Mercurial > touhou
annotate src/th06/ecl.rs @ 652:93bdc7b9df15
Add the two generated Rust artifacts to the .hgignore file.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 08 Aug 2019 17:19:30 +0200 |
parents | 5f02984dd12a |
children | 31fc0d881105 |
rev | line source |
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650
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1 //! ECL enemy script format support. |
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2 |
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3 use nom::{ |
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4 IResult, |
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5 bytes::complete::take_while_m_n, |
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6 number::complete::{le_u8, le_u16, le_u32, le_i16, le_i32, le_f32}, |
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7 }; |
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8 use encoding_rs::SHIFT_JIS; |
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9 |
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10 /// A single instruction, part of a `Script`. |
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11 #[derive(Debug, Clone)] |
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12 pub struct CallSub { |
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13 /// Time at which this instruction will be called. |
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14 pub time: u32, |
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15 |
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16 /// TODO |
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17 pub rank_mask: u16, |
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18 |
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19 /// TODO |
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20 pub param_mask: u16, |
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21 |
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22 /// The instruction to call. |
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23 pub instr: SubInstruction, |
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24 } |
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25 |
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26 /// Script driving an animation. |
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27 #[derive(Debug, Clone)] |
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28 pub struct Sub { |
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29 /// List of instructions in this script. |
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30 pub instructions: Vec<CallSub>, |
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31 } |
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32 |
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33 /// A single instruction, part of a `Script`. |
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34 #[derive(Debug, Clone)] |
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35 pub struct CallMain { |
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36 /// Time at which this instruction will be called. |
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37 pub time: u16, |
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38 |
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39 /// Subroutine to call for this enemy. |
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40 pub sub: u16, |
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41 |
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42 /// The instruction to call. |
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43 pub instr: MainInstruction, |
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44 } |
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45 |
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46 /// Script driving an animation. |
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47 #[derive(Debug, Clone)] |
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48 pub struct Main { |
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49 /// List of instructions in this script. |
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50 pub instructions: Vec<CallMain>, |
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51 } |
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52 |
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53 /// Main struct of the ANM0 animation format. |
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54 #[derive(Debug, Clone)] |
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55 pub struct Ecl { |
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56 /// A list of subs. |
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57 pub subs: Vec<Sub>, |
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58 |
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59 /// A list of mains. |
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60 pub mains: Vec<Main>, |
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61 } |
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62 |
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63 impl Ecl { |
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64 /// Parse a slice of bytes into an `Ecl` struct. |
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65 pub fn from_slice(data: &[u8]) -> IResult<&[u8], Ecl> { |
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66 parse_ecl(data) |
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67 } |
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68 } |
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69 |
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70 macro_rules! declare_main_instructions { |
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71 ($($opcode:tt => fn $name:ident($($arg:ident: $arg_type:ident),*)),*,) => { |
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72 /// Available instructions in an `Ecl`. |
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73 #[allow(missing_docs)] |
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74 #[derive(Debug, Clone, Copy)] |
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75 pub enum MainInstruction { |
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76 $( |
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77 $name($($arg_type),*) |
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78 ),* |
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79 } |
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80 |
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81 fn parse_main_instruction_args(input: &[u8], opcode: u16) -> IResult<&[u8], MainInstruction> { |
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82 let mut i = &input[..]; |
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83 let instr = match opcode { |
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84 $( |
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85 $opcode => { |
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86 $( |
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87 let (i2, $arg) = concat_idents!(le_, $arg_type)(i)?; |
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88 i = i2; |
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89 )* |
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90 MainInstruction::$name($($arg),*) |
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91 } |
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92 )* |
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93 _ => unreachable!() |
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94 }; |
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95 Ok((i, instr)) |
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96 } |
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97 }; |
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98 } |
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99 |
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100 /// Parse a SHIFT_JIS byte string of length 34 into a String. |
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101 pub fn le_String(i: &[u8]) -> IResult<&[u8], String> { |
