Mercurial > touhou
annotate pytouhou/ui/window.pyx @ 612:73f134f84c7f
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
On X11/GLX, it will select the first config available, that is the best
one, while on EGL it will iterate over them to select the one closest
to what the application requested.
Of course, anything lower than RGB888 looks bad and we really don’t
want that.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 26 Mar 2015 20:20:37 +0100 |
parents | 3c2f96f1d715 |
children | a6af3ff86612 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 cimport cython |
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16 |
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17 |
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18 cdef class Clock: |
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19 def __init__(self, long fps=-1): |
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20 self._target_fps = 0 |
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21 self._ref_tick = 0 |
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22 self._ref_frame = 0 |
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23 self._fps_tick = 0 |
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24 self._fps_frame = 0 |
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25 self.fps = 0 |
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26 self.set_target_fps(fps) |
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27 |
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28 |
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29 cdef void set_target_fps(self, long fps) nogil: |
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30 self._target_fps = fps |
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31 self._ref_tick = 0 |
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32 self._fps_tick = 0 |
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33 |
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34 |
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35 @cython.cdivision(True) |
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36 cdef void tick(self) nogil except *: |
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37 current = sdl.get_ticks() |
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38 |
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39 if not self._ref_tick: |
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40 self._ref_tick = current |
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41 self._ref_frame = 0 |
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42 |
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43 if self._fps_frame >= (self._target_fps if self._target_fps > 0 else 60): |
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44 self.fps = self._fps_frame * 1000. / (current - self._fps_tick) |
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45 self._fps_tick = current |
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46 self._fps_frame = 0 |
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47 # If we are relying on vsync, but vsync doesn't work or is higher |
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48 # than 60 fps, limit ourselves to 60 fps. |
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49 if self._target_fps < 0 and self.fps > 64.: |
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50 self._target_fps = 60 |
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51 |
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52 self._ref_frame += 1 |
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53 self._fps_frame += 1 |
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54 |
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55 target_tick = self._ref_tick |
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56 if self._target_fps > 0: |
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57 target_tick += <unsigned long>(self._ref_frame * 1000 / self._target_fps) |
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58 |
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59 if current <= target_tick: |
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60 sdl.delay(target_tick - current) |
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61 else: |
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62 self._ref_tick = current |
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63 self._ref_frame = 0 |
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64 |
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65 |
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66 |
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67 cdef class Runner: |
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68 cdef void start(self) except *: |
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69 pass |
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70 |
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71 cdef void finish(self) except *: |
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72 pass |
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73 |
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74 cpdef bint update(self, bint render) except -1: |
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75 return False |
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76 |
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77 |
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78 |
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79 cdef class Window: |
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80 def __init__(self, backend, int width=640, int height=480, long fps_limit=-1, frameskip=1): |
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81 if backend is not None: |
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82 self.win = backend.create_window( |
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83 'PyTouhou', |
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84 sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, |
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85 width, height, |
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86 frameskip) |
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87 |
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88 self.clock = Clock(fps_limit) |
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89 self.frame = 0 |
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90 self.frameskip = frameskip |
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91 self.width = width |
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92 self.height = height |
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93 |
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94 |
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95 cdef void set_size(self, int width, int height) nogil: |
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96 self.win.set_window_size(width, height) |
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97 |
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98 |
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99 cpdef set_runner(self, Runner runner=None): |
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100 self.runner = runner |
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101 if runner is not None: |
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102 runner.start() |
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103 |
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104 |
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105 cpdef run(self): |
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106 try: |
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107 while self.run_frame(): |
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108 pass |
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109 finally: |
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110 if self.runner is not None: |
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111 self.runner.finish() |
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112 |
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113 |
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114 @cython.cdivision(True) |
606
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Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
596
diff
changeset
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115 cdef bint run_frame(self) except -1: |
594
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
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116 cdef bint render = (self.win is not None and |
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
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117 (self.frameskip <= 1 or not self.frame % self.frameskip)) |
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
|
118 |
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
|
119 running = False |
455
6864a38b2413
Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
452
diff
changeset
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120 if self.runner is not None: |
594
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
|
121 running = self.runner.update(render) |
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
|
122 if render: |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
552
diff
changeset
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123 self.win.present() |
594
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
|
124 |
422
52829ebe2561
Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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125 self.clock.tick() |
589
0768122da817
Add a frameskip option, and use swap interval to implement it.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
588
diff
changeset
|
126 self.frame += 1 |
594
12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
589
diff
changeset
|
127 |
422
52829ebe2561
Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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128 return running |
52829ebe2561
Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
129 |
52829ebe2561
Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
130 |
463
11708a1d0a1a
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
460
diff
changeset
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131 cdef double get_fps(self) nogil: |
533
de778a80820a
Optimise Clock a bit more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
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132 return self.clock.fps |