Mercurial > touhou
annotate pytouhou/lib/sdl.pyx @ 524:7f016dfbdfb1
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:15:40 +0100 |
parents | b39ad30c6620 |
children | 7c3c90468996 |
rev | line source |
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418
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.utils.helpers import get_logger |
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16 |
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17 logger = get_logger(__name__) |
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18 |
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19 |
418
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20 GL_CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION |
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21 GL_CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION |
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22 GL_DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER |
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23 GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE |
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24 |
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25 WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED |
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26 WINDOW_OPENGL = SDL_WINDOW_OPENGL |
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27 WINDOW_RESIZABLE = SDL_WINDOW_RESIZABLE |
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28 |
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29 SCANCODE_Z = SDL_SCANCODE_Z |
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30 SCANCODE_X = SDL_SCANCODE_X |
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31 SCANCODE_LSHIFT = SDL_SCANCODE_LSHIFT |
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32 SCANCODE_UP = SDL_SCANCODE_UP |
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33 SCANCODE_DOWN = SDL_SCANCODE_DOWN |
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34 SCANCODE_LEFT = SDL_SCANCODE_LEFT |
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35 SCANCODE_RIGHT = SDL_SCANCODE_RIGHT |
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36 SCANCODE_LCTRL = SDL_SCANCODE_LCTRL |
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37 SCANCODE_ESCAPE = SDL_SCANCODE_ESCAPE |
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38 |
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39 WINDOWEVENT_RESIZED = SDL_WINDOWEVENT_RESIZED |
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40 |
418
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41 KEYDOWN = SDL_KEYDOWN |
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42 QUIT = SDL_QUIT |
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43 WINDOWEVENT = SDL_WINDOWEVENT |
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44 |
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45 |
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46 class SDLError(Exception): |
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47 pass |
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48 |
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49 |
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50 class SDL(object): |
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51 def __init__(self, sound=True): |
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52 self.sound = sound |
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53 |
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54 def __enter__(self): |
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55 IF UNAME_SYSNAME == "Windows": |
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56 SDL_SetMainReady() |
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57 init(SDL_INIT_VIDEO) |
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58 img_init(IMG_INIT_PNG) |
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59 ttf_init() |
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60 |
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61 if self.sound: |
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62 mix_init(0) |
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63 try: |
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64 mix_open_audio(44100, MIX_DEFAULT_FORMAT, 2, 4096) |
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65 except SDLError as error: |
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66 logger.error(u'Impossible to set up audio subsystem: %s', error) |
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67 self.sound = False |
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68 else: |
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69 mix_allocate_channels(MAX_CHANNELS) #TODO: make it dependent on the SFX number. |
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70 |
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71 def __exit__(self, *args): |
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72 if self.sound: |
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73 Mix_CloseAudio() |
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74 Mix_Quit() |
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75 |
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76 TTF_Quit() |
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77 IMG_Quit() |
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78 SDL_Quit() |
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79 |
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80 |
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81 cdef class Window: |
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82 def __init__(self, const char *title, int x, int y, int w, int h, Uint32 flags): |
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83 self.window = SDL_CreateWindow(title, x, y, w, h, flags) |
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84 if self.window == NULL: |
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85 raise SDLError(SDL_GetError()) |
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86 |
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87 def __dealloc__(self): |
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88 if self.context != NULL: |
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89 SDL_GL_DeleteContext(self.context) |
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90 if self.window != NULL: |
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91 SDL_DestroyWindow(self.window) |
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92 |
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93 cdef void gl_create_context(self) except *: |
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94 self.context = SDL_GL_CreateContext(self.window) |
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95 if self.context == NULL: |
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96 raise SDLError(SDL_GetError()) |
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97 |
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98 cdef void present(self) nogil: |
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99 if self.renderer == NULL: |
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100 SDL_GL_SwapWindow(self.window) |
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101 else: |
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102 SDL_RenderPresent(self.renderer) |
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103 |
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104 cdef void set_window_size(self, int width, int height) nogil: |
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105 SDL_SetWindowSize(self.window, width, height) |
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106 |
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107 # The following functions are there for the pure SDL backend. |
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108 cdef void create_renderer(self, Uint32 flags): |
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109 self.renderer = SDL_CreateRenderer(self.window, -1, flags) |
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110 if self.renderer == NULL: |
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111 raise SDLError(SDL_GetError()) |
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112 |
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113 cdef void render_clear(self): |
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114 ret = SDL_RenderClear(self.renderer) |
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115 if ret == -1: |
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116 raise SDLError(SDL_GetError()) |
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117 |
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118 cdef void render_copy(self, Texture texture, Rect srcrect, Rect dstrect): |
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119 ret = SDL_RenderCopy(self.renderer, texture.texture, &srcrect.rect, &dstrect.rect) |
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120 if ret == -1: |
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121 raise SDLError(SDL_GetError()) |
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122 |
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123 cdef void render_copy_ex(self, Texture texture, Rect srcrect, Rect dstrect, double angle, bint flip): |
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124 ret = SDL_RenderCopyEx(self.renderer, texture.texture, &srcrect.rect, &dstrect.rect, angle, NULL, flip) |
