Mercurial > touhou
changeset 552:aad758aef26d
Don’t store framerate limit in the Window while it already is in the Clock.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 27 May 2014 19:25:33 +0200 |
parents | 0d7a16e0f834 |
children | 8f51e34d911c |
files | pytouhou/ui/window.pxd pytouhou/ui/window.pyx |
diffstat | 2 files changed, 1 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/pytouhou/ui/window.pxd +++ b/pytouhou/ui/window.pxd @@ -20,7 +20,6 @@ cdef class Runner: cdef class Window: cdef sdl.Window win - cdef long fps_limit cdef public bint use_fixed_pipeline cdef Runner runner cdef Clock clock
--- a/pytouhou/ui/window.pyx +++ b/pytouhou/ui/window.pyx @@ -88,7 +88,6 @@ cdef class Runner: cdef class Window: def __init__(self, bint double_buffer=True, long fps_limit=-1, bint fixed_pipeline=False, bint sound=True, bint opengl=True): - self.fps_limit = fps_limit self.use_fixed_pipeline = fixed_pipeline self.runner = None @@ -130,7 +129,7 @@ cdef class Window: else: self.win.create_renderer(0) - self.clock = Clock(self.fps_limit) + self.clock = Clock(fps_limit) cdef void set_size(self, int width, int height) nogil: