annotate pytouhou/ui/opengl/framebuffer.pxd @ 593:974decb8df4f

Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 16 Oct 2014 21:40:54 +0200
parents 6c9d8a3d853f
children 1b31169dc344
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586
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.lib.opengl cimport GLuint
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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2
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3 cdef struct PassthroughVertex:
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4 short x, y
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5 float u, v
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7
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8 cdef class Framebuffer:
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9 cdef GLuint fbo, texture, rbo, vbo, vao
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10 cdef PassthroughVertex[4] buf
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6c9d8a3d853f Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
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11 cdef int x, y, width, height
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13 cpdef bind(self)
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14 cdef void set_state(self) nogil
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6c9d8a3d853f Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
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parents: 586
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15 cdef void render(self, int x, int y, int width, int height) nogil