annotate pytouhou/game/itemtype.py @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents b32cef75df59
children d1f0bb0b7a17
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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1 class ItemType(object):
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c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 229
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2 def __init__(self, anm, sprite_index, indicator_sprite_index):
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 229
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3 self.anm = anm
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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4 self.sprite = Sprite()
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5 self.sprite.anm = anm
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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6 self.sprite.texcoords = anm.sprites[sprite_index]
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
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7 self.indicator_sprite = Sprite()
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c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 229
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8 self.indicator_sprite.anm = anm
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 229
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9 self.indicator_sprite.texcoords = anm.sprites[indicator_sprite_index]