annotate pytouhou/game/bullet.pyx @ 355:b5ab2ad06de8

Fix bullet cancellation... again...
author Thibaut Girka <thib@sitedethib.com>
date Sat, 07 Jul 2012 23:16:03 +0200
parents 2350147cf043
children 690b5faaa0e6
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
1 # -*- encoding: utf-8 -*-
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
2 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
4 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
5 ## This program is free software; you can redistribute it and/or modify
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
6 ## it under the terms of the GNU General Public License as published
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
7 ## by the Free Software Foundation; version 3 only.
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
8 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
9 ## This program is distributed in the hope that it will be useful,
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
12 ## GNU General Public License for more details.
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
13 ##
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
14
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
15 from math import cos, sin, atan2, pi
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
16
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
17 from pytouhou.utils.interpolator import Interpolator
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
18 from pytouhou.vm.anmrunner import ANMRunner
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
19 from pytouhou.game.sprite import Sprite
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
20
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
21
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
22 LAUNCHING, LAUNCHED, CANCELLED = range(3)
236
741860192b56 Implement ANM0 interrupts
Thibaut Girka <thib@sitedethib.com>
parents: 232
diff changeset
23
257
9b699e8de4a7 Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents: 256
diff changeset
24 cdef class Bullet(object):
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
25 cdef public unsigned int state, flags, frame, sprite_idx_offset
257
9b699e8de4a7 Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents: 256
diff changeset
26 cdef public double dx, dy, angle, speed #TODO
9b699e8de4a7 Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents: 256
diff changeset
27 cdef public object player_bullet, target
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
28 cdef public object _game, _bullet_type
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
29 cdef public object sprite, anmrunner, removed, was_visible
257
9b699e8de4a7 Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents: 256
diff changeset
30 cdef public object attributes, damage, hitbox_half_size, speed_interpolator, grazed
9b699e8de4a7 Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents: 256
diff changeset
31 cdef public object x, y #TODO
9b699e8de4a7 Switch Bullet to Cython to improve performances.
Thibaut Girka <thib@sitedethib.com>
parents: 256
diff changeset
32
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
33 def __init__(self, pos, bullet_type, sprite_idx_offset,
232
8843e26f80c3 Hopefully implement “accelerating” bullets
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
34 angle, speed, attributes, flags, target, game,
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
35 player_bullet=False, damage=0, hitbox=None):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 149
diff changeset
36 self._game = game
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
37 self._bullet_type = bullet_type
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
38 self.state = LAUNCHING
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
39 self.sprite = None
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
40 self.anmrunner = None
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
41 self.removed = False
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
42 self.was_visible = True
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
43
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
44 if hitbox:
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
45 self.hitbox_half_size = (hitbox[0] / 2., hitbox[1] / 2.)
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
46 else:
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
47 self.hitbox_half_size = (bullet_type.hitbox_size / 2., bullet_type.hitbox_size / 2.)
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 127
diff changeset
48
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
49 self.speed_interpolator = None
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
50 self.frame = 0
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
51 self.grazed = False
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
52
232
8843e26f80c3 Hopefully implement “accelerating” bullets
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
53 self.target = target
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
54
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
55 self.sprite_idx_offset = sprite_idx_offset
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
56
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
57 self.flags = flags
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
58 self.attributes = list(attributes)
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
59
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
60 self.x, self.y = pos
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
61 self.angle = angle
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
62 self.speed = speed
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
63 self.dx, self.dy = cos(angle) * speed, sin(angle) * speed
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
64
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
65 self.player_bullet = player_bullet
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 163
diff changeset
66 self.damage = damage
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
67
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
68 #TODO
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
69 if flags & 14:
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
70 if flags & 2:
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
71 index = bullet_type.launch_anim2_index
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
72 launch_mult = bullet_type.launch_anim_penalties[0]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
73 elif flags & 4:
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
74 index = bullet_type.launch_anim4_index
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
75 launch_mult = bullet_type.launch_anim_penalties[1]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
76 else:
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
77 index = bullet_type.launch_anim8_index
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
78 launch_mult = bullet_type.launch_anim_penalties[2]
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
79 self.dx, self.dy = self.dx * launch_mult, self.dy * launch_mult
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
80 self.sprite = Sprite()
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
81 self.anmrunner = ANMRunner(bullet_type.anm_wrapper,
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
82 index, self.sprite,
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
83 bullet_type.launch_anim_offsets[sprite_idx_offset])
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
84 self.anmrunner.run_frame()
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
85 else:
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
86 self.launch()
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
87
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
88 if self.player_bullet:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
89 self.sprite.angle = angle - pi
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
90 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
91 self.sprite.angle = angle
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
92
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
93
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
94 cpdef is_visible(Bullet self, screen_width, screen_height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
95 tx, ty, tw, th = self.sprite.texcoords
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
96 x, y = self.x, self.y
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
97
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
98 max_x = tw / 2.
