2013-06-12 |
Emmanuel Gil Peyrot |
Let the gc do its work, don’t keep useless references.
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2013-06-12 |
Emmanuel Gil Peyrot |
Refactor the maths functions out of Renderer.
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2013-06-12 |
Emmanuel Gil Peyrot |
Remove indirect access to Matrix values.
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2013-06-12 |
Emmanuel Gil Peyrot |
Don’t render null-sized arrays of elements.
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2013-06-12 |
Emmanuel Gil Peyrot |
Move ascii_wrapper to the interface, as it is game-dependent.
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2013-06-09 |
Emmanuel Gil Peyrot |
Do the correct score calculation even when the enemy isn’t damageable.
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2013-06-09 |
Emmanuel Gil Peyrot |
Add a --no-particles option to remove particles.
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2013-04-29 |
Emmanuel Gil Peyrot |
Fix the --no-background option.
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2013-03-24 |
Emmanuel Gil Peyrot |
Make the anmviewer use the programmable pipeline too.
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2013-03-24 |
Emmanuel Gil Peyrot |
Add MoF’s hints support, and fix the Text timeout interface.
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2013-02-17 |
Emmanuel Gil Peyrot |
Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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2013-02-16 |
Emmanuel Gil Peyrot |
Add a version attribute to ANM0 and latest discovered instruction.
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2013-02-14 |
Emmanuel Gil Peyrot |
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
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2013-02-12 |
Emmanuel Gil Peyrot |
Add support for MoF’s hint format.
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2013-02-12 |
Emmanuel Gil Peyrot |
Make the background use a single vbo and offsets, just like the 2D code.
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2013-02-12 |
Emmanuel Gil Peyrot |
Move the background rendering code to pytouhou.ui.renderer.
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2013-02-06 |
Emmanuel Gil Peyrot |
Don’t duplicate values in sprite rendering data.
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2013-02-06 |
Emmanuel Gil Peyrot |
Use Buffer Objects instead of host pointers.
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2013-02-06 |
Emmanuel Gil Peyrot |
Don’t change the vertex attributes for each texture.
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2013-02-06 |
Emmanuel Gil Peyrot |
Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.
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2013-02-06 |
Emmanuel Gil Peyrot |
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
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2013-01-07 |
Emmanuel Gil Peyrot |
When merging RGB and alpha data, get the C arrays only at the start of the loop.
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2013-01-07 |
Emmanuel Gil Peyrot |
Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.
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2012-11-12 |
Emmanuel Gil Peyrot |
Use only half-size hitboxes for player.
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2012-10-21 |
Emmanuel Gil Peyrot |
Add "explosion", instruction 118.
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2012-10-21 |
Emmanuel Gil Peyrot |
Make particles behave as in the original game.
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2012-10-20 |
Emmanuel Gil Peyrot |
Display something at the start of a stage.
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2012-10-20 |
Emmanuel Gil Peyrot |
Cancel player lasers when she dies.
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2012-10-20 |
Emmanuel Gil Peyrot |
Add missing imports, and remove side-effects in asserts.
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2012-10-02 |
Emmanuel Gil Peyrot |
Make rendering of multiple-sprites elements work like single-sprites.
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2012-09-07 |
Emmanuel Gil Peyrot |
Replace wildcard imports with normal ones.
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2012-09-07 |
Emmanuel Gil Peyrot |
Fix the anmviewer, broken since changeset 370:74471afbac37.
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2012-09-07 |
Emmanuel Gil Peyrot |
Don’t hardcode background script for Widget.
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2012-09-07 |
Emmanuel Gil Peyrot |
Replace player position in game zone right after its move; fix shots offsets at boundaries.
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2012-08-30 |
Emmanuel Gil Peyrot |
Make a sound when an enemy is hit.
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2012-08-29 |
Emmanuel Gil Peyrot |
Add the debug feature to start a game at the end of a replay.
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2012-08-29 |
Emmanuel Gil Peyrot |
Add meaningful exceptions in format parsing.
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2012-08-06 |
Emmanuel Gil Peyrot |
Support more than one version of a vm.
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2012-08-06 |
Emmanuel Gil Peyrot |
Add an option to disable background.
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2012-08-05 |
Emmanuel Gil Peyrot |
Use an iterator to get the keystates from a replay.
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2012-08-05 |
Emmanuel Gil Peyrot |
Add the ability to save a replay.
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2012-08-06 |
Emmanuel Gil Peyrot |
Use a future-proof ECL parser.
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2012-07-27 |
Emmanuel Gil Peyrot |
Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.
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2012-07-27 |
Emmanuel Gil Peyrot |
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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2012-07-11 |
Thibaut Girka |
Fix crash with the demo version of Touhou 6
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2012-07-11 |
Thibaut Girka |
Minor optimizations
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2012-07-09 |
Thibaut Girka |
Various optimizations
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2012-07-09 |
Thibaut Girka |
Fix Rumia on timeout
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2012-07-09 |
Thibaut Girka |
Add more information to ECL debug messages
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2012-07-09 |
Thibaut Girka |
Empty ECL stack when calling a callback.
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2012-07-09 |
Thibaut Girka |
Enable debug messages when using --debug
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2012-07-09 |
Thibaut Girka |
(partially?) implement ECL's instruction 133
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2012-07-09 |
Thibaut Girka |
Rename set_visible to set_invisible, since it's what it does...
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2012-07-09 |
Thibaut Girka |
Fix Flandre's QED: Ripples of 495 years
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2012-07-09 |
Thibaut Girka |
Fix crash in ECL's kill_enemies
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2012-07-07 |
Thibaut Girka |
Make bosses clean their mess when timeouting
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2012-07-07 |
Thibaut Girka |
Fix Koakuma
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2012-07-07 |
Thibaut Girka |
Fix crasher
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2012-07-07 |
Thibaut Girka |
Fix bullet cancellation... again...
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2012-07-07 |
Thibaut Girka |
Fix callbacks
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