apr 2014 19:03:38 +0200 |
parents | de778a80820a |
children | aad758aef26d |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 cimport cython |
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16 |
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17 IF USE_OPENGL: |
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18 from pytouhou.lib.opengl cimport \ |
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19 (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, |
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20 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, |
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21 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY) |
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22 |
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23 IF USE_GLEW: |
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24 from pytouhou.lib.opengl cimport glewInit |
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25 |
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26 |
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27 cdef class Clock: |
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28 def __init__(self, long fps=-1): |
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29 self._target_fps = 0 |
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30 self._ref_tick = 0 |
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31 self._ref_frame = 0 |
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32 self._fps_tick = 0 |
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33 self._fps_frame = 0 |
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34 self.fps = 0 |
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35 self.set_target_fps(fps) |
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36 |
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37 |
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38 cdef void set_target_fps(self, long fps) nogil: |
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39 self._target_fps = fps |
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40 self._ref_tick = 0 |
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41 self._fps_tick = 0 |
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42 |
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43 |
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44 @cython.cdivision(True) |
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45 cdef void tick(self) nogil except *: |
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46 current = sdl.get_ticks() |
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47 |
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48 if not self._ref_tick: |
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49 self._ref_tick = current |
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50 self._ref_frame = 0 |
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51 |
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52 if self._fps_frame >= (self._target_fps if self._target_fps > 0 else 60): |
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53 self.fps = self._fps_frame * 1000. / (current - self._fps_tick) |
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54 self._fps_tick = current |
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55 self._fps_frame = 0 |
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56 # If we are relying on vsync, but vsync doesn't work or is higher |
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57 # than 60 fps, limit ourselves to 60 fps. |
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58 if self._target_fps < 0 and self.fps > 64.: |
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59 self._target_fps = 60 |
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60 |
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61 self._ref_frame += 1 |
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62 self._fps_frame += 1 |
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63 |
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64 target_tick = self._ref_tick |
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65 if self._target_fps > 0: |
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66 target_tick += <unsigned long>(self._ref_frame * 1000 / self._target_fps) |
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67 |
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68 if current <= target_tick: |
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69 sdl.delay(target_tick - current) |
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70 else: |
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71 self._ref_tick = current |
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72 self._ref_frame = 0 |
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73 |
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74 |
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75 |
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76 cdef class Runner: |
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77 cdef void start(self) except *: |
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78 pass |
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79 |
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80 cdef void finish(self) except *: |
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81 pass |
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82 |
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83 cdef bint update(self) except *: |
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84 return False |
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85 |
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86 |
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87 |
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88 cdef class Window: |
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89 def __init__(self, bint double_buffer=True, long fps_limit=-1, |
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90 bint fixed_pipeline=False, bint sound=True, bint opengl=True): |
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91 self.fps_limit = fps_limit |
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92 self.use_fixed_pipeline = fixed_pipeline |
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93 self.runner = None |
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94 |
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95 flags = sdl.WINDOW_SHOWN |
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96 |
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97 if USE_OPENGL and opengl: |
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98 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2) |
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99 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, 1) |
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100 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, int(double_buffer)) |
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101 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24) |
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102 |
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103 flags |= sdl.WINDOW_OPENGL |
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104 |
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105 #TODO: implement it in the SDL backend too. |
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106 if not self.use_fixed_pipeline: |
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107 flags |= sdl.WINDOW_RESIZABLE |
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108 |
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109 self.win = sdl.Window('PyTouhou', |
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110 sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, |
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111 640, 480, #XXX |
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112 flags) |
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113 |
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114 if USE_OPENGL and opengl: |
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115 self.win.gl_create_context() |
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116 |
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117 IF USE_GLEW: |
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118 if glewInit() != 0: |
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119 raise Exception('GLEW init fail!') |
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120 |
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121 # Initialize OpenGL |
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122 glEnable(GL_BLEND) |
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123 if self.use_fixed_pipeline: |
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124 glEnable(GL_TEXTURE_2D) |
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125 glHint(GL_FOG_HINT, GL_NICEST) |
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126 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
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127 glEnableClientState(GL_COLOR_ARRAY) |
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128 glEnableClientState(GL_VERTEX_ARRAY) |
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129 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
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130 else: |
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131 self.win.create_renderer(0) |
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132 |
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133 self.clock = Clock(self.fps_limit) |
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134 |
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135 |
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136 cdef void set_size(self, int width, int height) nogil: |
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137 self.win.set_window_size(width, height) |
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138 |
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139 |
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140 cpdef set_runner(self, Runner runner=None): |
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141 self.runner = runner |
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142 if runner is not None: |
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143 runner.start() |
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144 |
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145 |
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146 cpdef run(self): |
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147 try: |
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148 while self.run_frame(): |
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149 pass |
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150 finally: |
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151 self.runner.finish() |
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152 |
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153 |
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154 cdef bint run_frame(self) except? False: |
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155 cdef bint running = False |
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156 if self.runner is not None: |
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157 running = self.runner.update() |
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158 self.win.present() |
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159 self.clock.tick() |
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160 return running |
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161 |
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162 |
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163 cdef double get_fps(self) nogil: |
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164 return self.clock.fps |