Mercurial > touhou
changeset 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | a7dc55ad9380 |
children | de778a80820a |
files | pytouhou/game/sprite.pxd pytouhou/game/sprite.pyx pytouhou/ui/opengl/background.pyx pytouhou/ui/opengl/renderer.pyx pytouhou/ui/opengl/sprite.pxd pytouhou/ui/opengl/sprite.pyx pytouhou/ui/sdl/gamerenderer.pxd pytouhou/ui/sdl/gamerenderer.py pytouhou/ui/sdl/sprite.pxd pytouhou/ui/sdl/sprite.pyx |
diffstat | 10 files changed, 117 insertions(+), 74 deletions(-) [+] |
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--- a/pytouhou/game/sprite.pxd +++ b/pytouhou/game/sprite.pxd @@ -11,7 +11,8 @@ cdef class Sprite: cdef public Interpolator offset_interpolator, rotation_interpolator cdef public Interpolator color_interpolator cdef public ANM anm - cdef public object _rendering_data + + cdef void *_rendering_data cdef float _dest_offset[3] cdef double _texcoords[4]
--- a/pytouhou/game/sprite.pyx +++ b/pytouhou/game/sprite.pyx @@ -12,7 +12,16 @@ ## GNU General Public License for more details. ## +from libc.stdlib cimport free +from libc.string cimport memcpy + + cdef class Sprite: + def __dealloc__(self): + if self._rendering_data != NULL: + free(self._rendering_data) + + def __init__(self, width_override=0, height_override=0): self.anm = None self.removed = False @@ -51,8 +60,6 @@ cdef class Sprite: for i in xrange(4): self._color[i] = 255 - self._rendering_data = None - property scale_speed: def __get__(self): @@ -181,7 +188,6 @@ cdef class Sprite: sprite.alpha = self.alpha sprite.anm = self.anm - sprite._rendering_data = self._rendering_data return sprite
--- a/pytouhou/ui/opengl/background.pyx +++ b/pytouhou/ui/opengl/background.pyx @@ -82,16 +82,17 @@ cdef class BackgroundRenderer: for ox, oy, oz, model_id, model in background.object_instances: for ox2, oy2, oz2, width_override, height_override, sprite in model: #TODO: view frustum culling - key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite) - x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = vertices - left, right, bottom, top = uvs - r, g, b, a = colors + data = get_sprite_rendering_data(sprite) + key = data.key + + x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = data.pos[0], data.pos[1], data.pos[2], data.pos[3], data.pos[4], data.pos[5], data.pos[6], data.pos[7], data.pos[8], data.pos[9], data.pos[10], data.pos[11] + r, g, b, a = data.color[0], data.color[1], data.color[2], data.color[3] # Pack data - vertex_buffer[nb_vertices] = Vertex(x1 + ox + ox2, y1 + oy + oy2, z1 + oz + oz2, left, bottom, r, g, b, a) - vertex_buffer[nb_vertices+1] = Vertex(x2 + ox + ox2, y2 + oy + oy2, z2 + oz + oz2, right, bottom, r, g, b, a) - vertex_buffer[nb_vertices+2] = Vertex(x3 + ox + ox2, y3 + oy + oy2, z3 + oz + oz2, right, top, r, g, b, a) - vertex_buffer[nb_vertices+3] = Vertex(x4 + ox + ox2, y4 + oy + oy2, z4 + oz + oz2, left, top, r, g, b, a) + vertex_buffer[nb_vertices] = Vertex(x1 + ox + ox2, y1 + oy + oy2, z1 + oz + oz2, data.left, data.bottom, r, g, b, a) + vertex_buffer[nb_vertices+1] = Vertex(x2 + ox + ox2, y2 + oy + oy2, z2 + oz + oz2, data.right, data.bottom, r, g, b, a) + vertex_buffer[nb_vertices+2] = Vertex(x3 + ox + ox2, y3 + oy + oy2, z3 + oz + oz2, data.right, data.top, r, g, b, a) + vertex_buffer[nb_vertices+3] = Vertex(x4 + ox + ox2, y4 + oy + oy2, z4 + oz + oz2, data.left, data.top, r, g, b, a) # Add indices indices[nb_indices] = nb_vertices
--- a/pytouhou/ui/opengl/renderer.pyx +++ b/pytouhou/ui/opengl/renderer.pyx @@ -118,10 +118,7 @@ cdef class Renderer: cdef void render_elements(self, elements): - cdef int key - cdef short x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, ox, oy - cdef float left, right, bottom, top - cdef unsigned char r, g, b, a + cdef Element element nb_elements = find_objects(self, elements) if not nb_elements: @@ -132,9 +129,9 @@ cdef class Renderer: for element_idx in xrange(nb_elements): element = <object>self.elements[element_idx] - sprite = element.sprite - ox, oy = element.x, element.y - key, (vertices, uvs, colors) = get_sprite_rendering_data(sprite) + ox, oy = <short>element.x, <short>element.y + data = get_sprite_rendering_data(element.sprite) + key = data.key blendfunc = key & 1 texture = key >> 1 @@ -143,13 +140,12 @@ cdef class Renderer: next_indice = self.last_indices[key] # Pack data in buffer - x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = vertices - left, right, bottom, top = uvs - r, g, b, a = colors - self.vertex_buffer[nb_vertices] = Vertex(x1 + ox, y1 + oy, z1, 0, left, bottom, r, g, b, a) - self.vertex_buffer[nb_vertices+1] = Vertex(x2 + ox, y2 + oy, z2, 0, right, bottom, r, g, b, a) - self.vertex_buffer[nb_vertices+2] = Vertex(x3 + ox, y3 + oy, z3, 0, right, top, r, g, b, a) - self.vertex_buffer[nb_vertices+3] = Vertex(x4 + ox, y4 + oy, z4, 0, left, top, r, g, b, a) + x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = <short>data.pos[0], <short>data.pos[1], <short>data.pos[2], <short>data.pos[3], <short>data.pos[4], <short>data.pos[5], <short>data.pos[6], <short>data.pos[7], <short>data.pos[8], <short>data.pos[9], <short>data.pos[10], <short>data.pos[11] + r, g, b, a = data.color[0], data.color[1], data.color[2], data.color[3] + self.vertex_buffer[nb_vertices] = Vertex(x1 + ox, y1 + oy, z1, 0, data.left, data.bottom, r, g, b, a) + self.vertex_buffer[nb_vertices+1] = Vertex(x2 + ox, y2 + oy, z2, 0, data.right, data.bottom, r, g, b, a) + self.vertex_buffer[nb_vertices+2] = Vertex(x3 + ox, y3 + oy, z3, 0, data.right, data.top, r, g, b, a) + self.vertex_buffer[nb_vertices+3] = Vertex(x4 + ox, y4 + oy, z4, 0, data.left, data.top, r, g, b, a) # Add indices rec[next_indice] = nb_vertices
--- a/pytouhou/ui/opengl/sprite.pxd +++ b/pytouhou/ui/opengl/sprite.pxd @@ -1,3 +1,9 @@ from pytouhou.game.sprite cimport Sprite -cpdef tuple get_sprite_rendering_data(Sprite sprite) +cdef struct RenderingData: + float pos[12], left, right, bottom, top + unsigned char color[4] + long key + +cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil +cdef void render_sprite(Sprite sprite) nogil
--- a/pytouhou/ui/opengl/sprite.pyx +++ b/pytouhou/ui/opengl/sprite.pyx @@ -13,22 +13,35 @@ ## +from libc.stdlib cimport malloc +from libc.string cimport memcpy from libc.math cimport M_PI as pi from pytouhou.utils.matrix cimport Matrix, scale2d, flip, rotate_x, rotate_y, rotate_z, translate, translate2d from .renderer cimport Texture #XXX -cpdef tuple get_sprite_rendering_data(Sprite sprite): +cdef Matrix default +default = Matrix(-.5, .5, .5, -.5, + -.5, -.5, .5, .5, + 0, 0, 0, 0, + 1, 1, 1, 1) + + +cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil: + if sprite.changed: + render_sprite(sprite) + return <RenderingData*>sprite._rendering_data + + +cdef void render_sprite(Sprite sprite) nogil: cdef Matrix vertmat - if not sprite.changed: - return sprite._rendering_data + if sprite._rendering_data == NULL: + sprite._rendering_data = malloc(sizeof(RenderingData)) - vertmat = Matrix(-.5, .5, .5, -.5, - -.5, -.5, .5, .5, - 0, 0, 0, 0, - 1, 1, 1, 1) + data = <RenderingData*>sprite._rendering_data + memcpy(&vertmat, &default, sizeof(Matrix)) tx, ty, tw, th = sprite._texcoords[0], sprite._texcoords[1], sprite._texcoords[2], sprite._texcoords[3] sx, sy = sprite._rescale[0], sprite._rescale[1] @@ -56,19 +69,18 @@ cpdef tuple get_sprite_rendering_data(Sp if sprite.corner_relative_placement: # Reposition translate2d(&vertmat, width / 2, height / 2) + memcpy(data.pos, &vertmat, 12 * sizeof(float)) + x_1 = sprite.anm.size_inv[0] y_1 = sprite.anm.size_inv[1] tox, toy = sprite._texoffsets[0], sprite._texoffsets[1] - uvs = (tx * x_1 + tox, - (tx + tw) * x_1 + tox, - ty * y_1 + toy, - (ty + th) * y_1 + toy) - - r, g, b, a = sprite._color[0], sprite._color[1], sprite._color[2], sprite._color[3] + data.left = tx * x_1 + tox + data.right = (tx + tw) * x_1 + tox + data.bottom = ty * y_1 + toy + data.top = (ty + th) * y_1 + toy - key = ((<Texture>sprite.anm.texture).key << 1) | sprite.blendfunc - values = tuple([x for x in (<float*>&vertmat)[:12]]), uvs, (r, g, b, a) - sprite._rendering_data = key, values + for i in xrange(4): + data.color[i] = sprite._color[i] + + data.key = ((<Texture>sprite.anm.texture).key << 1) | sprite.blendfunc sprite.changed = False - - return sprite._rendering_data
