Mercurial > touhou
annotate pytouhou/ui/texture.pyx @ 406:705870483559
Fix the --no-background option.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 30 Apr 2013 01:48:25 +0200 |
parents | 9e2cbb2c2c64 |
children | 3a7b36324611 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
368 | 15 from libc.stdlib cimport malloc, free |
16 | |
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17 import pyglet |
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18 from pyglet.gl import (glTexParameteri, GL_TEXTURE_MIN_FILTER, |
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19 GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_BGRA, GL_RGBA, |
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20 GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
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21 GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, |
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22 glGenTextures, glBindTexture, glTexImage2D, |
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23 GL_TEXTURE_2D) |
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24 from ctypes import c_uint, byref |
14 | 25 import os |
26 | |
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27 from pytouhou.formats.thtx import Texture #TODO: perhaps define that elsewhere? |
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28 |
14 | 29 |
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30 cdef class TextureManager: |
97 | 31 def __init__(self, loader=None): |
32 self.loader = loader | |
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33 self.textures = {} |
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34 |
158 | 35 |
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36 def __getitem__(self, key): |
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37 if not key in self.textures: |
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38 self.textures[key] = self.load_texture(key) |
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39 return self.textures[key] |
14 | 40 |
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41 |
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42 def preload(self, anm_wrapper): |
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43 for anm in anm_wrapper: |
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44 anm.texture = self.load_png_texture(anm.first_name, anm.secondary_name) |
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45 |
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46 |
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47 def load_png_texture(self, first_name, secondary_name): |
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48 cdef char *image, *alpha, *new_data |
368 | 49 cdef unsigned int i, width, height, pixels |
50 | |
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51 image_file = pyglet.image.load(first_name, file=self.loader.get_file(os.path.basename(first_name))) |
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52 width, height = image_file.width, image_file.height |
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53 image_data = image_file.get_data('RGB', width * 3) |
14 | 54 |
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55 if secondary_name: |
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56 alpha_file = pyglet.image.load(secondary_name, file=self.loader.get_file(os.path.basename(secondary_name))) |
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57 assert (image_file.width, image_file.height) == (alpha_file.width, image_file.height) |
14 | 58 |
368 | 59 pixels = width * height |
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60 |
368 | 61 alpha_data = alpha_file.get_data('RGB', width * 3) |
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62 image = <char *>image_data |
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63 alpha = <char *>alpha_data |
14 | 64 |
368 | 65 # TODO: further optimizations |
66 new_data = <char *>malloc(pixels * 4) | |
67 for i in range(pixels): | |
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68 new_data[i*4] = image[i*3] |
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69 new_data[i*4+1] = image[i*3+1] |
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70 new_data[i*4+2] = image[i*3+2] |
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71 new_data[i*4+3] = alpha[i*3] |
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72 data = new_data[:(pixels * 4)] |
368 | 73 free(new_data) |
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74 return Texture(width, height, -4, data) |
14 | 75 |
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76 return Texture(width, height, -3, image_data) |
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77 |
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78 |
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79 def load_texture(self, key): |
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80 if not isinstance(key, Texture): |
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81 first_name, secondary_name = key |
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82 key = self.load_png_texture(first_name, secondary_name) |
15 | 83 |
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84 if key.fmt == 1: |
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85 format_ = GL_BGRA |
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86 type_ = GL_UNSIGNED_BYTE |
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87 composants = GL_RGBA |
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88 elif key.fmt == 3: |
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89 format_ = GL_RGB |
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90 type_ = GL_UNSIGNED_SHORT_5_6_5 |
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91 composants = GL_RGB |
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92 elif key.fmt == 5: |
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93 format_ = GL_BGRA |
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94 type_ = GL_UNSIGNED_SHORT_4_4_4_4_REV |
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95 composants = GL_RGBA |
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96 elif key.fmt == 7: |
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97 format_ = GL_LUMINANCE |
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98 type_ = GL_UNSIGNED_BYTE |
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99 composants = GL_LUMINANCE |
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100 elif key.fmt == -3: #XXX: non-standard, remove it! |
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101 format_ = GL_RGB |
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102 type_ = GL_UNSIGNED_BYTE |
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103 composants = GL_RGB |
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104 elif key.fmt == -4: #XXX: non-standard |
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105 format_ = GL_RGBA |
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106 type_ = GL_UNSIGNED_BYTE |
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107 composants = GL_RGBA |
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108 else: |
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109 raise Exception('Unknown texture type') |
14 | 110 |
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111 id_ = c_uint() |
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112 glGenTextures(1, byref(id_)) |
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113 glBindTexture(GL_TEXTURE_2D, id_.value) |
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114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
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115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
16
66ce9bb440ac
Refactor in order to support multiple textures
Thibaut Girka <thib@sitedethib.com>
parents:
15
diff
changeset
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116 |
393
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
117 glTexImage2D(GL_TEXTURE_2D, 0, |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
118 composants, |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
119 key.width, key.height, |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
120 0, |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
121 format_, type_, |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
122 key.data) |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
123 |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
|
124 return id_.value |