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
99 max_y = th / 2.
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
100
123
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
101 if (max_x < x - screen_width
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
102 or max_x < -x
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
103 or max_y < y - screen_height
d1c82d43bbf3 Various optimizations
Thibaut Girka <thib@sitedethib.com>
parents: 122
diff changeset
104 or max_y < -y):
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
105 return False
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
106 return True
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
107
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
108
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
109 def set_anim(Bullet self, sprite_idx_offset=None):
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
110 if sprite_idx_offset is not None:
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
111 self.sprite_idx_offset = sprite_idx_offset
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
112
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
113 bt = self._bullet_type
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
114 self.sprite = Sprite()
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
115 if self.player_bullet:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
116 self.sprite.angle = self.angle - pi
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
117 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
118 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
119 self.anmrunner = ANMRunner(bt.anm_wrapper, bt.anim_index,
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
120 self.sprite, self.sprite_idx_offset)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
121 self.anmrunner.run_frame()
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
123
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
124 def launch(Bullet self):
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
125 self.state = LAUNCHED
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
126 self.frame = 0
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
127 self.set_anim()
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
128 self.dx, self.dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 314
diff changeset
129
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
130 if self.flags & 1:
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
131 self.speed_interpolator = Interpolator((self.speed + 5.,), 0,
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
132 (self.speed,), 16)
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
133
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
134
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
135 def collide(Bullet self):
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
136 self.cancel()
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 314
diff changeset
137 self._game.new_particle((self.x, self.y), 1, 3., 256) #TODO: find the real size.
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
138
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
139
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
140 def cancel(Bullet self):
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
141 # Cancel animation
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
142 bt = self._bullet_type
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
143 self.sprite = Sprite()
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
144 if self.player_bullet:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
145 self.sprite.angle = self.angle - pi
163
ee0bbde02c48 Implement player bullets in Bullet.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
146 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
147 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
148 self.anmrunner = ANMRunner(bt.anm_wrapper, bt.cancel_anim_index,
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
149 self.sprite, bt.launch_anim_offsets[self.sprite_idx_offset])
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
150 self.anmrunner.run_frame()
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
151 self.dx, self.dy = self.dx / 2., self.dy / 2.
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
152
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
153 self.state = CANCELLED
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 158
diff changeset
154
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
155
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
156 def update(Bullet self):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
157 if self.anmrunner is not None and not self.anmrunner.run_frame():
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
158 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
159 #TODO: check if it doesn't skip a frame
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
160 self.launch()
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
161 elif self.state == CANCELLED:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
162 self.removed = True
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
163 else:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
164 self.anmrunner = None
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
165
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
166 if self.state == LAUNCHING:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
167 pass
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
168 elif self.state == CANCELLED:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
169 pass
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
170 elif self.flags & 1:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
171 # Initial speed burst
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
172 #TODO: use frame instead of interpolator?
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
173 if not self.speed_interpolator:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
174 self.flags &= ~1
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
175 elif self.flags & 16:
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
176 # Each frame, add a vector to the speed vector
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
177 length, angle = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
178 angle = self.angle if angle < -900.0 else angle #TODO: is that right?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
179 self.dx += cos(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
180 self.dy += sin(angle) * length
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
181 self.speed = (self.dx ** 2 + self.dy ** 2) ** 0.5
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
182 self.angle = self.sprite.angle = atan2(self.dy, self.dx)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
183 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
184 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
185 if self.frame == self.attributes[0]: #TODO: include last frame, or not?
