annotate pytouhou/utils/matrix.pxd @ 721:bbf0da7de481

ecl_vm: work on laevateinn
author Gauvain "GovanifY" Roussel-Tarbouriech <gauvain@govanify.com>
date Mon, 28 Oct 2019 19:52:06 +0100
parents e5361b74b9ad
children
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6e3b3d5d4691 Make matrix a struct.
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1 ctypedef struct Matrix:
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2 float a, b, c, d
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3 float e, f, g, h
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4 float i, j, k, l
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5 float m, n, o, p
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6
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7 cdef Matrix *new_matrix(Matrix *data) nogil
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8 cdef Matrix *new_identity() nogil
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fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
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9
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10 cdef void mul(Matrix *mat1, Matrix *mat2) nogil
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11 cdef void flip(Matrix *mat) nogil
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12 cdef void scale2d(Matrix *mat, float x, float y) nogil
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db28538cd399 Use Sprite C arrays instead of their tuple representation where it makes sense.
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13 cdef void translate(Matrix *mat, float[3] offset) nogil
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14 cdef void translate2d(Matrix *mat, float x, float y) nogil
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15 cdef void rotate_x(Matrix *mat, float angle) nogil
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16 cdef void rotate_y(Matrix *mat, float angle) nogil
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17 cdef void rotate_z(Matrix *mat, float angle) nogil