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102 assert_eq!(i.len(), 34); |
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103 let data = i.splitn(2, |c| *c == b'\0').collect::<Vec<_>>()[0]; |
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104 let (string, encoding, replaced) = SHIFT_JIS.decode(data); |
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105 Ok((&i[34..], string.into_owned())) |
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106 } |
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107 |
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108 macro_rules! declare_sub_instructions { |
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109 ($($opcode:tt => fn $name:ident($($arg:ident: $arg_type:ident),*)),*,) => { |
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110 /// Available instructions in an `Ecl`. |
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111 #[allow(missing_docs)] |
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112 #[derive(Debug, Clone)] |
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113 pub enum SubInstruction { |
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114 $( |
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115 $name($($arg_type),*) |
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116 ),* |
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117 } |
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118 |
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119 fn parse_sub_instruction_args(input: &[u8], opcode: u16) -> IResult<&[u8], SubInstruction> { |
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120 let mut i = &input[..]; |
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121 let instr = match opcode { |
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122 $( |
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123 $opcode => { |
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124 $( |
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125 let (i2, $arg) = concat_idents!(le_, $arg_type)(i)?; |
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126 i = i2; |
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127 )* |
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128 SubInstruction::$name($($arg),*) |
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129 } |
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130 )* |
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131 _ => unreachable!() |
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132 }; |
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133 Ok((i, instr)) |
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134 } |
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135 }; |
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136 } |
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137 |
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138 declare_main_instructions!{ |
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139 0 => fn SpawnEnemy(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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140 2 => fn SpawnEnemyMirrored(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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141 4 => fn SpawnEnemyRandom(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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142 6 => fn SpawnEnemyMirroredRandom(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32), |
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143 8 => fn CallMessage(), |
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144 9 => fn WaitMessage(), |
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145 10 => fn ResumeEcl(x: f32, y: f32), |
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146 12 => fn WaitForBossDeath(), |
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147 } |
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148 |
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149 declare_sub_instructions!{ |
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150 0 => fn Noop(), |
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151 1 => fn Destroy(unused: u32), |
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152 2 => fn RelativeJump(frame: u32, ip: i32), |
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153 3 => fn RelativeJumpEx(frame: u32, ip: i32, variable_id: i32), |
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154 4 => fn SetInt(var: i32, value: i32), |
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155 5 => fn SetFloat(var: i32, value: f32), |
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156 6 => fn SetRandomInt(var: i32, max: i32), |
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157 8 => fn SetRandomFloat(var: i32, max: f32), |
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158 9 => fn SetRandomFloat2(var: i32, amplitude: f32, min: f32), |
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159 10 => fn StoreX(var: i32), |
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160 13 => fn AddInt(var: i32, a: i32, b: i32), |
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161 14 => fn SubstractInt(var: i32, a: i32, b: i32), |
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162 15 => fn MultiplyInt(var: i32, a: i32, b: i32), |
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163 16 => fn DivideInt(var: i32, a: i32, b: i32), |
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164 17 => fn Modulo(var: i32, a: i32, b: i32), |
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165 18 => fn Increment(var: i32), |
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166 20 => fn AddFloat(var: i32, a: f32, b: f32), |
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167 21 => fn SubstractFloat(var: i32, a: f32, b: f32), |
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168 23 => fn DivideFloat(var: i32, a: f32, b: f32), |
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169 25 => fn GetDirection(var: i32, x1: f32, y1: f32, x2: f32, y2: f32), |
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170 26 => fn FloatToUnitCircle(var: i32), |
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171 27 => fn CompareInts(a: i32, b: i32), |
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172 28 => fn CompareFloats(a: f32, b: f32), |
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173 29 => fn RelativeJumpIfLowerThan(frame: i32, ip: i32), |
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174 30 => fn RelativeJumpIfLowerOrEqual(frame: i32, ip: i32), |
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175 31 => fn RelativeJumpIfEqual(frame: i32, ip: i32), |
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176 32 => fn RelativeJumpIfGreaterThan(frame: i32, ip: i32), |
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177 33 => fn RelativeJumpIfGreaterOrEqual(frame: i32, ip: i32), |
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178 34 => fn RelativeJumpIfNotEqual(frame: i32, ip: i32), |
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179 35 => fn Call(sub: i32, param1: i32, param2: f32), |
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180 36 => fn Return(), |
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181 39 => fn CallIfEqual(sub: i32, param1: i32, param2: f32, a: i32, b: i32), |
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182 43 => fn SetPosition(x: f32, y: f32, z: f32), |
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183 45 => fn SetAngleAndSpeed(angle: f32, speed: f32), |
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184 46 => fn SetRotationSpeed(speed: f32), |
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185 47 => fn SetSpeed(speed: f32), |
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186 48 => fn SetAcceleration(acceleration: f32), |
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187 49 => fn SetRandomAngle(min: f32, max: f32), |
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188 50 => fn SetRandomAngleEx(min: f32, max: f32), |
