Mercurial > touhou
changeset 469:58b47e788c59
Move SDL context-manager and Window creation outside of main.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 14 Sep 2013 01:05:42 +0200 |
parents | feecdb4a8928 |
children | 98995d8ac744 |
files | eosd pytouhou/ui/window.pyx |
diffstat | 2 files changed, 112 insertions(+), 103 deletions(-) [+] |
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--- a/eosd +++ b/eosd @@ -96,10 +96,9 @@ class GameBossRush(Game): Game.cleanup(self) -def main(path, data, stage_num, rank, character, replay, save_filename, - skip_replay, boss_rush, fps_limit, single_buffer, debug, - fixed_pipeline, enable_background, enable_particles, enable_music, - hints, verbosity): +def main(window, path, data, stage_num, rank, character, replay, save_filename, + skip_replay, boss_rush, debug, enable_background, enable_particles, + enable_music, hints, verbosity): resource_loader = Loader(path) @@ -109,124 +108,130 @@ def main(path, data, stage_num, rank, ch sys.stderr.write('Some data files were not found, did you forget the -p option?\n') exit(1) - with SDL(): - window = Window(double_buffer=(not single_buffer), fps_limit=fps_limit, fixed_pipeline=fixed_pipeline) - - if stage_num is None: - story = True - stage_num = 1 - continues = 3 - else: - story = False - continues = 0 + if stage_num is None: + story = True + stage_num = 1 + continues = 3 + else: + story = False + continues = 0 - if debug: - if not verbosity: - verbosity = 'DEBUG' - continues = -1 # Infinite lives + if debug: + if not verbosity: + verbosity = 'DEBUG' + continues = -1 # Infinite lives - if verbosity: - logging.basicConfig(level=logging.__getattribute__(verbosity)) + if verbosity: + logging.basicConfig(level=logging.__getattribute__(verbosity)) - if replay: - with open(replay, 'rb') as file: - replay = T6RP.read(file) - rank = replay.rank - character = replay.character + if replay: + with open(replay, 'rb') as file: + replay = T6RP.read(file) + rank = replay.rank + character = replay.character - save_keystates = None - if save_filename: - save_replay = T6RP() - save_replay.rank = rank - save_replay.character = character + save_keystates = None + if save_filename: + save_replay = T6RP() + save_replay.rank = rank + save_replay.character = character - if hints: - with open(hints, 'rb') as file: - hints = Hint.read(file) + if hints: + with open(hints, 'rb') as file: + hints = Hint.read(file) - difficulty = 16 - default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] - states = [PlayerState(character=character, power=default_power, continues=continues)] + difficulty = 16 + default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] + states = [PlayerState(character=character, power=default_power, continues=continues)] - game_class = GameBossRush if boss_rush else Game + game_class = GameBossRush if boss_rush else Game - common = Common(resource_loader) - runner = GameRunner(window, resource_loader, skip=skip_replay) - while True: - if replay: - level = replay.levels[stage_num - 1] - if not level: - raise Exception + common = Common(resource_loader) + runner = GameRunner(window, resource_loader, skip=skip_replay) + while True: + if replay: + level = replay.levels[stage_num - 1] + if not level: + raise Exception - prng = Random(level.random_seed) + prng = Random(level.random_seed) - #TODO: apply the replay to the other players. - #TODO: see if the stored score is used or if it’s the one from the previous stage. - if stage_num != 1 and stage_num - 2 in replay.levels: - previous_level = replay.levels[stage_num - 1] - states[0].score = previous_level.score - states[0].effective_score = previous_level.score - states[0].points = level.point_items - states[0].power = level.power - states[0].lives = level.lives - states[0].bombs = level.bombs - difficulty = level.difficulty - else: - prng = Random() + #TODO: apply the replay to the other players. + #TODO: see if the stored score is used or if it’s the one from the previous stage. + if stage_num != 1 and stage_num - 2 in replay.levels: + previous_level = replay.levels[stage_num - 1] + states[0].score = previous_level.score + states[0].effective_score = previous_level.score + states[0].points = level.point_items + states[0].power = level.power + states[0].lives = level.lives + states[0].bombs = level.bombs + difficulty = level.difficulty + else: + prng = Random() - if save_filename: - if not replay: - save_replay.levels[stage_num - 1] = level = Level() - level.score = states[0].score - level.random_seed = prng.seed - level.point_items = states[0].points - level.power = states[0].power - level.lives = states[0].lives - level.bombs = states[0].bombs - level.difficulty = difficulty - save_keystates = [] + if save_filename: + if not replay: + save_replay.levels[stage_num - 1] = level = Level() + level.score = states[0].score + level.random_seed = prng.seed + level.point_items = states[0].points + level.power = states[0].power + level.lives = states[0].lives + level.bombs = states[0].bombs + level.difficulty = difficulty + save_keystates = [] - hints_stage = hints.stages[stage_num - 1] if hints else None + hints_stage = hints.stages[stage_num - 1] if hints else None - game = game_class(resource_loader, states, stage_num, rank, difficulty, common, prng=prng, hints=hints_stage) + game = game_class(resource_loader, states, stage_num, rank, difficulty, common, prng=prng, hints=hints_stage) - if not enable_particles: - def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): - pass - game.new_particle = new_particle + if not enable_particles: + def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): + pass + game.new_particle = new_particle + + background = game.background if enable_background else None + bgms = game.std.bgms if enable_music else None - background = game.background if enable_background else None - bgms = game.std.bgms if enable_music else None - - # Main loop - runner.load_game(game, background, bgms, replay, save_keystates) - window.set_runner(runner) - try: - window.run() + # Main loop + runner.load_game(game, background, bgms, replay, save_keystates) + window.set_runner(runner) + try: + window.run() + break + except NextStage: + if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): break - except NextStage: - if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): - break - stage_num += 1 - states = [player.state for player in game.players] - except GameOver: - print('Game over') - break - finally: - if save_filename: - last_key = -1 - for time, key in enumerate(save_keystates): - if key != last_key: - level.keys.append((time, key, 0)) - last_key = key + stage_num += 1 + states = [player.state for player in game.players] + except GameOver: + print('Game over') + break + finally: + if save_filename: + last_key = -1 + for time, key in enumerate(save_keystates): + if key != last_key: + level.keys.append((time, key, 0)) + last_key = key + + window.set_runner(None) if save_filename: with open(save_filename, 'wb+') as file: save_replay.write(file) -main(args.path, tuple(args.data), args.stage, args.rank, args.character, - args.replay, args.save_replay, args.skip_replay, args.boss_rush, - args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline, - args.no_background, args.no_particles, args.no_music, args.hints, - args.verbosity) +with SDL(): + window = Window(double_buffer=(not args.single_buffer), + fps_limit=args.fps_limit, + fixed_pipeline=args.fixed_pipeline) + + main(window, args.path, tuple(args.data), args.stage, args.rank, + args.character, args.replay, args.save_replay, args.skip_replay, + args.boss_rush, args.debug, args.no_background, args.no_particles, + args.no_music, args.hints, args.verbosity) + + import gc + gc.collect()