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125 if ret == -1: |
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126 raise SDLError(SDL_GetError()) |
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127 |
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128 cdef void render_set_clip_rect(self, Rect rect): |
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129 ret = SDL_RenderSetClipRect(self.renderer, &rect.rect) |
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130 if ret == -1: |
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131 raise SDLError(SDL_GetError()) |
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132 |
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133 cdef void render_set_viewport(self, Rect rect): |
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134 ret = SDL_RenderSetViewport(self.renderer, &rect.rect) |
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135 if ret == -1: |
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136 raise SDLError(SDL_GetError()) |
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137 |
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138 cdef Texture create_texture_from_surface(self, Surface surface): |
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139 texture = Texture() |
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140 texture.texture = SDL_CreateTextureFromSurface(self.renderer, surface.surface) |
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141 if texture.texture == NULL: |
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142 raise SDLError(SDL_GetError()) |
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143 return texture |
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144 |
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145 |
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146 cdef class Texture: |
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147 cpdef set_color_mod(self, Uint8 r, Uint8 g, Uint8 b): |
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148 ret = SDL_SetTextureColorMod(self.texture, r, g, b) |
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149 if ret == -1: |
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150 raise SDLError(SDL_GetError()) |
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151 |
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152 cpdef set_alpha_mod(self, Uint8 alpha): |
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153 ret = SDL_SetTextureAlphaMod(self.texture, alpha) |
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154 if ret == -1: |
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155 raise SDLError(SDL_GetError()) |
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156 |
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157 cpdef set_blend_mode(self, SDL_BlendMode blend_mode): |
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158 ret = SDL_SetTextureBlendMode(self.texture, blend_mode) |
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159 if ret == -1: |
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160 raise SDLError(SDL_GetError()) |
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161 |
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162 |
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163 cdef class Rect: |
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164 def __init__(self, int x, int y, int w, int h): |
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165 self.rect.x = x |
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166 self.rect.y = y |
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167 self.rect.w = w |
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168 self.rect.h = h |
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169 |
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170 |
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171 cdef class Color: |
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172 def __init__(self, Uint8 b, Uint8 g, Uint8 r, Uint8 a=255): |
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173 self.color.r = r |
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174 self.color.g = g |
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175 self.color.b = b |
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176 self.color.a = a |
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177 |
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178 |
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179 cdef class Surface: |
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180 def __dealloc__(self): |
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181 if self.surface != NULL: |
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182 SDL_FreeSurface(self.surface) |
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183 |
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184 property pixels: |
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185 def __get__(self): |
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186 return bytes(self.surface.pixels[:self.surface.w * self.surface.h * 4]) |
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187 |
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188 cdef void blit(self, Surface other): |
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189 if SDL_BlitSurface(other.surface, NULL, self.surface, NULL) < 0: |
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190 raise SDLError(SDL_GetError()) |
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191 |
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192 cdef void set_alpha(self, Surface alpha_surface) nogil: |
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193 nb_pixels = self.surface.w * self.surface.h |
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194 image = self.surface.pixels |
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195 alpha = alpha_surface.surface.pixels |
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196 |
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197 for i in xrange(nb_pixels): |
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198 # Only use the red value, assume the others are equal. |
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199 image[3+4*i] = alpha[3*i] |
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200 |
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201 |
421
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202 cdef class Music: |
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203 def __dealloc__(self): |
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204 if self.music != NULL: |
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205 Mix_FreeMusic(self.music) |
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206 |
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207 cdef void play(self, int loops) nogil: |
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208 Mix_PlayMusic(self.music, loops) |
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209 |
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210 cdef void set_loop_points(self, double start, double end) nogil: |
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211 #Mix_SetLoopPoints(self.music, start, end) |
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212 pass |
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213 |
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214 |
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215 cdef class Chunk: |
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216 def __dealloc__(self): |
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217 if self.chunk != NULL: |
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218 Mix_FreeChunk(self.chunk) |
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219 |
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220 cdef void play(self, int channel, int loops) nogil: |
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221 Mix_PlayChannel(channel, self.chunk, loops) |
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222 |
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223 cdef void set_volume(self, float volume) nogil: |
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224 Mix_VolumeChunk(self.chunk, int(volume * 128)) |
421
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225 |
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226 |
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227 cdef class Font: |
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228 def __init__(self, const char *filename, int ptsize): |
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229 self.font = TTF_OpenFont(filename, ptsize) |
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230 if self.font == NULL: |
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231 raise SDLError(SDL_GetError()) |
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232 |
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233 def __dealloc__(self): |
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234 if self.font != NULL: |
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235 TTF_CloseFont(self.font) |
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236 |
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237 cdef Surface render(self, unicode text): |
