Mercurial > touhou
changeset 537:63440d1e0717
Fix a segfault happening at exit time on Windows.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 19 Apr 2014 19:03:38 +0200 |
parents | 6b76c9ba3975 |
children | 1abb6f7db8cc |
files | pytouhou/ui/opengl/renderer.pxd pytouhou/ui/opengl/renderer.pyx |
diffstat | 2 files changed, 6 insertions(+), 0 deletions(-) [+] |
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--- a/pytouhou/ui/opengl/renderer.pxd +++ b/pytouhou/ui/opengl/renderer.pxd @@ -18,6 +18,9 @@ cdef class Texture: cdef GLuint texture, *pointer cdef unsigned short indices[2][65536] + #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid. + cdef Renderer renderer + cdef class Renderer: cdef TextureManager texture_manager
--- a/pytouhou/ui/opengl/renderer.pyx +++ b/pytouhou/ui/opengl/renderer.pyx @@ -61,6 +61,9 @@ cdef class Texture: for i in xrange(2): renderer.indices[key][i] = self.indices[i] + #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid. + self.renderer = renderer + def __dealloc__(self): if self.texture: glDeleteTextures(1, &self.texture)