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189 51 => fn TargetPlayer(TODO: f32, speed: f32), |
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190 52 => fn MoveInDecel(duration: i32, angle: f32, speed: f32), |
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191 56 => fn MoveToLinear(duration: i32, x: f32, y: f32, z: f32), |
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192 57 => fn MoveToDecel(duration: i32, x: f32, y: f32, z: f32), |
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193 59 => fn MoveToAccel(duration: i32, x: f32, y: f32, z: f32), |
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194 61 => fn StopIn(duration: i32), |
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195 63 => fn StopInAccel(duration: i32), |
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196 65 => fn SetScreenBox(xmin: f32, ymin: f32, xmax: f32, ymax: f32), |
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197 66 => fn ClearScreenBox(), |
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198 67 => fn SetBulletAttributes1(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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199 68 => fn SetBulletAttributes2(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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200 69 => fn SetBulletAttributes3(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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201 70 => fn SetBulletAttributes4(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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202 71 => fn SetBulletAttributes5(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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203 74 => fn SetBulletAttributes6(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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204 75 => fn SetBulletAttributes7(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32), |
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205 76 => fn SetBulletInterval(interval: i32), |
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206 77 => fn SetBulletIntervalEx(interval: i32), |
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207 78 => fn DelayAttack(), |
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208 79 => fn NoDelayAttack(), |
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209 81 => fn SetBulletLaunchOffset(x: f32, y: f32, z: f32), |
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210 82 => fn SetExtendedBulletAttributes(a: i32, b: i32, c: i32, d: i32, e: f32, f: f32, g: f32, h: f32), |
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211 83 => fn ChangeBulletsInStarBonus(), |
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212 // 84: ('i', None), |
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213 85 => fn NewLaser(laser_type: i16, sprite_idx_offset: i16, angle: f32, speed: f32, start_offset: f32, end_offset: f32, max_length: f32, width: f32, start_duration: i32, duration: i32, end_duration: i32, grazing_delay: i32, grazing_extra_duration: i32, UNK1: i32), |
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214 86 => fn NewLaserTowardsPlayer(laser_type: i16, sprite_idx_offset: i16, angle: f32, speed: f32, start_offset: f32, end_offset: f32, max_length: f32, width: f32, start_duration: i32, duration: i32, end_duration: i32, grazing_delay: i32, grazing_extra_duration: i32, UNK1: i32), |
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215 87 => fn SetUpcomingLaserId(id: i32), |
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216 88 => fn AlterLaserAngle(id: i32, delta: f32), |
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217 90 => fn RepositionLaser(id: i32, ox: f32, oy: f32, oz: f32), |
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218 92 => fn CanceLaser(id: i32), |
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219 93 => fn SetSpellcard(face: i16, number: i16, name: String), |
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220 94 => fn Endspellcard(), |
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221 95 => fn SpawnEnemy(sub: i32, x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: i32), |
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222 96 => fn KillAllEnemies(), |
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223 97 => fn SetAnim(script: i32), |
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224 98 => fn SetMultipleAnims(default: i16, end_left: i16, end_right: i16, left: i16, right: i16, UNUSED: i16), |
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225 99 => fn SetAuxAnm(number: i32, script: i32), |
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226 100 => fn SetDeathAnim(sprite_index: i32), |
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227 101 => fn SetBossMode(value: i32), |
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228 102 => fn CreateSquares(UNK1: i32, UNK2: f32, UNK3: f32, UNK4: f32, UNK5: f32), |
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229 103 => fn SetEnemyHitbox(width: f32, height: f32, depth: f32), |
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230 104 => fn SetCollidable(collidable: i32), |
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231 105 => fn SetDamageable(damageable: i32), |
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232 106 => fn PlaySound(index: i32), |
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233 107 => fn SetDeathFlags(death_flags: i32), |
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234 108 => fn SetDeathCallback(sub: i32), |
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235 109 => fn MemoryWriteInt(value: i32, index: i32), |
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236 111 => fn SetLife(life: i32), |
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237 112 => fn SetEllapsedTime(frame: i32), |
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238 113 => fn SetLowLifeTrigger(trigger: i32), |
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239 114 => fn SetLowLifeCallback(sub: i32), |
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240 115 => fn SetTimeout(timeout: i32), |
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241 116 => fn SetTimeoutCallback(sub: i32), |
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242 117 => fn SetTouchable(touchable: i32), |
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243 118 => fn DropParticles(anim: i32, number: u32, r: u8, g: u8, b: u8, UNUSED: u8), |
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244 119 => fn DropBonus(number: i32), |
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245 120 => fn SetAutomaticOrientation(automatic: i32), |
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246 121 => fn CallSpecialFunction(function: i32, argument: i32), |
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247 122 => fn UNK1(TODO: i32), |
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248 123 => fn SkipFrames(frames: i32), |
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249 124 => fn DropSpecificBonus(type_: i32), |
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250 125 => fn UNK2(), |
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251 126 => fn SetRemainingLives(lives: i32), |
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252 127 => fn UNK3(TODO: i32), |
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253 128 => fn Interrupt(event: i32), |
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254 129 => fn InterruptAux(number: i32, event: i32), |
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255 130 => fn UNK5(TODO: i32), |
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256 131 => fn SetDifficultyCoeffs(speed_a: f32, speed_b: f32, nb_a: i32, nb_b: i32, shots_a: i32, shots_b: i32), |
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257 132 => fn SetInvisible(invisible: i32), |
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258 133 => fn CopyCallbacks(), |
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259 134 => fn UNK6(), |
