annotate pytouhou/ui/opengl/gamerenderer.pxd @ 791:a29122662cde

utils: Simplify translate_2d and align Mat4 to 16 bytes This lowers the amount of instructions from 61 to 32 on PowerPC with AltiVec, and from 25 to 14 on amd64 with AVX2.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 14:19:58 +0100
parents a6af3ff86612
children
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458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.utils.matrix cimport Matrix
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 464
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2 from pytouhou.game.game cimport Game
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6e733ed817bd Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 458
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3 from .background cimport BackgroundRenderer
586
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 540
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4 from .renderer cimport Renderer
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 540
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5 from .framebuffer cimport Framebuffer
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1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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6 from .shader cimport Shader
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
7
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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8 cdef class GameRenderer(Renderer):
540
53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 523
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9 cdef Matrix *game_mvp
53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 523
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10 cdef Matrix *interface_mvp
53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 523
diff changeset
11 cdef Matrix *proj
610
1b31169dc344 Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 586
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12 cdef Shader game_shader, background_shader, interface_shader
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 459
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13 cdef Framebuffer framebuffer
459
6e733ed817bd Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 458
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14 cdef BackgroundRenderer background_renderer
519
b18f0bd30ad0 Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 516
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15 cdef object background
458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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16
617
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 610
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17 cdef bint render_game(self, Game game) except True
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 610
diff changeset
18 cdef bint render_text(self, dict texts) except True
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 610
diff changeset
19 cdef bint render_interface(self, interface, game_boss) except True