--- a/pytouhou/ui/sdl/gamerenderer.pxd +++ b/pytouhou/ui/sdl/gamerenderer.pxd @@ -1,5 +1,6 @@ from pytouhou.game.game cimport Game from .texture cimport TextureManager +from .sprite cimport get_sprite_rendering_data from pytouhou.ui.window cimport Window cdef class GameRenderer:
--- a/pytouhou/ui/sdl/gamerenderer.py +++ b/pytouhou/ui/sdl/gamerenderer.py @@ -15,7 +15,6 @@ from itertools import chain from pytouhou.lib.sdl import Rect -from .sprite import get_sprite_rendering_data from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) @@ -105,27 +104,26 @@ class GameRenderer(object): sprite = element.sprite if sprite and sprite.visible: ox, oy = element.x, element.y - blendfunc, (vertices, uvs, colors, rotation, flip) = get_sprite_rendering_data(sprite) - - # Pack data in buffer - x, y, width, height = vertices - left, right, bottom, top = uvs - r, g, b, a = colors #TODO: use it. + data = get_sprite_rendering_data(sprite) #XXX texture_width = 256 texture_height = 256 - source = Rect(left * texture_width, bottom * texture_height, (right - left) * texture_width, (top - bottom) * texture_height) - dest = Rect(ox + x, oy + y, width, height) + source = Rect(data.left * texture_width, + data.bottom * texture_height, + (data.right - data.left) * texture_width, + (data.top - data.bottom) * texture_height) + + dest = Rect(ox + data.x, oy + data.y, data.width, data.height) texture = sprite.anm.texture - texture.set_color_mod(r, g, b) - texture.set_alpha_mod(a) - texture.set_blend_mode(2 if blendfunc else 1) + texture.set_color_mod(data.r, data.g, data.b) + texture.set_alpha_mod(data.a) + texture.set_blend_mode(2 if data.blendfunc else 1) - if rotation or flip: - self.window.win.render_copy_ex(texture, source, dest, rotation, flip) + if data.rotation or data.flip: + self.window.win.render_copy_ex(texture, source, dest, data.rotation, data.flip) else: self.window.win.render_copy(texture, source, dest)
--- a/pytouhou/ui/sdl/sprite.pxd +++ b/pytouhou/ui/sdl/sprite.pxd @@ -1,3 +1,12 @@ from pytouhou.game.sprite cimport Sprite -cpdef tuple get_sprite_rendering_data(Sprite sprite) +cdef struct RenderingData: + int x, y, width, height + float left, right, bottom, top + unsigned char r, g, b, a + long blendfunc + float rotation + bint flip + +cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil +cdef void render_sprite(Sprite sprite) nogil
--- a/pytouhou/ui/sdl/sprite.pyx +++ b/pytouhou/ui/sdl/sprite.pyx @@ -13,12 +13,21 @@ ## +from libc.stdlib cimport malloc from libc.math cimport M_PI as pi -cpdef tuple get_sprite_rendering_data(Sprite sprite): - if not sprite.changed: - return sprite._rendering_data +cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil: + if sprite.changed: + render_sprite(sprite) + return <RenderingData*>sprite._rendering_data + + +cdef void render_sprite(Sprite sprite) nogil: + if sprite._rendering_data == NULL: + sprite._rendering_data = malloc(sizeof(RenderingData)) + + data = <RenderingData*>sprite._rendering_data x = 0 y = 0 @@ -41,19 +50,23 @@ cpdef tuple get_sprite_rendering_data(Sp x -= width / 2 y -= height / 2 + data.x = <int>x + data.y = <int>y + data.width = <int>width + data.height = <int>height + x_1 = sprite.anm.size_inv[0] y_1 = sprite.anm.size_inv[1] tox, toy = sprite._texoffsets[0], sprite._texoffsets[1] - uvs = (tx * x_1 + tox, - (tx + tw) * x_1 + tox, - ty * y_1 + toy, - (ty + th) * y_1 + toy) - - r, g, b, a = sprite._color[0], sprite._color[1], sprite._color[2], sprite._color[3] + data.left = tx * x_1 + tox + data.right = (tx + tw) * x_1 + tox + data.bottom = ty * y_1 + toy + data.top = (ty + th) * y_1 + toy - key = sprite.blendfunc - values = (x, y, width, height), uvs, (r, g, b, a), -rz * 180 / pi, sprite.mirrored - sprite._rendering_data = key, values + data.r, data.g, data.b, data.a = sprite._color[0], sprite._color[1], sprite._color[2], sprite._color[3] + + data.blendfunc = sprite.blendfunc + data.rotation = -rz * 180 / pi + data.flip = sprite.mirrored + sprite.changed = False - - return sprite._rendering_data