annotate pytouhou/game/game.pxd @ 734:7886a1a5d226

ecl_vm: instruction 122 beginnings, sf 12 done
author Gauvain "GovanifY" Roussel-Tarbouriech <gauvain@govanify.com>
date Sun, 03 Nov 2019 04:42:58 +0100
parents a6af3ff86612
children
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1 from pytouhou.game.effect cimport Effect
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2 from pytouhou.game.player cimport Player
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3 from pytouhou.game.text cimport Text, NativeText
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7c3c90468996 Inherit music players from a base class.
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4 from pytouhou.game.music cimport MusicPlayer
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5 from pytouhou.utils.random cimport Random
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6
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7 cdef class Game:
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8 cdef public long width, height, nb_bullets_max, stage, rank, difficulty, difficulty_min, difficulty_max, frame
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9 cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, hints, bonus_list
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10 cdef public object interface, boss, msg_runner
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11 cdef public dict texts
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12 cdef public MusicPlayer sfx_player
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13 cdef public Random prng
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14 cdef public double continues
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15 cdef public Effect spellcard_effect
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16 cdef public tuple spellcard
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17 cdef public bint time_stop, msg_wait
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18 cdef public unsigned short deaths_count, next_bonus
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19
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20 cdef long difficulty_counter, last_keystate
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21 cdef bint friendly_fire
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22
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23 cdef list msg_sprites(self)
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24 cdef list lasers_sprites(self)
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25 cdef void modify_difficulty(self, long diff) nogil
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26 cpdef enable_spellcard_effect(self)
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27 cpdef disable_spellcard_effect(self)
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28 cdef bint set_player_bomb(self) except True
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29 cdef bint unset_player_bomb(self) except True
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3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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30 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*, player=*)
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31 cdef bint autocollect(self, Player player) except True
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32 cdef bint cancel_bullets(self) except True
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33 cdef bint cancel_player_lasers(self) except True
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34 cpdef change_bullets_into_star_items(self)
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35 cpdef change_bullets_into_bonus(self)
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36 cpdef kill_enemies(self)
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37 cpdef new_effect(self, pos, long anim, anm=*, long number=*)
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38 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*)
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39 cpdef new_enemy(self, pos, life, instr_type, bonus_dropped, die_score)
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40 cpdef new_msg(self, sub)
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41 cdef Text new_label(self, tuple pos, bytes text)
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42 cpdef NativeText new_native_text(self, tuple pos, unicode text, align=*)
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43 cpdef Text new_hint(self, hint)
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44 cpdef new_face(self, side, effect)
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45 cpdef run_iter(self, list keystates)
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46 cdef bint update_background(self) except True
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47 cdef bint update_enemies(self) except True
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48 cdef bint update_msg(self, long keystate) except True
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49 cdef bint update_players(self, list keystates) except True
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50 cdef bint update_effects(self) except True
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51 cdef bint update_hints(self) except True
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52 cdef bint update_faces(self) except True
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53 cdef bint update_bullets(self) except True
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54 cpdef cleanup(self)