annotate pytouhou/ui/opengl/framebuffer.pxd @ 604:aca9551ee8b4

Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
author Thibaut Girka <thib@sitedethib.com>
date Tue, 11 Nov 2014 15:46:31 +0100
parents 6c9d8a3d853f
children 1b31169dc344
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586
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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1 from pytouhou.lib.opengl cimport GLuint
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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2
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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3 cdef struct PassthroughVertex:
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4 short x, y
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5 float u, v
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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6
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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7
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8 cdef class Framebuffer:
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9 cdef GLuint fbo, texture, rbo, vbo, vao
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10 cdef PassthroughVertex[4] buf
587
6c9d8a3d853f Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 586
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11 cdef int x, y, width, height
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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12
4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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13 cpdef bind(self)
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14 cdef void set_state(self) nogil
587
6c9d8a3d853f Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 586
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15 cdef void render(self, int x, int y, int width, int height) nogil