Mercurial > touhou
annotate pytouhou/ui/music.pyx @ 515:b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 06 Dec 2013 19:02:42 +0100 |
parents | 4778c482f24a |
children | 7c3c90468996 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from os.path import join |
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17 from glob import glob |
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18 from pytouhou.lib import sdl |
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19 from pytouhou.lib cimport sdl |
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20 from pytouhou.utils.helpers import get_logger |
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21 |
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22 logger = get_logger(__name__) |
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23 |
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24 |
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25 class MusicPlayer(object): |
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26 def __init__(self, resource_loader, bgms): |
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27 self.bgms = [] |
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28 for bgm in bgms: |
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29 if not bgm: |
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30 self.bgms.append(None) |
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31 continue |
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32 posname = bgm[1].replace('bgm/', '').replace('.mid', '.pos') |
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33 try: |
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34 track = resource_loader.get_track(posname) |
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35 except KeyError: |
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36 self.bgms.append(None) |
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37 logger.warn(u'Music description “%s” not found.', posname) |
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38 continue |
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39 globname = join(resource_loader.game_dir, bgm[1].encode('ascii')).replace('.mid', '.*') |
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40 filenames = glob(globname) |
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41 for filename in reversed(filenames): |
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42 try: |
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43 source = sdl.load_music(filename) |
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44 except sdl.SDLError as error: |
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45 logger.debug(u'Music file “%s” unreadable: %s', filename, error) |
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46 continue |
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47 else: |
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48 source.set_loop_points(track.start / 44100., track.end / 44100.) #TODO: retrieve the sample rate from the actual track. |
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49 self.bgms.append(source) |
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50 logger.debug(u'Music file “%s” opened.', filename) |
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51 break |
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52 else: |
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53 self.bgms.append(None) |
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54 logger.warn(u'No working music file for “%s”, disabling bgm.', globname) |
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55 |
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56 def play(self, index): |
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57 cdef sdl.Music bgm |
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58 bgm = self.bgms[index] |
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59 if bgm is not None: |
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60 bgm.play(-1) |
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61 |
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62 |
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63 class SFXPlayer(object): |
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64 def __init__(self, loader, volume=.42): |
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65 self.loader = loader |
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66 self.channels = {} |
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67 self.sounds = {} |
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68 self.volume = volume |
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69 self.next_channel = 0 |
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70 |
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71 def get_channel(self, name): |
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72 if name not in self.channels: |
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73 self.channels[name] = self.next_channel |
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74 self.next_channel += 1 |
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75 return self.channels[name] |
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76 |
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77 def get_sound(self, name): |
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78 cdef sdl.Chunk chunk |
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79 if name not in self.sounds: |
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80 wave_file = self.loader.get_file(name) |
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81 try: |
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82 chunk = sdl.load_chunk(wave_file) |
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83 except sdl.SDLError as error: |
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84 logger.warn(u'Sound “%s” not found: %s', name, error) |
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85 chunk = None |
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86 else: |
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87 chunk.set_volume(self.volume) |
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88 self.sounds[name] = chunk |
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89 return self.sounds[name] |
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90 |
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91 def play(self, name, volume=None): |
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92 cdef sdl.Chunk sound |
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93 sound = self.get_sound(name) |
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94 if sound is None: |
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95 return |
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96 channel = self.get_channel(name) |
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97 if volume: |
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98 sdl.mix_volume(channel, volume) |
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99 sound.play(channel, 0) |
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100 |
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101 |
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102 class NullPlayer(object): |
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103 def __init__(self, loader=None, bgms=None): |
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104 pass |
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105 |
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106 def play(self, name, volume=None): |
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Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
377
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107 pass |