annotate pytouhou/game/game.pxd @ 470:98995d8ac744

Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 16 Sep 2013 18:41:51 +0200
parents feecdb4a8928
children 06f0eeb519bb
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78e1c3864e73 Make pytouhou.game.game an extension type.
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1 from pytouhou.game.effect cimport Effect
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2 from pytouhou.game.player cimport Player
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3
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4 cdef class Game:
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5 cdef public long width, height, nb_bullets_max, stage, rank, difficulty, difficulty_counter, difficulty_min, difficulty_max, frame, last_keystate
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6 cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, texts, hints, bonus_list
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7 cdef public object interface, boss, msg_runner, prng, sfx_player
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8 cdef public double continues
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9 cdef public Effect spellcard_effect
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10 cdef public tuple spellcard
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11 cdef public bint time_stop, msg_wait
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12 cdef public unsigned short deaths_count, next_bonus
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13
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14 cdef list msg_sprites(self)
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15 cdef list lasers_sprites(self)
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16 cdef void modify_difficulty(self, long diff) except *
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17 cpdef enable_spellcard_effect(self)
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18 cpdef disable_spellcard_effect(self)
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19 cdef void set_player_bomb(self) except *
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20 cdef void unset_player_bomb(self) except *
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21 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*)
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22 cdef void autocollect(self, Player player) except *
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23 cdef void cancel_bullets(self) except *
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24 cpdef change_bullets_into_star_items(self)
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25 cpdef change_bullets_into_bonus(self)
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26 cpdef kill_enemies(self)
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27 cpdef new_effect(self, pos, long anim, anm=*, long number=*)
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28 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*)
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29 cpdef new_enemy(self, pos, life, instr_type, bonus_dropped, die_score)
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30 cpdef new_msg(self, sub)
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31 cdef new_label(self, pos, str text)
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32 cpdef new_native_text(self, pos, text, align=*)
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33 cpdef new_hint(self, hint)
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34 cpdef new_face(self, side, effect)
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35 cpdef run_iter(self, long keystate)
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36 cdef void update_background(self) except *
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37 cdef void update_enemies(self) except *
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38 cdef void update_msg(self, long keystate) except *
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39 cdef void update_players(self, long keystate) except *
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40 cdef void update_effects(self) except *
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41 cdef void update_hints(self) except *
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42 cdef void update_faces(self) except *
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43 cdef void update_bullets(self) except *
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b16d34fca5b4 Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
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44 cpdef cleanup(self)