annotate pytouhou/game/player.pxd @ 791:a29122662cde

utils: Simplify translate_2d and align Mat4 to 16 bytes This lowers the amount of instructions from 61 to 32 on PowerPC with AltiVec, and from 25 to 14 on amd64 with AVX2.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 14:19:58 +0100
parents a6af3ff86612
children
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.game.element cimport Element
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78e1c3864e73 Make pytouhou.game.game an extension type.
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2 from pytouhou.game.game cimport Game
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3
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6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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4 cdef class Player(Element):
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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5 cdef public Game _game
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6 cdef public long death_time
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
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7 cdef public bint touchable, focused
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5f5955635d2c Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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8 cdef public long character, score, effective_score, lives, bombs, power
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9 cdef public long graze, points
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887de1309491 Add friendly fire in netplay.
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11 cdef long number
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12 cdef long invulnerable_time, power_bonus, continues, continues_used, miss,
5f5955635d2c Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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13 cdef long bombs_used
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15 cdef object anm
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16 cdef tuple speeds
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4ccc47828002 Display the name of a spellcard and the face of its invoker.
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17 cdef long fire_time, bomb_time, direction
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a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
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19 cdef bint set_anim(self, index) except True
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20 cdef bint play_sound(self, str name) except True
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21 cdef bint collide(self) except True
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22 cdef bint fire(self) except True
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23 cpdef update(self, long keystate)