annotate pytouhou/ui/window.pyx @ 494:6be9c99a3a24

Merge PlayerState into Player, fix player respawn position.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 14 Oct 2013 12:11:01 +0200
parents 2276229282fd
children 104c737ce8b3
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 cimport cython
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16
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17 from pytouhou.lib.opengl cimport \
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18 (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND,
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19 GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST,
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20 GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY)
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21
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22 IF USE_GLEW:
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23 from pytouhou.lib.opengl cimport glewInit
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26 cdef class Clock:
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27 def __init__(self, long fps=-1):
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28 self._target_fps = 0
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29 self._ref_tick = 0
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30 self._ref_frame = 0
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31 self._fps_tick = 0
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32 self._fps_frame = 0
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33 self._rate = 0
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34 self.set_target_fps(fps)
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35
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37 cdef void set_target_fps(self, long fps) nogil:
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38 self._target_fps = fps
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39 self._ref_tick = 0
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40 self._fps_tick = 0
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43 cdef double get_fps(self) nogil:
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44 return self._rate
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47 cdef void tick(self) nogil except *:
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48 current = sdl.get_ticks()
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49
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50 if not self._ref_tick:
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51 self._ref_tick = current
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52 self._ref_frame = 0
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53
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54 if self._fps_frame >= (self._target_fps if self._target_fps > 0 else 60):
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55 self._rate = self._fps_frame * 1000. / (current - self._fps_tick)
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56 self._fps_tick = current
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57 self._fps_frame = 0
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58 # If we are relying on vsync, but vsync doesn't work or is higher
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59 # than 60 fps, limit ourselves to 60 fps.
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60 if self._target_fps < 0 and self._rate > 64.:
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61 self._target_fps = 60
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62
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63 self._ref_frame += 1
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64 self._fps_frame += 1
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65
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66 target_tick = self._ref_tick
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67 if self._target_fps:
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68 target_tick += <unsigned long>(self._ref_frame * 1000 / self._target_fps)
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69
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70 if current <= target_tick:
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71 sdl.delay(target_tick - current)
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72 else:
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73 self._ref_tick = current
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74 self._ref_frame = 0
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76
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77
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78 cdef class Runner:
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79 cdef void start(self) except *:
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80 pass
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81
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82 cdef void finish(self) except *:
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83 pass
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84
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85 cdef bint update(self) except *:
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86 return False
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87
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88
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89
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90 cdef class Window:
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91 def __init__(self, tuple size=None, bint double_buffer=True, long fps_limit=-1,
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92 bint fixed_pipeline=False, bint sound=True):
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93 self.fps_limit = fps_limit
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94 self.use_fixed_pipeline = fixed_pipeline
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95 self.runner = None
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96
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97 sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2)
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98 sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, 1)
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99 sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, int(double_buffer))
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100 sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24)
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101
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102 self.width, self.height = size if size is not None else (640, 480)
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103
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104 flags = sdl.WINDOW_OPENGL | sdl.WINDOW_SHOWN
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105 if not self.use_fixed_pipeline:
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106 flags |= sdl.WINDOW_RESIZABLE
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107
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108 self.win = sdl.Window('PyTouhou',
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109 sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED,
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110 self.width, self.height,
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111 flags)
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112 self.win.gl_create_context()
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113
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114 IF USE_GLEW:
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115 if glewInit() != 0:
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116 raise Exception('GLEW init fail!')
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117
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118 # Initialize OpenGL
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119 glEnable(GL_BLEND)
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120 if self.use_fixed_pipeline:
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121 glEnable(GL_TEXTURE_2D)
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122 glHint(GL_FOG_HINT, GL_NICEST)
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123 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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124 glEnableClientState(GL_COLOR_ARRAY)
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125 glEnableClientState(GL_VERTEX_ARRAY)
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126 glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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127
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128 self.clock = Clock(self.fps_limit)
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129
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130
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131 @cython.cdivision(True)
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132 cdef void set_size(self, int width, int height) nogil:
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133 self.win.set_window_size(width, height)
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134
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135 runner_width = float(self.runner.width)
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136 runner_height = float(self.runner.height)
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137
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138 scale = min(width / runner_width,
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139 height / runner_height)
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140
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141 self.width = int(runner_width * scale)
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142 self.height = int(runner_height * scale)
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143
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144 self.x = (width - self.width) // 2
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145 self.y = (height - self.height) // 2
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146
422
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147
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148 cpdef set_runner(self, Runner runner=None):
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149 self.runner = runner
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150 if runner is not None:
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151 runner.start()
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152
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153
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154 cpdef run(self):
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155 try:
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156 while self.run_frame():
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157 pass
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158 finally:
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159 self.runner.finish()
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160
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161
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162 cdef bint run_frame(self) except? False:
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163 cdef bint running = False
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164 if self.runner is not None:
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165 running = self.runner.update()
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166 self.win.gl_swap_window()
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167 self.clock.tick()
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168 return running
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169
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170
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171 cdef double get_fps(self) nogil:
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172 return self.clock.get_fps()
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173
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174
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175 def del_runner(self):
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176 self.runner = None