changeset 650:f6bfc9e6dab0

Add an ECL parser.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 08 Aug 2019 17:03:00 +0200
parents 967627181a76
children 5f02984dd12a
files Cargo.toml src/th06/ecl.rs src/th06/mod.rs
diffstat 3 files changed, 361 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -11,6 +11,7 @@ license = "GPL-3.0-or-later"
 
 [dependencies]
 nom = "5"
+encoding_rs = "0.8"
 image = { version = "0.22", default-features = false, features = ["png_codec"] }
 luminance = { version = "*", path = "../luminance/luminance" }
 luminance-glfw = { version = "*", path = "../luminance/luminance-glfw", default-features = false }
new file mode 100644
--- /dev/null
+++ b/src/th06/ecl.rs
@@ -0,0 +1,359 @@
+//! ECL enemy script format support.
+
+use nom::{
+    IResult,
+    bytes::complete::take_while_m_n,
+    number::complete::{le_u8, le_u16, le_u32, le_i16, le_i32, le_f32},
+};
+use encoding_rs::SHIFT_JIS;
+
+/// A single instruction, part of a `Script`.
+#[derive(Debug, Clone)]
+pub struct CallSub {
+    /// Time at which this instruction will be called.
+    pub time: u32,
+
+    /// TODO
+    pub rank_mask: u16,
+
+    /// TODO
+    pub param_mask: u16,
+
+    /// The instruction to call.
+    pub instr: SubInstruction,
+}
+
+/// Script driving an animation.
+#[derive(Debug, Clone)]
+pub struct Sub {
+    /// List of instructions in this script.
+    pub instructions: Vec<CallSub>,
+}
+
+/// A single instruction, part of a `Script`.
+#[derive(Debug, Clone)]
+pub struct CallMain {
+    /// Time at which this instruction will be called.
+    pub time: u16,
+
+    /// Subroutine to call for this enemy.
+    pub sub: u16,
+
+    /// The instruction to call.
+    pub instr: MainInstruction,
+}
+
+/// Script driving an animation.
+#[derive(Debug, Clone)]
+pub struct Main {
+    /// List of instructions in this script.
+    pub instructions: Vec<CallMain>,
+}
+
+/// Main struct of the ANM0 animation format.
+#[derive(Debug, Clone)]
+pub struct Ecl {
+    /// A list of subs.
+    pub subs: Vec<Sub>,
+
+    /// A list of mains.
+    pub mains: Vec<Main>,
+}
+
+impl Ecl {
+    /// Parse a slice of bytes into an `Ecl` struct.
+    pub fn from_slice(data: &[u8]) -> IResult<&[u8], Ecl> {
+        parse_ecl(data)
+    }
+}
+
+macro_rules! declare_main_instructions {
+    ($($opcode:tt => fn $name:ident($($arg:ident: $arg_type:ident),*)),*,) => {
+        /// Available instructions in an `Ecl`.
+        #[allow(missing_docs)]
+        #[derive(Debug, Clone, Copy)]
+        pub enum MainInstruction {
+            $(
+                $name($($arg_type),*)
+            ),*
+        }
+
+        fn parse_main_instruction_args(input: &[u8], opcode: u16) -> IResult<&[u8], MainInstruction> {
+            let mut i = &input[..];
+            let instr = match opcode {
+                $(
+                    $opcode => {
+                        $(
+                            let (i2, $arg) = concat_idents!(le_, $arg_type)(i)?;
+                            i = i2;
+                        )*
+                        MainInstruction::$name($($arg),*)
+                    }
+                )*
+                _ => unreachable!()
+            };
+            Ok((i, instr))
+        }
+    };
+}
+
+/// XXX
+pub fn le_String(i: &[u8]) -> IResult<&[u8], String> {
+    let (string, encoding, replaced) = SHIFT_JIS.decode(i);
+    Ok((&i[34..], string.into_owned()))
+}
+
+macro_rules! declare_sub_instructions {
+    ($($opcode:tt => fn $name:ident($($arg:ident: $arg_type:ident),*)),*,) => {
+        /// Available instructions in an `Ecl`.
