annotate pytouhou/game/laser.pxd @ 519:b18f0bd30ad0

Optimise background rendering.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 07 Dec 2013 22:16:38 +0100
parents b32cef75df59
children 53fa73932e9a
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471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
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1 from pytouhou.game.element cimport Element
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2 from pytouhou.game.sprite cimport Sprite
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3 from pytouhou.game.lasertype cimport LaserType
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4
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5 cdef enum State:
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6 STARTING, STARTED, STOPPING
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7
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8
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9 cdef class LaserLaunchAnim(Element):
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10 cdef Laser _laser
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11
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12 cpdef update(self)
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13
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14
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15 cdef class Laser(Element):
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16 cdef public unsigned long frame
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17 cdef public double angle
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18
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19 cdef unsigned long start_duration, duration, stop_duration, grazing_delay,
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20 cdef unsigned long grazing_extra_duration, sprite_idx_offset
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21 cdef double base_pos[2], speed, start_offset, end_offset, max_length, width
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22 cdef State state
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23 cdef LaserType _laser_type
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24
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25 cdef void set_anim(self, long sprite_idx_offset=*) except *
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26 cpdef set_base_pos(self, double x, double y)
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27 cdef bint _check_collision(self, double point[2], double border_size)
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28 cdef bint check_collision(self, double point[2])
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29 cdef bint check_grazing(self, double point[2])
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30 #def get_bullets_pos(self)
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31 cpdef cancel(self)
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32 cpdef update(self)
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33
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34
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35 cdef class PlayerLaser(Element):
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36 cdef double hitbox[2], angle, offset
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37 cdef unsigned long frame, duration, sprite_idx_offset, damage
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38 cdef Element origin
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39 cdef LaserType _laser_type
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40
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41 cdef void set_anim(self, long sprite_idx_offset=*) except *
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42 cdef void cancel(self) except *
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43 cdef void update(self) except *