annotate pytouhou/game/itemtype.py @ 564:a0fa01cd9f70

Make Enemy.get_angle able to target any Element, not only Player.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 12 Jun 2014 18:41:01 +0200
parents b32cef75df59
children d1f0bb0b7a17
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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1 class ItemType(object):
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c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 229
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2 def __init__(self, anm, sprite_index, indicator_sprite_index):
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 229
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3 self.anm = anm
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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4 self.sprite = Sprite()
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c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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5 self.sprite.anm = anm
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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6 self.sprite.texcoords = anm.sprites[sprite_index]
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4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
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7 self.indicator_sprite = Sprite()
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c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 229
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8 self.indicator_sprite.anm = anm
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 229
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9 self.indicator_sprite.texcoords = anm.sprites[indicator_sprite_index]