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
186 self.flags &= ~16
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
187 elif self.flags & 32:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
188 # Each frame, accelerate and rotate
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
189 #TODO: check
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
190 acceleration, angular_speed = self.attributes[4:6]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
191 self.speed += acceleration
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
192 self.angle += angular_speed
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
193 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
194 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
195 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
196 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
197 self.sprite.changed = True
149
3673d55a8448 Fix bullet flags 16 and 32 handling
Thibaut Girka <thib@sitedethib.com>
parents: 145
diff changeset
198 if self.frame == self.attributes[0]:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
199 self.flags &= ~32
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
200 elif self.flags & 448:
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
201 #TODO: check
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
202 frame, count = self.attributes[0:2]
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
203 angle, speed = self.attributes[4:6]
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
204 if self.frame % frame == 0:
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
205 count = count - 1
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
206
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
207 if self.frame != 0:
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
208 self.speed = self.speed if speed < -900 else speed
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
209
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
210 if self.flags & 64:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
211 self.angle += angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
212 elif self.flags & 128:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
213 self.angle = atan2(self.target.y - self.y,
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
214 self.target.x - self.x) + angle
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
215 elif self.flags & 256:
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
216 self.angle = angle
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
217
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
218 self.dx = cos(self.angle) * self.speed
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
219 self.dy = sin(self.angle) * self.speed
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
220 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
221 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
222 self.sprite.changed = True
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
223
127
81e05aed8db5 Fix bullets
Thibaut Girka <thib@sitedethib.com>
parents: 124
diff changeset
224 if count >= 0:
124
f06e96dbed4e Fix a few things with special bullet flags
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
225 self.speed_interpolator = Interpolator((self.speed,), self.frame,
122
174324a4da51 Add support for launch animations! (Warning: slow :()
Thibaut Girka <thib@sitedethib.com>
parents: 120
diff changeset
226 (0.,), self.frame + frame - 1)
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
227 else:
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
228 self.flags &= ~448
88
2cc60137d368 Ugly implementation of three new attack flags.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 86
diff changeset
229
89
1513f5626656 Fix attack flags implementation
Thibaut Girka <thib@sitedethib.com>
parents: 88
diff changeset
230 self.attributes[1] = count
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
231
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
232 # Common updates
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
233
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
234 if self.speed_interpolator:
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
235 self.speed_interpolator.update(self.frame)
314
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
236 speed, = self.speed_interpolator.values
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
237 self.dx = cos(self.angle) * speed
0f88ae611d37 Fix Sakuya's daggers in stage 6.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
238 self.dy = sin(self.angle) * speed
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
239
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
240 self.x += self.dx
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 255
diff changeset
241 self.y += self.dy
84
1a0c78e5a941 Oops O:)
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
242
86
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
243 self.frame += 1
a87a3c080585 Handle a few attack flags
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
244
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
245 # Filter out-of-screen bullets and handle special flags
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
246 if self.flags & 448:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
247 self.was_visible = False
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
248 elif self.is_visible(self._game.width, self._game.height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
249 self.was_visible = True
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
250 elif self.was_visible:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
251 self.removed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
252 if self.flags & (1024 | 2048) and self.attributes[0] > 0:
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
253 # Bounce!
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
254 if self.x < 0 or self.x > self._game.width:
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
255 self.angle = pi - self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
256 self.removed = False
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
257 if self.y < 0 or ((self.flags & 1024) and self.y > self._game.height):
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
258 self.angle = -self.angle
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
259 self.removed = False
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
260 self.sprite.angle = self.angle
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
261 if self.sprite.automatic_orientation:
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 267
diff changeset
262 self.sprite.changed = True
260
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
263 self.dx = cos(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
264 self.dy = sin(self.angle) * self.speed
e22e0d73f614 Implement bullet flags 1024 and 2048 (bouncing bullet).
Thibaut Girka <thib@sitedethib.com>
parents: 258
diff changeset
265 self.attributes[0] -= 1
258
620134bc51f4 Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.
Thibaut Girka <thib@sitedethib.com>
parents: 257
diff changeset
266