Mercurial > touhou
annotate pytouhou/game/laser.pxd @ 488:791faab05445
Don’t compile files that don’t benefit from static typing.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 04 Oct 2013 11:11:02 +0200 |
parents | 8038f1957b71 |
children | b32cef75df59 |
rev | line source |
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471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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1 from pytouhou.game.element cimport Element |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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2 from pytouhou.game.sprite cimport Sprite |
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Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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3 from pytouhou.game.game cimport Game |
472
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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4 from pytouhou.game.lasertype cimport LaserType |
471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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5 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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6 cdef enum State: |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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7 STARTING, STARTED, STOPPING |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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8 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
9 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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10 cdef class LaserLaunchAnim(Element): |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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11 cdef Laser _laser |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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12 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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13 cpdef update(self) |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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14 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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15 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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16 cdef class Laser(Element): |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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17 cdef public unsigned long frame |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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18 cdef public double angle |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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19 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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20 cdef unsigned long start_duration, duration, stop_duration, grazing_delay, |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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21 cdef unsigned long grazing_extra_duration, sprite_idx_offset |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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22 cdef double base_pos[2], speed, start_offset, end_offset, max_length, width |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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23 cdef State state |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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24 cdef Game _game |
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8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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25 cdef LaserType _laser_type |
471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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26 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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27 cdef void set_anim(self, long sprite_idx_offset=*) except * |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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28 cpdef set_base_pos(self, double x, double y) |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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29 cdef bint _check_collision(self, double point[2], double border_size) |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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30 cdef bint check_collision(self, double point[2]) |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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31 cdef bint check_grazing(self, double point[2]) |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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32 #def get_bullets_pos(self) |
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Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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33 cpdef cancel(self) |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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34 cpdef update(self) |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
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35 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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36 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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37 cdef class PlayerLaser(Element): |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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38 cdef double hitbox[2], angle, offset |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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39 cdef unsigned long frame, duration, sprite_idx_offset, damage |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
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40 cdef Element origin |
472
8038f1957b71
Type bullettype, itemtype and lasertype a bit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
471
diff
changeset
|
41 cdef LaserType _laser_type |
471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
42 |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
43 cdef void set_anim(self, long sprite_idx_offset=*) except * |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
44 cdef void cancel(self) except * |
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
45 cdef void update(self) except * |