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238 cdef SDL_Color white |
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239 white = SDL_Color(255, 255, 255, 255) |
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240 surface = Surface() |
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241 string = text.encode('utf-8') |
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242 surface.surface = TTF_RenderUTF8_Blended(self.font, string, white) |
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243 if surface.surface == NULL: |
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244 raise SDLError(SDL_GetError()) |
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245 return surface |
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246 |
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247 |
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248 cdef void init(Uint32 flags) except *: |
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249 if SDL_Init(flags) < 0: |
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250 raise SDLError(SDL_GetError()) |
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251 |
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252 |
491
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253 cdef void img_init(int flags) except *: |
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254 if IMG_Init(flags) != flags: |
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255 raise SDLError(SDL_GetError()) |
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256 |
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257 |
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258 cdef void mix_init(int flags) except *: |
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259 if Mix_Init(flags) != flags: |
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260 raise SDLError(SDL_GetError()) |
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261 |
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262 |
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263 cdef void ttf_init() except *: |
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264 if TTF_Init() < 0: |
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265 raise SDLError(SDL_GetError()) |
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266 |
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267 |
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268 cdef void gl_set_attribute(SDL_GLattr attr, int value) except *: |
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269 if SDL_GL_SetAttribute(attr, value) < 0: |
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270 raise SDLError(SDL_GetError()) |
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271 |
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272 |
455
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273 cdef list poll_events(): |
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274 cdef SDL_Event event |
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275 ret = [] |
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276 while SDL_PollEvent(&event): |
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277 if event.type == SDL_KEYDOWN: |
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278 ret.append((event.type, event.key.keysym.scancode)) |
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279 elif event.type == SDL_QUIT: |
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280 ret.append((event.type,)) |
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281 elif event.type == SDL_WINDOWEVENT: |
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282 ret.append((event.type, event.window.event, event.window.data1, event.window.data2)) |
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283 return ret |
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284 |
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285 |
455
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286 cdef const Uint8* get_keyboard_state() nogil: |
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287 return SDL_GetKeyboardState(NULL) |
419
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288 |
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289 |
455
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290 cdef Surface load_png(file_): |
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291 data = file_.read() |
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292 rwops = SDL_RWFromConstMem(<char*>data, len(data)) |
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293 surface = Surface() |
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294 surface.surface = IMG_LoadPNG_RW(rwops) |
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295 SDL_RWclose(rwops) |
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296 if surface.surface == NULL: |
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297 raise SDLError(SDL_GetError()) |
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298 return surface |
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299 |
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300 |
455
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301 cdef Surface create_rgb_surface(int width, int height, int depth, Uint32 rmask=0, Uint32 gmask=0, Uint32 bmask=0, Uint32 amask=0): |
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302 surface = Surface() |
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303 surface.surface = SDL_CreateRGBSurface(0, width, height, depth, rmask, gmask, bmask, amask) |
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304 if surface.surface == NULL: |
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305 raise SDLError(SDL_GetError()) |
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306 return surface |
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307 |
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308 |
455
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309 cdef void mix_open_audio(int frequency, Uint16 format_, int channels, int chunksize) except *: |
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310 if Mix_OpenAudio(frequency, format_, channels, chunksize) < 0: |
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311 raise SDLError(SDL_GetError()) |
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312 |
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313 |
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314 cdef void mix_allocate_channels(int numchans) except *: |
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315 if Mix_AllocateChannels(numchans) != numchans: |
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316 raise SDLError(SDL_GetError()) |
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317 |
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318 |
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319 cdef int mix_volume(int channel, float volume) nogil: |
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320 return Mix_Volume(channel, int(volume * 128)) |
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321 |
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322 |
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323 cdef int mix_volume_music(float volume) nogil: |
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324 return Mix_VolumeMusic(int(volume * 128)) |
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325 |
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326 |
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327 cdef Music load_music(const char *filename): |
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328 music = Music() |
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329 music.music = Mix_LoadMUS(filename) |
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330 if music.music == NULL: |
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331 raise SDLError(SDL_GetError()) |
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332 return music |
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333 |
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334 |
455
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335 cdef Chunk load_chunk(file_): |
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336 cdef SDL_RWops *rwops |
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337 chunk = Chunk() |
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338 data = file_.read() |
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339 rwops = SDL_RWFromConstMem(<char*>data, len(data)) |
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340 chunk.chunk = Mix_LoadWAV_RW(rwops, 1) |
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341 if chunk.chunk == NULL: |
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342 raise SDLError(SDL_GetError()) |
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343 return chunk |
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344 |
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345 |
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346 cdef Uint32 get_ticks() nogil: |
419
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347 return SDL_GetTicks() |
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348 |
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349 |
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350 cdef void delay(Uint32 ms) nogil: |
419
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351 SDL_Delay(ms) |