+        #[allow(missing_docs)]
+        #[derive(Debug, Clone)]
+        pub enum SubInstruction {
+            $(
+                $name($($arg_type),*)
+            ),*
+        }
+
+        fn parse_sub_instruction_args(input: &[u8], opcode: u16) -> IResult<&[u8], SubInstruction> {
+            let mut i = &input[..];
+            let instr = match opcode {
+                $(
+                    $opcode => {
+                        $(
+                            let (i2, $arg) = concat_idents!(le_, $arg_type)(i)?;
+                            i = i2;
+                        )*
+                        SubInstruction::$name($($arg),*)
+                    }
+                )*
+                _ => unreachable!()
+            };
+            Ok((i, instr))
+        }
+    };
+}
+
+declare_main_instructions!{
+    0 => fn SpawnEnemy(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32),
+    2 => fn SpawnEnemyMirrored(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32),
+    4 => fn SpawnEnemyRandom(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32),
+    6 => fn SpawnEnemyMirroredRandom(x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: u32),
+    8 => fn CallMessage(),
+    9 => fn WaitMessage(),
+    10 => fn ResumeEcl(x: f32, y: f32),
+    12 => fn WaitForBossDeath(),
+}
+
+declare_sub_instructions!{
+    0 => fn Noop(),
+    1 => fn Destroy(unused: u32),
+    2 => fn RelativeJump(frame: u32, ip: i32),
+    3 => fn RelativeJumpEx(frame: u32, ip: i32, variable_id: i32),
+    4 => fn SetInt(var: i32, value: i32),
+    5 => fn SetFloat(var: i32, value: f32),
+    6 => fn SetRandomInt(var: i32, max: i32),
+    8 => fn SetRandomFloat(var: i32, max: f32),
+    9 => fn SetRandomFloat2(var: i32, amplitude: f32, min: f32),
+    10 => fn StoreX(var: i32),
+    13 => fn AddInt(var: i32, a: i32, b: i32),
+    14 => fn SubstractInt(var: i32, a: i32, b: i32),
+    15 => fn MultiplyInt(var: i32, a: i32, b: i32),
+    16 => fn DivideInt(var: i32, a: i32, b: i32),
+    17 => fn Modulo(var: i32, a: i32, b: i32),
+    18 => fn Increment(var: i32),
+    20 => fn AddFloat(var: i32, a: f32, b: f32),
+    21 => fn SubstractFloat(var: i32, a: f32, b: f32),
+    23 => fn DivideFloat(var: i32, a: f32, b: f32),
+    25 => fn GetDirection(var: i32, x1: f32, y1: f32, x2: f32, y2: f32),
+    26 => fn FloatToUnitCircle(var: i32),
+    27 => fn CompareInts(a: i32, b: i32),
+    28 => fn CompareFloats(a: f32, b: f32),
+    29 => fn RelativeJumpIfLowerThan(frame: i32, ip: i32),
+    30 => fn RelativeJumpIfLowerOrEqual(frame: i32, ip: i32),
+    31 => fn RelativeJumpIfEqual(frame: i32, ip: i32),
+    32 => fn RelativeJumpIfGreaterThan(frame: i32, ip: i32),
+    33 => fn RelativeJumpIfGreaterOrEqual(frame: i32, ip: i32),
+    34 => fn RelativeJumpIfNotEqual(frame: i32, ip: i32),
+    35 => fn Call(sub: i32, param1: i32, param2: f32),
+    36 => fn Return(),
+    39 => fn CallIfEqual(sub: i32, param1: i32, param2: f32, a: i32, b: i32),
+    43 => fn SetPosition(x: f32, y: f32, z: f32),
+    45 => fn SetAngleAndSpeed(angle: f32, speed: f32),
+    46 => fn SetRotationSpeed(speed: f32),
+    47 => fn SetSpeed(speed: f32),
+    48 => fn SetAcceleration(acceleration: f32),
+    49 => fn SetRandomAngle(min: f32, max: f32),
+    50 => fn SetRandomAngleEx(min: f32, max: f32),
+    51 => fn TargetPlayer(TODO: f32, speed: f32),
+    52 => fn MoveInDecel(duration: i32, angle: f32, speed: f32),
+    56 => fn MoveToLinear(duration: i32, x: f32, y: f32, z: f32),
+    57 => fn MoveToDecel(duration: i32, x: f32, y: f32, z: f32),
+    59 => fn MoveToAccel(duration: i32, x: f32, y: f32, z: f32),
