Mercurial > touhou
annotate pytouhou/game/effect.py @ 324:c412df42aa15
Fix music looping
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 18 Jun 2012 21:16:40 +0200 |
parents | f3099ebf4f61 |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from pytouhou.game.sprite import Sprite |
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17 from pytouhou.vm.anmrunner import ANMRunner |
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18 from pytouhou.utils.interpolator import Interpolator |
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19 from math import pi |
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20 |
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21 |
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22 |
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23 class Effect(object): |
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24 def __init__(self, pos, index, anm_wrapper): |
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25 self.sprite = Sprite() |
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26 self.anmrunner = ANMRunner(anm_wrapper, index, self.sprite) |
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27 self.anmrunner.run_frame() |
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28 self.removed = False |
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29 |
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30 self.x, self.y = pos |
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31 |
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32 |
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33 def update(self): |
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34 if self.anmrunner and not self.anmrunner.run_frame(): |
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35 self.anmrunner = None |
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36 |
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37 if self.sprite: |
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38 if self.sprite.removed: |
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39 self.sprite = None |
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40 |
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41 |
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42 |
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43 class Particle(object): |
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44 def __init__(self, start_pos, index, anm_wrapper, size, amp, game): |
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45 self._game = game |
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46 |
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47 self.sprite = Sprite() |
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48 self.sprite.anm, self.sprite.texcoords = anm_wrapper.get_sprite(index) |
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49 self.removed = False |
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50 |
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51 self.x, self.y = start_pos |
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52 self.frame = 0 |
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53 self.sprite.alpha = 128 |
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54 self.sprite.blendfunc = 1 |
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55 self.sprite.rescale = (size, size) |
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56 |
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57 self.pos_interpolator = None |
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58 self.scale_interpolator = None |
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59 self.rotations_interpolator = None |
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60 |
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61 self.amp = amp |
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62 |
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63 |
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64 def set_end_pos(self, amp): |
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65 end_pos = (self.x + amp * self._game.prng.rand_double() - amp/2, |
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66 self.y + amp * self._game.prng.rand_double() - amp/2) |
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67 |
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68 self.pos_interpolator = Interpolator((self.x, self.y), 0, |
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69 end_pos, 24, formula=(lambda x: 2. * x - x ** 2)) |
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70 self.scale_interpolator = Interpolator(self.sprite.rescale, 0, |
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71 (0., 0.), 24) |
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72 self.rotations_interpolator = Interpolator(self.sprite.rotations_3d, 0, |
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73 (0., 0., 2*pi), 24) |
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74 |
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75 |
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76 def update(self): |
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77 if self.frame == 0: |
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78 self.set_end_pos(self.amp) |
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79 |
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80 if self.pos_interpolator: |
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81 self.pos_interpolator.update(self.frame) |
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82 self.x, self.y = self.pos_interpolator.values |
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83 |
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84 self.scale_interpolator.update(self.frame) |
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85 self.sprite.rescale = self.scale_interpolator.values |
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86 |
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87 self.rotations_interpolator.update(self.frame) |
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88 self.sprite.rotations_3d = self.rotations_interpolator.values |
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89 |
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90 self.sprite.changed = True |
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91 |
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92 if self.frame == 24: |
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93 self.removed = True |
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94 |
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95 self.frame += 1 |
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96 |