Mercurial > touhou
annotate pytouhou/ui/texture.pyx @ 380:c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 07 Sep 2012 12:54:38 +0200 |
parents | 71cd4461bb7f |
children | 45e1a9a37e66 |
rev | line source |
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
368 | 15 from libc.stdlib cimport malloc, free |
16 | |
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17 import pyglet |
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18 from pyglet.gl import (glTexParameteri, |
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19 GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
14 | 20 import os |
21 | |
22 | |
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23 cdef class TextureManager: |
97 | 24 def __init__(self, loader=None): |
25 self.loader = loader | |
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26 self.textures = {} |
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27 |
158 | 28 |
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29 def __getitem__(self, key): |
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30 if not key in self.textures: |
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31 self.textures[key] = self.load_texture(key) |
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32 return self.textures[key] |
14 | 33 |
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34 |
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35 def preload(self, anm_wrapper): |
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36 try: |
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37 anms = anm_wrapper.anm_files |
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38 except AttributeError: |
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39 anms = anm_wrapper |
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40 |
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41 for anm in anms: |
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42 key = anm.first_name, anm.secondary_name |
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43 texture = self[key] |
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44 |
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45 |
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46 def load_texture(self, key): |
368 | 47 cdef bytes data, alpha_data |
48 cdef char *new_data | |
49 cdef unsigned int i, width, height, pixels | |
50 | |
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51 first_name, secondary_name = key |
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52 |
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53 image_file = pyglet.image.load(first_name, file=self.loader.get_file(os.path.basename(first_name))) |
14 | 54 |
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55 if secondary_name: |
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56 alpha_file = pyglet.image.load(secondary_name, file=self.loader.get_file(os.path.basename(secondary_name))) |
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57 assert (image_file.width, image_file.height) == (alpha_file.width, image_file.height) |
14 | 58 |
368 | 59 width, height = image_file.width, image_file.height |
60 pixels = width * height | |
61 data = image_file.get_data('RGB', width * 3) | |
62 alpha_data = alpha_file.get_data('RGB', width * 3) | |
14 | 63 |
368 | 64 # TODO: further optimizations |
65 new_data = <char *>malloc(pixels * 4) | |
66 for i in range(pixels): | |
67 new_data[i*4] = (<char *>data)[i*3] | |
68 new_data[i*4+1] = (<char *>data)[i*3+1] | |
69 new_data[i*4+2] = (<char *>data)[i*3+2] | |
70 new_data[i*4+3] = (<char *>alpha_data)[i*3] | |
71 image_file = pyglet.image.ImageData(width, height, 'RGBA', new_data[:(pixels * 4)]) | |
72 free(new_data) | |
14 | 73 |
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74 texture = image_file.get_texture() |
15 | 75 |
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76 glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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77 glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
14 | 78 |
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79 return texture |
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80 |