+    61 => fn StopIn(duration: i32),
+    63 => fn StopInAccel(duration: i32),
+    65 => fn SetScreenBox(xmin: f32, ymin: f32, xmax: f32, ymax: f32),
+    66 => fn ClearScreenBox(),
+    67 => fn SetBulletAttributes1(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32),
+    68 => fn SetBulletAttributes2(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32),
+    69 => fn SetBulletAttributes3(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32),
+    70 => fn SetBulletAttributes4(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32),
+    71 => fn SetBulletAttributes5(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32),
+    74 => fn SetBulletAttributes6(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32),
+    75 => fn SetBulletAttributes7(anim: i16, sprite_index_offset: i16, bullets_per_shot: i32, number_of_shots: i32, speed: f32, speed2: f32, launch_angle: f32, angle: f32, flags: i32),
+    76 => fn SetBulletInterval(interval: i32),
+    77 => fn SetBulletIntervalEx(interval: i32),
+    78 => fn DelayAttack(),
+    79 => fn NoDelayAttack(),
+    81 => fn SetBulletLaunchOffset(x: f32, y: f32, z: f32),
+    82 => fn SetExtendedBulletAttributes(a: i32, b: i32, c: i32, d: i32, e: f32, f: f32, g: f32, h: f32),
+    83 => fn ChangeBulletsInStarBonus(),
+    // 84: ('i', None),
+    85 => fn NewLaser(laser_type: i16, sprite_idx_offset: i16, angle: f32, speed: f32, start_offset: f32, end_offset: f32, max_length: f32, width: f32, start_duration: i32, duration: i32, end_duration: i32, grazing_delay: i32, grazing_extra_duration: i32, UNK1: i32),
+    86 => fn NewLaserTowardsPlayer(laser_type: i16, sprite_idx_offset: i16, angle: f32, speed: f32, start_offset: f32, end_offset: f32, max_length: f32, width: f32, start_duration: i32, duration: i32, end_duration: i32, grazing_delay: i32, grazing_extra_duration: i32, UNK1: i32),
+    87 => fn SetUpcomingLaserId(id: i32),
+    88 => fn AlterLaserAngle(id: i32, delta: f32),
+    90 => fn RepositionLaser(id: i32, ox: f32, oy: f32, oz: f32),
+    92 => fn CanceLaser(id: i32),
+    93 => fn SetSpellcard(face: i16, number: i16, name: String),
+    94 => fn Endspellcard(),
+    95 => fn SpawnEnemy(sub: i32, x: f32, y: f32, z: f32, life: i16, bonus_dropped: i16, die_score: i32),
+    96 => fn KillAllEnemies(),
+    97 => fn SetAnim(script: i32),
+    98 => fn SetMultipleAnims(default: i16, end_left: i16, end_right: i16, left: i16, right: i16, UNUSED: i16),
+    99 => fn SetAuxAnm(number: i32, script: i32),
+    100 => fn SetDeathAnim(sprite_index: i32),
+    101 => fn SetBossMode(value: i32),
+    102 => fn CreateSquares(UNK1: i32, UNK2: f32, UNK3: f32, UNK4: f32, UNK5: f32),
+    103 => fn SetEnemyHitbox(width: f32, height: f32, depth: f32),
+    104 => fn SetCollidable(collidable: i32),
+    105 => fn SetDamageable(damageable: i32),
+    106 => fn PlaySound(index: i32),
+    107 => fn SetDeathFlags(death_flags: i32),
+    108 => fn SetDeathCallback(sub: i32),
+    109 => fn MemoryWriteInt(value: i32, index: i32),
+    111 => fn SetLife(life: i32),
+    112 => fn SetEllapsedTime(frame: i32),
+    113 => fn SetLowLifeTrigger(trigger: i32),
+    114 => fn SetLowLifeCallback(sub: i32),
+    115 => fn SetTimeout(timeout: i32),
+    116 => fn SetTimeoutCallback(sub: i32),
+    117 => fn SetTouchable(touchable: i32),
+    118 => fn DropParticles(anim: i32, number: u32, r: u8, g: u8, b: u8, UNUSED: u8),
+    119 => fn DropBonus(number: i32),
+    120 => fn SetAutomaticOrientation(automatic: i32),
+    121 => fn CallSpecialFunction(function: i32, argument: i32),
+    122 => fn UNK1(TODO: i32),
+    123 => fn SkipFrames(frames: i32),