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260 135 => fn EnableSpellcardBonus(UNKNOW: i32), |
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261 } |
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262 |
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263 fn parse_ecl(input: &[u8]) -> IResult<&[u8], Ecl> { |
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264 let i = input; |
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265 |
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266 let (i, sub_count) = le_u16(i)?; |
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267 let (mut i, main_count) = le_u16(i)?; |
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268 assert_eq!(main_count, 0); |
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269 |
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270 let mut main_offsets = Vec::new(); |
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271 for _ in 0..3 { |
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272 let (i2, offset) = le_u32(i)?; |
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273 main_offsets.push(offset as usize); |
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274 i = i2; |
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275 } |
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276 |
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277 let mut sub_offsets = Vec::new(); |
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278 for _ in 0..sub_count { |
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279 let (i2, offset) = le_u32(i)?; |
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280 sub_offsets.push(offset as usize); |
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281 i = i2; |
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282 } |
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283 |
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284 // Read all subs. |
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285 let mut subs = Vec::new(); |
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286 for offset in sub_offsets { |
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287 let mut i = &input[offset..]; |
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288 let mut instructions = Vec::new(); |
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289 loop { |
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290 let (i2, time) = le_u32(i)?; |
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291 let (i2, opcode) = le_u16(i2)?; |
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292 if time == 0xffffffff || opcode == 0xffff { |
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293 break; |
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294 } |
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295 |
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296 let (i2, size) = le_u16(i2)?; |
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297 let (i2, rank_mask) = le_u16(i2)?; |
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298 let (i2, param_mask) = le_u16(i2)?; |
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299 // FIXME: this - 12 can trigger a panic, fuzz it! |
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300 let data = &i2[..size as usize - 12]; |
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301 let (data, instr) = parse_sub_instruction_args(data, opcode)?; |
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302 assert_eq!(data.len(), 0); |
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303 instructions.push(CallSub { time, rank_mask, param_mask, instr }); |
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304 i = &i[size as usize..]; |
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305 } |
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306 subs.push(Sub { instructions }); |
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307 } |
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308 |
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309 // Read all mains (always a single one atm). |
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310 let mut mains = Vec::new(); |
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311 for offset in main_offsets { |
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312 if offset == 0 { |
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313 break; |
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314 } |
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315 |
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316 let mut i = &input[offset..]; |
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317 let mut instructions = Vec::new(); |
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318 loop { |
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319 let (i2, time) = le_u16(i)?; |
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320 let (i2, sub) = le_u16(i2)?; |
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321 if time == 0xffff && sub == 4 { |
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322 break; |
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323 } |
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324 |
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325 let (i2, opcode) = le_u16(i2)?; |
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326 let (i2, size) = le_u16(i2)?; |
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327 // FIXME: this - 8 can trigger a panic, fuzz it! |
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328 let data = &i2[..size as usize - 8]; |
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329 let (data, instr) = parse_main_instruction_args(data, opcode)?; |
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330 assert_eq!(data.len(), 0); |
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331 instructions.push(CallMain { time, sub, instr }); |
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332 i = &i[size as usize..]; |
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333 } |
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334 mains.push(Main { instructions }); |
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335 } |
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336 |
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337 let ecl = Ecl { |
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338 subs, |
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339 mains, |
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340 }; |
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341 Ok((b"", ecl)) |
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342 } |
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343 |
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344 #[cfg(test)] |
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345 mod tests { |
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346 use super::*; |
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347 use std::io::{self, Read}; |
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348 use std::fs::File; |
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349 |
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350 #[test] |
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351 fn ecl() { |
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352 let file = File::open("EoSD/ST/ecldata1.ecl").unwrap(); |
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353 let mut file = io::BufReader::new(file); |
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354 let mut buf = vec![]; |
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355 file.read_to_end(&mut buf).unwrap(); |
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356 let (_, ecl) = Ecl::from_slice(&buf).unwrap(); |
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357 assert_eq!(ecl.subs.len(), 24); |
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358 assert_eq!(ecl.mains.len(), 1); |
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359 } |
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360 } |