Mercurial > touhou
changeset 465:5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 11 Sep 2013 16:03:55 +0200 |
parents | 36bc577b2392 |
children | b16d34fca5b4 |
files | eosd pytouhou/game/game.pyx pytouhou/game/player.pxd pytouhou/game/player.pyx pytouhou/games/eosd.py |
diffstat | 5 files changed, 26 insertions(+), 18 deletions(-) [+] |
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--- a/eosd +++ b/eosd @@ -123,7 +123,7 @@ def main(path, data, stage_num, rank, ch if debug: if not verbosity: verbosity = 'DEBUG' - continues = float('inf') + continues = -1 # Infinite lives if verbosity: logging.basicConfig(level=logging.__getattribute__(verbosity)) @@ -146,7 +146,7 @@ def main(path, data, stage_num, rank, ch difficulty = 16 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1] - states = [PlayerState(character=character, power=default_power)] + states = [PlayerState(character=character, power=default_power, continues=continues)] game_class = GameBossRush if boss_rush else Game @@ -188,7 +188,7 @@ def main(path, data, stage_num, rank, ch hints_stage = hints.stages[stage_num - 1] if hints else None - game = game_class(resource_loader, states, stage_num, rank, difficulty, common, prng=prng, continues=continues, hints=hints_stage) + game = game_class(resource_loader, states, stage_num, rank, difficulty, common, prng=prng, hints=hints_stage) if not enable_particles: def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): @@ -208,7 +208,7 @@ def main(path, data, stage_num, rank, ch if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): break stage_num += 1 - states = [player.state.copy() for player in game.players] # if player.state.lives >= 0] + states = [player.state for player in game.players] except GameOver: print('Game over') break
--- a/pytouhou/game/game.pyx +++ b/pytouhou/game/game.pyx @@ -26,8 +26,7 @@ from pytouhou.game.face import Face cdef class Game: def __init__(self, players, long stage, long rank, long difficulty, bullet_types, laser_types, item_types, long nb_bullets_max=0, long width=384, - long height=448, prng=None, interface=None, double continues=0, - hints=None): + long height=448, prng=None, interface=None, hints=None): self.width, self.height = width, height self.nb_bullets_max = nb_bullets_max @@ -50,7 +49,6 @@ cdef class Game: self.interface = interface self.hints = hints - self.continues = continues self.stage = stage self.rank = rank self.difficulty = difficulty
--- a/pytouhou/game/player.pxd +++ b/pytouhou/game/player.pxd @@ -4,7 +4,11 @@ from pytouhou.game.game cimport Game cdef class PlayerState: cdef public double x, y cdef public bint touchable, focused - cdef public long character, score, effective_score, lives, bombs, power, graze, points, invulnerable_time, power_bonus + cdef public long character, score, effective_score, lives, bombs, power + cdef public long graze, points + + cdef long invulnerable_time, power_bonus, continues, continues_used, miss, + cdef long bombs_used cdef class Player(Element):
--- a/pytouhou/game/player.pyx +++ b/pytouhou/game/player.pyx @@ -27,7 +27,8 @@ class GameOver(Exception): cdef class PlayerState: - def __init__(self, long character=0, long score=0, long power=0, long lives=2, long bombs=3): + def __init__(self, long character=0, long score=0, long power=0, + long lives=2, long bombs=3, long continues=0): self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/... self.score = score @@ -35,6 +36,11 @@ cdef class PlayerState: self.lives = lives self.bombs = bombs self.power = power + self.continues = continues + + self.continues_used = 0 + self.miss = 0 + self.bombs_used = 0 self.graze = 0 self.points = 0 @@ -49,11 +55,6 @@ cdef class PlayerState: self.power_bonus = 0 # Never goes over 30. - def copy(self): - return PlayerState(self.character, self.score, - self.power, self.lives, self.bombs) - - cdef class Player(Element): def __init__(self, PlayerState state, Game game, anm): Element.__init__(self) @@ -250,13 +251,18 @@ cdef class Player(Element): if laser is not None: laser.cancel() + self.state.miss += 1 self.state.lives -= 1 if self.state.lives < 0: #TODO: display a menu to ask the players if they want to continue. - self._game.continues -= 1 - if self._game.continues < 0: + if self.state.continues == 0: raise GameOver + # Don’t decrement if it’s infinite. + if self.state.continues >= 0: + self.state.continues -= 1 + self.state.continues_used += 1 + for i in xrange(5): self._game.drop_bonus(self.state.x, self.state.y, 4, end_pos=(self._game.prng.rand_double() * 288 + 48,
--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -82,7 +82,7 @@ class EoSDCommon(object): class EoSDGame(Game): def __init__(self, resource_loader, player_states, stage, rank, difficulty, common, nb_bullets_max=640, width=384, height=448, prng=None, - continues=0, hints=None): + hints=None): self.etama = common.etama #XXX try: @@ -124,7 +124,7 @@ class EoSDGame(Game): Game.__init__(self, players, stage, rank, difficulty, common.bullet_types, common.laser_types, common.item_types, nb_bullets_max, width, height, prng, - common.interface, continues, hints) + common.interface, hints)