Mercurial > touhou
changeset 470:98995d8ac744
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Mon, 16 Sep 2013 18:41:51 +0200 |
parents | 58b47e788c59 |
children | 06f0eeb519bb |
files | pytouhou/games/eosd.py pytouhou/vm/anmrunner.py |
diffstat | 2 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -46,13 +46,13 @@ class EoSDCommon(object): launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), type_id=6), BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5, - launch_anim_offsets=(1,)*28, + launch_anim_offsets=(1, 1, 1, 1), type_id=7), BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5, launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), type_id=8), BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16, - launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8), + launch_anim_offsets=(0, 1, 2, 3), type_id=9)] self.laser_types = [LaserType(self.etama[0], 9),