Mercurial > touhou
annotate pytouhou/utils/matrix.pyx @ 193:9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 28 Oct 2011 12:38:26 +0200 |
parents | fab7ad2f0d8b |
children | 74471afbac37 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from libc.math cimport sin, cos |
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16 |
4 | 17 |
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18 cdef class Matrix: |
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19 def __init__(Matrix self, data=None): |
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20 self.data = data or [[0] * 4 for i in xrange(4)] |
4 | 21 |
22 | |
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23 cpdef flip(Matrix self): |
123 | 24 data = self.data |
25 a, b, c, d = data[0] | |
26 data[0] = [-a, -b, -c, -d] | |
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27 |
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29 cpdef scale(Matrix self, x, y, z): |
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30 d1 = self.data |
123 | 31 d1[0] = [a * x for a in d1[0]] |
32 d1[1] = [a * y for a in d1[1]] | |
33 d1[2] = [a * z for a in d1[2]] | |
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34 |
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35 |
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36 cpdef scale2d(Matrix self, x, y): |
123 | 37 data = self.data |
38 d1a, d1b, d1c, d1d = data[0] | |
39 d2a, d2b, d2c, d2d = data[1] | |
40 data[0] = [d1a * x, d1b * x, d1c * x, d1d * x] | |
41 data[1] = [d2a * y, d2b * y, d2c * y, d2d * y] | |
31 | 42 |
43 | |
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44 cpdef translate(Matrix self, x, y, z): |
123 | 45 data = self.data |
46 a, b, c = data[3][:3] | |
47 a, b, c = a * x, b * y, c * z | |
48 d1a, d1b, d1c, d1d = data[0] | |
49 d2a, d2b, d2c, d2d = data[1] | |
50 d3a, d3b, d3c, d3d = data[2] | |
51 data[0] = [d1a + a, d1b + a, d1c + a, d1d + a] | |
52 data[1] = [d2a + b, d2b + b, d2c + b, d2d + b] | |
53 data[2] = [d3a + c, d3b + c, d3c + c, d3d + c] | |
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54 |
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55 |
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56 cpdef rotate_x(Matrix self, angle): |
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57 d1 = self.data |
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58 cos_a = cos(angle) |
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59 sin_a = sin(angle) |
123 | 60 d1[1], d1[2] = ([cos_a * d1[1][i] - sin_a * d1[2][i] for i in range(4)], |
61 [sin_a * d1[1][i] + cos_a * d1[2][i] for i in range(4)]) | |
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62 |
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63 |
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64 cpdef rotate_y(Matrix self, angle): |
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65 d1 = self.data |
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66 cos_a = cos(angle) |
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67 sin_a = sin(angle) |
123 | 68 d1[0], d1[2] = ([cos_a * d1[0][i] + sin_a * d1[2][i] for i in range(4)], |
69 [- sin_a * d1[0][i] + cos_a * d1[2][i] for i in range(4)]) | |
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70 |
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71 |
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72 cpdef rotate_z(Matrix self, angle): |
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73 d1 = self.data |
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74 cos_a = cos(angle) |
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75 sin_a = sin(angle) |
123 | 76 d1[0], d1[1] = ([cos_a * d1[0][i] - sin_a * d1[1][i] for i in range(4)], |
77 [sin_a * d1[0][i] + cos_a * d1[1][i] for i in range(4)]) | |
4 | 78 |