annotate pytouhou/game/sprite.pyx @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents e15672733c93
children 98603f2c32b4
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from libc.stdlib cimport free
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16 from libc.string cimport memcpy
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19 cdef class Sprite:
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20 def __dealloc__(self):
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21 if self._rendering_data != NULL:
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22 free(self._rendering_data)
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23
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24
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25 def __init__(self, width_override=0, height_override=0):
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26 self.anm = None
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27 self.removed = False
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28 self.changed = True
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29 self.visible = True
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30
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31 self.width_override = width_override
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32 self.height_override = height_override
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33 self.angle = 0
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34 self.force_rotation = False
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35
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36 self.scale_interpolator = None
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37 self.fade_interpolator = None
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38 self.offset_interpolator = None
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39 self.rotation_interpolator = None
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40 self.color_interpolator = None
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41
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42 self.automatic_orientation = False
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43
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44 self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants
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46 self._texcoords[:] = [0, 0, 0, 0] # x, y, width, height
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47 self._dest_offset[:] = [0., 0., 0.]
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48 self.allow_dest_offset = False
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49 self._texoffsets[:] = [0., 0.]
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50 self.mirrored = False
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51 self._rescale[:] = [1., 1.]
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52 self._scale_speed[:] = [0., 0.]
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53 self._rotations_3d[:] = [0., 0., 0.]
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54 self._rotations_speed_3d[:] = [0., 0., 0.]
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55 self.corner_relative_placement = False
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56 self.frame = 0
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57
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58 # Cython treats unsigned char* variables as bytes, so we can’t use
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59 # slicing here.
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60 for i in range(4):
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61 self._color[i] = 255
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62
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64 property scale_speed:
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65 def __get__(self):
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66 return (self._scale_speed[0], self._scale_speed[1])
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67 def __set__(self, value):
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68 self._scale_speed[:] = [value[0], value[1]]
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69
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70 property texoffsets:
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71 def __get__(self):
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72 return (self._texoffsets[0], self._texoffsets[1])
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73 def __set__(self, value):
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74 self._texoffsets[:] = [value[0], value[1]]
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75
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76 property rescale:
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77 def __get__(self):
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78 return (self._rescale[0], self._rescale[1])
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79 def __set__(self, value):
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80 self._rescale[:] = [value[0], value[1]]
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81
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82 property dest_offset:
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83 def __get__(self):
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84 return (self._dest_offset[0], self._dest_offset[1], self._dest_offset[2])
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85 def __set__(self, value):
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86 self._dest_offset[:] = [value[0], value[1], value[2]]
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87
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88 property rotations_speed_3d:
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89 def __get__(self):
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90 return (self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2])
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91 def __set__(self, value):
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92 self._rotations_speed_3d[:] = [value[0], value[1], value[2]]
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93
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94 property rotations_3d:
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95 def __get__(self):
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96 return (self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2])
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97 def __set__(self, value):
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98 self._rotations_3d[:] = [value[0], value[1], value[2]]
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99
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100 property color:
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101 def __get__(self):
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102 return (self._color[0], self._color[1], self._color[2])
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103 def __set__(self, value):
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104 self._color[0] = value[0]
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105 self._color[1] = value[1]
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106 self._color[2] = value[2]
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107
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108 property alpha:
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109 def __get__(self):
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110 return self._color[3]
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111 def __set__(self, value):
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112 self._color[3] = value
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113
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114 property texcoords:
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115 def __get__(self):
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116 return (self._texcoords[0], self._texcoords[1], self._texcoords[2], self._texcoords[3])
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117 def __set__(self, value):
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118 self._texcoords[:] = [value[0], value[1], value[2], value[3]]
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119
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120
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121 cpdef fade(self, unsigned long duration, alpha, formula=None):
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122 self.fade_interpolator = Interpolator((self._color[3],), self.frame,
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123 (alpha,), self.frame + duration,
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124 formula)
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125
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126
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127 cpdef scale_in(self, unsigned long duration, sx, sy, formula=None):
