annotate pytouhou/ui/renderer.pxd @ 413:6d7dbcb31d95

Let the gc do its work, don’t keep useless references.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 12 Jun 2013 18:32:35 +0200
parents 5fe6cd6ceb48
children d8630c086926
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
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1 cdef struct Vertex:
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2 int x, y, z
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3 float u, v
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4 unsigned char r, g, b, a
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5
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6
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1c773544eaeb Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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7 cdef struct VertexFloat:
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 398
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8 float x, y, z
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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9 float u, v
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 398
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10 unsigned char r, g, b, a
1c773544eaeb Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 398
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11
1c773544eaeb Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 398
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12
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13 cdef class Renderer:
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14 cdef public texture_manager
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15 cdef Vertex *vertex_buffer
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16 cdef object texture_key
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parents: 398
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17 cdef unsigned short blendfunc, nb_vertices
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18 cdef VertexFloat *background_vertex_buffer
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19
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20 cpdef render_elements(self, elements)
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21 cpdef render_background(self)
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22 cpdef prerender_background(self, background)