Mercurial > touhou
changeset 341:61caded6b4f5
Clean music playback API a little.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 04 Jul 2012 23:05:21 +0200 |
parents | 39bc59953dfa |
children | 83c9354ff3ef |
files | eosd pytouhou/game/game.py pytouhou/games/eosd.py pytouhou/ui/gamerenderer.pyx pytouhou/ui/gamerunner.py pytouhou/ui/music.py pytouhou/vm/msgrunner.py |
diffstat | 7 files changed, 47 insertions(+), 45 deletions(-) [+] |
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--- a/eosd +++ b/eosd @@ -112,13 +112,13 @@ def main(path, data, stage_num, rank, ch # Load stage data stage = resource_loader.get_stage('stage%d.std' % stage_num) - game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, bgms=stage.bgms, continues=continues) + game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues) background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) background = Background(stage, background_anm_wrapper) # Main loop - runner.load_game(game, background, replay) + runner.load_game(game, background, stage.bgms, replay) try: runner.start() break
--- a/pytouhou/game/game.py +++ b/pytouhou/game/game.py @@ -116,14 +116,6 @@ class Game(object): self.difficulty = self.difficulty_max - def change_music(self, track): - #TODO: don’t crash if the track has already be played. - bgm = self.bgms[track] - if bgm: - self.music.queue(bgm) - self.music.next() - - def enable_spellcard_effect(self): self.spellcard_effect = Effect((-32., -16.), 0, self.spellcard_effect_anm_wrapper) #TODO: find why this offset is necessary.
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -23,9 +23,6 @@ from pytouhou.game.orb import Orb from pytouhou.game.effect import Effect from pytouhou.game.text import Text, Counter -from os.path import join -from pytouhou.ui.music import InfiniteWaveSource - SQ2 = 2. ** 0.5 / 2. @@ -33,7 +30,7 @@ SQ2 = 2. ** 0.5 / 2. class EoSDGame(Game): def __init__(self, resource_loader, player_states, stage, rank, difficulty, bullet_types=None, laser_types=None, item_types=None, - nb_bullets_max=640, width=384, height=448, prng=None, bgms=None, continues=0): + nb_bullets_max=640, width=384, height=448, prng=None, continues=0): if not bullet_types: etama3 = resource_loader.get_anm_wrapper(('etama3.anm',)) @@ -96,20 +93,6 @@ class EoSDGame(Game): interface = EoSDInterface(player_states, resource_loader) - self.bgms = [] - for bgm in bgms: - if not bgm: - self.bgms.append(None) - continue - posname = bgm[1].replace('bgm/', '').replace('.mid', '.pos') - track = resource_loader.get_track(posname) - wavname = join(resource_loader.game_dir, bgm[1].replace('.mid', '.wav')) - try: - source = InfiniteWaveSource(wavname, track.start, track.end) - except IOError: - source = None - self.bgms.append(source) - Game.__init__(self, resource_loader, players, stage, rank, difficulty, bullet_types, laser_types, item_types, nb_bullets_max, width, height, prng, interface, continues)
--- a/pytouhou/ui/gamerenderer.pyx +++ b/pytouhou/ui/gamerenderer.pyx @@ -29,7 +29,8 @@ cdef class GameRenderer(Renderer): def __init__(self, resource_loader, game=None, background=None): Renderer.__init__(self, resource_loader) - self.load_game(game, background) + if game: + self.load_game(game, background) cpdef load_game(self, game=None, background=None):
--- a/pytouhou/ui/gamerunner.py +++ b/pytouhou/ui/gamerunner.py @@ -25,11 +25,10 @@ from pyglet.gl import (glMatrixMode, glL GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_SCISSOR_TEST) -from pyglet.media import Player as MusicPlayer - from pytouhou.utils.helpers import get_logger from .gamerenderer import GameRenderer +from .music import MusicPlayer logger = get_logger(__name__) @@ -54,7 +53,7 @@ class GameRunner(pyglet.window.Window, G self.clock = pyglet.clock.get_default() - def load_game(self, game=None, background=None, replay=None): + def load_game(self, game=None, background=None, bgms=None, replay=None): GameRenderer.load_game(self, game, background) self.replay_level = None if not replay or not replay.levels[game.stage-1]: @@ -63,10 +62,13 @@ class GameRunner(pyglet.window.Window, G else: self.keys = 0 self.replay_level = replay.levels[game.stage-1] - self.game.players[0].state.lives = self.replay_level.lives - self.game.players[0].state.power = self.replay_level.power - self.game.players[0].state.bombs = self.replay_level.bombs - self.game.difficulty = self.replay_level.difficulty + game.players[0].state.lives = self.replay_level.lives + game.players[0].state.power = self.replay_level.power + game.players[0].state.bombs = self.replay_level.bombs + game.difficulty = self.replay_level.difficulty + + game.music = MusicPlayer(game.resource_loader, bgms) + game.music.play(0) def start(self, width=None, height=None): @@ -85,13 +87,6 @@ class GameRunner(pyglet.window.Window, G glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_TEXTURE_COORD_ARRAY) - # Initialize sound - self.game.music = MusicPlayer() - bgm = self.game.bgms[0] - if bgm: - self.game.music.queue(bgm) - self.game.music.play() - if self.fps_limit > 0: pyglet.clock.set_fps_limit(self.fps_limit) while not self.has_exit:
--- a/pytouhou/ui/music.py +++ b/pytouhou/ui/music.py @@ -13,7 +13,9 @@ ## -from pyglet.media import AudioData, AudioFormat +from os.path import join + +from pyglet.media import AudioData, AudioFormat, Player from pyglet.media.riff import WaveSource @@ -77,3 +79,32 @@ class ZwavSource(InfiniteWaveSource): self._file.seek(self._offset) self._start = format.intro + format.start self._end = format.intro + format.duration + + +class MusicPlayer(object): + def __init__(self, resource_loader, bgms): + self.bgms = [] + for bgm in bgms: + if not bgm: + self.bgms.append(None) + continue + posname = bgm[1].replace('bgm/', '').replace('.mid', '.pos') + track = resource_loader.get_track(posname) + wavname = join(resource_loader.game_dir, bgm[1].replace('.mid', '.wav')) + try: + source = InfiniteWaveSource(wavname, track.start, track.end) + except IOError: + source = None + self.bgms.append(source) + + self.player = Player() + + + def play(self, index): + bgm = self.bgms[index] + if self.player.playing: + self.player.next() + if bgm: + self.player.queue(bgm) + self.player.play() +