Mercurial > touhou
annotate src/th06/anm0_vm.rs @ 639:a8e0219162b6
Implement AnmRunner.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 04 Jul 2019 15:21:46 +0200 |
parents | |
children | 37d151fe000b |
rev | line source |
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639
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Implement AnmRunner.
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1 //! Animation runner. |
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2 |
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3 use crate::th06::anm0::{ |
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4 Script, |
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5 Anm0, |
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6 Call, |
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7 Instruction, |
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8 }; |
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9 use std::cell::RefCell; |
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10 use std::rc::Rc; |
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11 |
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12 #[derive(Debug, Clone)] |
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13 struct Interpolator; |
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14 |
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15 /// Base visual element. |
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16 #[derive(Debug, Clone, Default)] |
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17 pub struct Sprite { |
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18 blendfunc: u32, |
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19 frame: u16, |
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20 |
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21 width_override: f32, |
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22 height_override: f32, |
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23 angle: f32, |
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24 |
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25 removed: bool, |
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26 changed: bool, |
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27 visible: bool, |
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28 force_rotation: bool, |
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29 automatic_orientation: bool, |
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30 allow_dest_offset: bool, |
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31 mirrored: bool, |
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32 corner_relative_placement: bool, |
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33 |
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34 scale_interpolator: Option<Interpolator>, |
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35 fade_interpolator: Option<Interpolator>, |
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36 offset_interpolator: Option<Interpolator>, |
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37 rotation_interpolator: Option<Interpolator>, |
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38 color_interpolator: Option<Interpolator>, |
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39 |
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40 anm: Option<Anm0>, |
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41 |
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42 dest_offset: [f32; 3], |
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43 texcoords: [f32; 4], |
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44 texoffsets: [f32; 2], |
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45 rescale: [f32; 2], |
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46 scale_speed: [f32; 2], |
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47 rotations_3d: [f32; 3], |
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48 rotations_speed_3d: [f32; 3], |
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49 color: [u8; 4], |
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50 } |
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51 |
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52 impl Sprite { |
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53 /// Create a new sprite. |
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54 pub fn new() -> Sprite { |
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55 Default::default() |
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56 } |
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57 |
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58 /// Update sprite values from the interpolators. |
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59 pub fn update(&mut self) { |
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60 self.changed = false; |
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61 } |
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62 } |
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63 |
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64 /// Interpreter for `Anm0` instructions to update a `Sprite`. |
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65 pub struct AnmRunner { |
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66 anm: Anm0, |
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67 sprite: Rc<RefCell<Sprite>>, |
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68 running: bool, |
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69 sprite_index_offset: u32, |
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70 script: Script, |
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71 instruction_pointer: usize, |
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72 frame: u16, |
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73 waiting: bool, |
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74 variables: ([i32; 4], [f32; 4], [i32; 4]), |
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75 timeout: Option<u16>, |
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76 } |
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77 |
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78 impl AnmRunner { |
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79 /// Create a new `AnmRunner`. |
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80 pub fn new(anm: &Anm0, script_id: u8, sprite: Rc<RefCell<Sprite>>, sprite_index_offset: u32) -> AnmRunner { |
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81 let mut runner = AnmRunner { |
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82 anm: anm.clone(), |
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83 sprite: sprite, |
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84 running: true, |
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85 waiting: false, |
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86 |
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87 script: anm.scripts[&script_id].clone(), |
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88 frame: 0, |
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89 timeout: None, |
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90 instruction_pointer: 0, |
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91 variables: ([0, 0, 0, 0 ], |
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92 [0., 0., 0., 0.], |
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93 [0, 0, 0, 0 ]), |
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94 |
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95 sprite_index_offset: sprite_index_offset, |
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96 }; |
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97 runner.run_frame(); |
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98 runner.sprite_index_offset = 0; |
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99 runner |
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100 } |
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101 |
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102 /// Trigger an interrupt. |