280
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128 self.scale_interpolator = Interpolator(self.rescale, self.frame,
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129 (sx, sy), self.frame + duration,
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130 formula)
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131
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132
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133 cpdef move_in(self, unsigned long duration, x, y, z, formula=None):
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134 self.offset_interpolator = Interpolator(self.dest_offset, self.frame,
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135 (x, y, z), self.frame + duration,
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136 formula)
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137
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138
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139 cpdef rotate_in(self, unsigned long duration, rx, ry, rz, formula=None):
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140 self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame,
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141 (rx, ry, rz), self.frame + duration,
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142 formula)
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143
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144
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145 cpdef change_color_in(self, unsigned long duration, r, g, b, formula=None):
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146 self.color_interpolator = Interpolator(self.color, self.frame,
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147 (r, g, b), self.frame + duration,
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148 formula)
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149
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150
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151 cpdef update_orientation(self, double angle_base=0., bint force_rotation=False):
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152 if (self.angle != angle_base or self.force_rotation != force_rotation):
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153 self.angle = angle_base
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154 self.force_rotation = force_rotation
304
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155 self.changed = True
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156
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157
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158 cpdef Sprite copy(self):
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159 sprite = Sprite(self.width_override, self.height_override)
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160
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161 sprite.blendfunc = self.blendfunc
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162 sprite.frame = self.frame
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163 sprite.angle = self.angle
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164
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165 sprite.removed = self.removed
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166 sprite.changed = self.changed
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167 sprite.visible = self.visible
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168 sprite.force_rotation = self.force_rotation
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169 sprite.automatic_orientation = self.automatic_orientation
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170 sprite.allow_dest_offset = self.allow_dest_offset
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171 sprite.mirrored = self.mirrored
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172 sprite.corner_relative_placement = self.corner_relative_placement
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173
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174 sprite.scale_interpolator = self.scale_interpolator
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175 sprite.fade_interpolator = self.fade_interpolator
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176 sprite.offset_interpolator = self.offset_interpolator
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177 sprite.rotation_interpolator = self.rotation_interpolator
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178 sprite.color_interpolator = self.color_interpolator
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179
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180 sprite.texcoords = self.texcoords
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181 sprite.dest_offset = self.dest_offset
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182 sprite.texoffsets = self.texoffsets
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183 sprite.rescale = self.rescale
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184 sprite.scale_speed = self.scale_speed
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185 sprite.rotations_3d = self.rotations_3d
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186 sprite.rotations_speed_3d = self.rotations_speed_3d
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187 sprite.color = self.color
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188
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189 sprite.alpha = self.alpha
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190 sprite.anm = self.anm
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191
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192 return sprite
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193
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194
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195 cpdef update(self):
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196 self.frame += 1
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197
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198 sax, say, saz = self._rotations_speed_3d[0], self._rotations_speed_3d[1], self._rotations_speed_3d[2] #XXX
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199 if sax or say or saz:
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200 ax, ay, az = self._rotations_3d[0], self._rotations_3d[1], self._rotations_3d[2] #XXX
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201 self._rotations_3d[:] = [ax + sax, ay + say, az + saz]
432
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202 self.changed = True
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203 elif self.rotation_interpolator:
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204 self.rotation_interpolator.update(self.frame)
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205 self.rotations_3d = self.rotation_interpolator.values
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206 self.changed = True
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207
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208 rsx, rsy = self._scale_speed[0], self._scale_speed[1] #XXX
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209 if rsx or rsy:
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210 rx, ry = self._rescale[0], self._rescale[1] #XXX
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211 self._rescale[:] = [rx + rsx, ry + rsy]
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212 self.changed = True
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213
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214 if self.fade_interpolator:
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215 self.fade_interpolator.update(self.frame)
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216 self._color[3] = self.fade_interpolator.values[0]
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217 self.changed = True
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218
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219 if self.scale_interpolator:
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220 self.scale_interpolator.update(self.frame)
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221 self.rescale = self.scale_interpolator.values
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222 self.changed = True
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223
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224 if self.offset_interpolator:
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225 self.offset_interpolator.update(self.frame)
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226 self.dest_offset = self.offset_interpolator.values
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227 self.changed = True
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228
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229 if self.color_interpolator:
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230 self.color_interpolator.update(self.frame)
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231 self.color = self.color_interpolator.values
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232 self.changed = True