annotate pytouhou/vm/msgrunner.py @ 384:690b5faaa0e6

Make rendering of multiple-sprites elements work like single-sprites.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 02 Oct 2012 13:27:05 +0200
parents 69ec72b990a4
children 9589a01e6edf
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.utils.helpers import get_logger
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17
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18 from pytouhou.vm.common import MetaRegistry, instruction
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19 from pytouhou.game.face import Face
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20
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21 logger = get_logger(__name__)
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22
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23
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24 class NextStage(Exception):
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25 pass
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26
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27
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28 class MSGRunner(object):
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29 __metaclass__ = MetaRegistry
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30 __slots__ = ('_msg', '_game', 'frame', 'sleep_time', 'allow_skip',
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31 'skipping', 'frozen', 'faces', 'ended', 'instruction_pointer',
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32 'handlers')
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33
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34 def __init__(self, msg, script, game):
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35 self._msg = msg.msgs[script + 10 * (game.players[0].state.character // 2)]
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36 self._game = game
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37 self.handlers = self._handlers[6]
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38 self.frame = 0
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39 self.sleep_time = 0
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40 self.allow_skip = True
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41 self.skipping = False
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42 self.frozen = False
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43
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44 self.faces = [None, None]
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45 game.msg_sprites = self.objects
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46 self.ended = False
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47
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48 self.instruction_pointer = 0
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49
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50
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51 def objects(self):
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52 return [face for face in self.faces if face] if not self.ended else []
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53
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54
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55 def run_iteration(self):
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56 while True:
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57 if self.ended:
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58 return False
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59
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60 try:
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61 frame, instr_type, args = self._msg[self.instruction_pointer]
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62 except IndexError:
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63 self.end()
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64 return False
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65
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66 if frame > self.frame:
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67 break
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68 else:
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69 self.instruction_pointer += 1
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70
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71 if frame == self.frame:
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72 try:
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73 callback = self.handlers[instr_type]
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74 except KeyError:
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75 logger.warn('unhandled msg opcode %d (args: %r)', instr_type, args)
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76 else:
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77 callback(self, *args)
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78
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79 if not self.frozen:
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80 if self.sleep_time > 0:
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81 self.sleep_time -= 1
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82 else:
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83 self.frame += 1
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84
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85 for face in self.faces:
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86 if face:
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87 face.update()
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88
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89 return True
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90
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91
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92 def skip(self):
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93 self.sleep_time = 0
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94
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95
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96 def end(self):
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97 self._game.msg_runner = None
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98 self._game.msg_wait = False
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99 self.ended = True
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100
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101
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102 @instruction(0)
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103 def unknown0(self):
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104 if self.allow_skip:
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105 raise Exception #TODO: seems to crash the game, but why?
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106 self.end()
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107
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108
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109 @instruction(1)
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110 def enter(self, side, effect):
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111 self.faces[side] = Face(self._game.msg_anm_wrapper, effect, side)
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112
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113
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114 @instruction(2)
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115 def change_face(self, side, index):
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116 face = self.faces[side]
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117 if face:
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118 face.load(index)
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119
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120
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121 @instruction(4)
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122 def pause(self, duration):
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123 if not (self.skipping and self.allow_skip):
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124 self.sleep_time = duration
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125
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126
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127 @instruction(5)
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128 def animate(self, side, effect):
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129 face = self.faces[side]
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130 if face:
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131 face.animate(effect)
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132
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133
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134 @instruction(6)
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135 def spawn_enemy_sprite(self):
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136 self._game.msg_wait = False
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137
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138
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139 @instruction(7)
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140 def change_music(self, track):
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141 self._game.music.play(track)
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142
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143
286
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144 @instruction(10)
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145 def freeze(self):
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146 self.frozen = True
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147
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148
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149 @instruction(11)
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150 def next_stage(self):
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151 raise NextStage
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152
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153
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154 @instruction(13)
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155 def set_allow_skip(self, boolean):
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156 self.allow_skip = bool(boolean)