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103 pub fn interrupt(&mut self, interrupt: i32) -> bool { |
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104 let mut new_ip = self.script.interrupts.get(&interrupt); |
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105 if new_ip.is_none() { |
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106 new_ip = self.script.interrupts.get(&-1); |
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107 } |
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108 let new_ip = if let Some(new_ip) = new_ip { |
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109 *new_ip as usize |
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110 } else { |
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111 return false; |
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112 }; |
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113 self.instruction_pointer = new_ip; |
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114 let Call { time: frame, instr: _ } = &self.script.instructions[self.instruction_pointer]; |
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115 self.frame = *frame; |
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116 self.waiting = false; |
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117 self.sprite.borrow_mut().visible = true; |
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118 true |
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119 } |
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120 |
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121 /// Advance the Anm of a single frame. |
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122 pub fn run_frame(&mut self) -> bool { |
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123 if !self.running { |
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124 return false; |
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125 } |
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126 |
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127 while self.running && !self.waiting { |
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128 let Call { time: frame, instr } = self.script.instructions[self.instruction_pointer]; |
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129 let frame = frame.clone(); |
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130 |
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131 if frame > self.frame { |
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132 break; |
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133 } else { |
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134 self.instruction_pointer += 1; |
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135 } |
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136 |
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137 if frame == self.frame { |
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138 self.run_instruction(instr); |
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139 self.sprite.borrow_mut().changed = true; |
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140 } |
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141 } |
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142 |
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143 if !self.waiting { |
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144 self.frame += 1; |
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145 } else if let Some(timeout) = self.timeout { |
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146 if timeout == self.sprite.borrow().frame { // TODO: check if it’s happening at the correct frame. |
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147 self.waiting = false; |
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148 } |
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149 } |
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150 |
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151 self.sprite.borrow_mut().update(); |
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152 |
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153 self.running |
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154 } |
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155 |
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156 fn run_instruction(&mut self, instruction: Instruction) { |
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157 let mut sprite = self.sprite.borrow_mut(); |
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158 match instruction { |
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159 Instruction::Delete() => { |
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160 sprite.removed = true; |
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161 self.running = false; |
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162 } |
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163 Instruction::LoadSprite(sprite_index) => { |
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164 sprite.anm = Some(self.anm.clone()); |
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165 let texcoords = &self.anm.sprites[(sprite_index + self.sprite_index_offset) as usize]; |
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166 sprite.texcoords = [texcoords.x, texcoords.y, texcoords.width, texcoords.height]; |
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167 } |
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168 Instruction::SetScale(sx, sy) => { |
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169 sprite.rescale = [sx, sy]; |
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170 } |
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171 Instruction::SetAlpha(alpha) => { |
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172 // TODO: check this modulo. |
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173 sprite.color[3] = (alpha % 256) as u8; |
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174 } |
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175 Instruction::SetColor(b, g, r) => { |
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176 if sprite.fade_interpolator.is_none() { |
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177 sprite.color[0] = r; |
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178 sprite.color[1] = g; |
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179 sprite.color[2] = b; |
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180 } |
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181 } |
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182 Instruction::Jump(pointer) => { |
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183 // TODO: is that really how it works? |
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184 self.instruction_pointer = pointer as usize; |
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185 self.frame = self.script.instructions[pointer as usize].time; |
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186 } |
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187 Instruction::ToggleMirrored() => { |
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188 sprite.mirrored = !sprite.mirrored; |
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189 } |
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190 Instruction::SetRotations3d(rx, ry, rz) => { |
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191 sprite.rotations_3d = [rx, ry, rz]; |
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192 } |
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193 Instruction::SetRotationsSpeed3d(srx, sry, srz) => { |
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194 sprite.rotations_speed_3d = [srx, sry, srz]; |
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195 } |
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196 Instruction::SetScaleSpeed(ssx, ssy) => { |
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197 sprite.scale_speed = [ssx, ssy]; |
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198 } |
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199 Instruction::Fade(new_alpha, duration) => { |