+    124 => fn DropSpecificBonus(type_: i32),
+    125 => fn UNK2(),
+    126 => fn SetRemainingLives(lives: i32),
+    127 => fn UNK3(TODO: i32),
+    128 => fn Interrupt(event: i32),
+    129 => fn InterruptAux(number: i32, event: i32),
+    130 => fn UNK5(TODO: i32),
+    131 => fn SetDifficultyCoeffs(speed_a: f32, speed_b: f32, nb_a: i32, nb_b: i32, shots_a: i32, shots_b: i32),
+    132 => fn SetInvisible(invisible: i32),
+    133 => fn CopyCallbacks(),
+    134 => fn UNK6(),
+    135 => fn EnableSpellcardBonus(UNKNOW: i32),
+}
+
+fn parse_ecl(input: &[u8]) -> IResult<&[u8], Ecl> {
+    let i = input;
+
+    let (i, sub_count) = le_u16(i)?;
+    let (mut i, main_count) = le_u16(i)?;
+    assert_eq!(main_count, 0);
+
+    let mut main_offsets = Vec::new();
+    for _ in 0..3 {
+        let (i2, offset) = le_u32(i)?;
+        main_offsets.push(offset as usize);
+        i = i2;
+    }
+
+    let mut sub_offsets = Vec::new();
+    for _ in 0..sub_count {
+        let (i2, offset) = le_u32(i)?;
+        sub_offsets.push(offset as usize);
+        i = i2;
+    }
+
+    // Read all subs.
+    let mut subs = Vec::new();
+    for offset in sub_offsets {
+        let mut i = &input[offset..];
+        let mut instructions = Vec::new();
+        loop {
+            let (i2, time) = le_u32(i)?;
+            let (i2, opcode) = le_u16(i2)?;
+            if time == 0xffffffff || opcode == 0xffff {
+                break;
+            }
+
+            let (i2, size) = le_u16(i2)?;
+            let (i2, rank_mask) = le_u16(i2)?;
+            let (i2, param_mask) = le_u16(i2)?;
+            // FIXME: this - 12 can trigger a panic, fuzz it!
+            let data = &i2[..size as usize - 12];
+            let (data, instr) = parse_sub_instruction_args(data, opcode)?;
+            assert_eq!(data.len(), 0);
+            instructions.push(CallSub { time, rank_mask, param_mask, instr });
+            i = &i[size as usize..];
+        }
+        println!("{:#?}", instructions);
+        subs.push(Sub { instructions });
+    }
+
+    // Read all mains (always a single one atm).
+    let mut mains = Vec::new();
+    for offset in main_offsets {
+        if offset == 0 {
+            break;
+        }
+
+        let mut i = &input[offset..];
+        let mut instructions = Vec::new();
+        loop {
+            let (i2, time) = le_u16(i)?;
+            let (i2, sub) = le_u16(i2)?;
+            if time == 0xffff && sub == 4 {
+                break;
+            }
+
+            let (i2, opcode) = le_u16(i2)?;
+            let (i2, size) = le_u16(i2)?;
+            // FIXME: this - 8 can trigger a panic, fuzz it!
+            let data = &i2[..size as usize - 8];
+            let (data, instr) = parse_main_instruction_args(data, opcode)?;
+            assert_eq!(data.len(), 0);
+            instructions.push(CallMain { time, sub, instr });
+            i = &i[size as usize..];
+        }
+        mains.push(Main { instructions });
+    }
+
+    let ecl = Ecl {
+        subs,
+        mains,
+    };
+    Ok((b"", ecl))
+}
+
+#[cfg(test)]
+mod tests {
+    use super::*;
+    use std::io::{self, Read};
+    use std::fs::File;
+
+    #[test]
+    fn ecl() {
+        let file = File::open("EoSD/ST/ecldata1.ecl").unwrap();
+        let mut file = io::BufReader::new(file);
+        let mut buf = vec![];
+        file.read_to_end(&mut buf).unwrap();
+        let (_, ecl) = Ecl::from_slice(&buf).unwrap();
+        assert_eq!(ecl.subs.len(), 24);
+        assert_eq!(ecl.mains.len(), 1);
+    }
+}
--- a/src/th06/mod.rs
+++ b/src/th06/mod.rs
@@ -3,4 +3,5 @@
 pub mod pbg3;
 pub mod anm0;
 pub mod anm0_vm;
+pub mod ecl;
 pub mod interpolator;