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200 // XXX: implement fade(). |
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201 //sprite.fade(duration, new_alpha) |
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202 } |
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203 Instruction::SetBlendmodeAlphablend() => { |
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204 sprite.blendfunc = 1; |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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205 } |
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206 Instruction::SetBlendmodeAdd() => { |
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207 sprite.blendfunc = 0; |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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208 } |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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209 Instruction::KeepStill() => { |
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210 self.running = false; |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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211 } |
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212 Instruction::LoadRandomSprite(min_index, amplitude) => { |
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213 //self.load_sprite(min_index + randrange(amp)) |
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214 } |
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215 Instruction::Move(x, y, z) => { |
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216 sprite.dest_offset = [x, y, z]; |
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217 } |
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218 Instruction::MoveToLinear(x, y, z, duration) => { |
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219 // XXX: implement move_in(). |
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220 //sprite.move_in(duration, x, y, z); |
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221 } |
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222 Instruction::MoveToDecel(x, y, z, duration) => { |
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223 // XXX: implement move_in(). |
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224 //sprite.move_in(duration, x, y, z, 2*x - x**2); |
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225 } |
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226 Instruction::MoveToAccel(x, y, z, duration) => { |
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227 // XXX: implement move_in(). |
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228 //sprite.move_in(duration, x, y, z, x**2); |
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229 } |
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230 Instruction::Wait() => { |
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231 self.waiting = true; |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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232 } |
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233 // There is nothing to do here. |
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234 Instruction::InterruptLabel(label) => (), |
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235 Instruction::SetCornerRelativePlacement() => { |
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236 sprite.corner_relative_placement = true; |
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237 } |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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238 Instruction::WaitEx() => { |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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239 sprite.visible = false; |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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240 self.waiting = true; |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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241 } |
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242 Instruction::SetAllowOffset(value) => { |
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243 sprite.allow_dest_offset = value == 1 |
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244 } |
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245 Instruction::SetAutomaticOrientation(value) => { |
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246 sprite.automatic_orientation = value == 1 |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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247 } |
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248 Instruction::ShiftTextureX(dx) => { |
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249 let [tox, toy] = sprite.texoffsets; |
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250 sprite.texoffsets = [tox + dx, toy]; |
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251 } |
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252 Instruction::ShiftTextureY(dy) => { |
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253 let [tox, toy] = sprite.texoffsets; |
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254 sprite.texoffsets = [tox, toy + dy]; |
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255 } |
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256 Instruction::SetVisible(visible) => { |
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257 sprite.visible = (visible & 1) != 0; |
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258 } |
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259 Instruction::ScaleIn(sx, sy, duration) => { |
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260 // TODO: implement scale_in(). |
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261 //sprite.scale_in(duration, sx, sy) |
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262 } |
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263 Instruction::Todo(todo) => { |
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264 // TODO. |
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265 } |
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266 } |
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267 } |
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268 } |
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269 |
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270 #[cfg(test)] |
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271 mod tests { |
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272 use super::*; |
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273 use std::io::{self, Read}; |
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274 use std::fs::File; |
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275 |
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276 #[test] |
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277 fn anm_runner() { |
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278 let file = File::open("/home/linkmauve/games/pc/東方/TH06 ~ The Embodiment of Scarlet Devil/CM/player01.anm").unwrap(); |
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279 let mut file = io::BufReader::new(file); |
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280 let mut buf = vec![]; |
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281 file.read_to_end(&mut buf).unwrap(); |
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282 let anm0 = Anm0::from_slice(&buf).unwrap(); |
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283 assert_eq!(anm0.size, (256, 256)); |
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284 assert_eq!(anm0.format, 5); |
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285 let sprite = Rc::new(RefCell::new(Sprite::new())); |
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286 let mut anm_runner = AnmRunner::new(&anm0, 1, sprite.clone(), 0); |
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287 for _ in 0..50 { |
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288 anm_runner.run_frame(); |
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289 } |
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290 } |
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291 } |