annotate pytouhou/game/text.py @ 498:c9c2fb873dbd

Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 14 Oct 2013 12:45:21 +0200
parents 2276229282fd
children e35bef07290d
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.vm.anmrunner import ANMRunner
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16
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17
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18 class Glyph(Element):
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19 def __init__(self, sprite, pos):
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20 Element.__init__(self, pos)
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21 self.sprite = sprite
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22
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23
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24 class Widget(Element):
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25 def __init__(self, pos, back_anm=None, back_script=22):
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26 Element.__init__(self, pos)
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27 self.changed = True
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28 self.frame = 0
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29
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30 # Set up the backround sprite
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31 self.back_anm = back_anm
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32 if back_anm:
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33 self.sprite = Sprite()
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34 self.anmrunner = ANMRunner(back_anm, back_script, self.sprite)
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35
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36 def normal_update(self):
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37 if self.changed:
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38 if self.anmrunner is not None and not self.anmrunner.run_frame():
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39 self.anmrunner = None
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40 self.changed = False
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41 self.frame += 1
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42
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43
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44
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45 class GlyphCollection(Widget):
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46 def __init__(self, pos, anm, back_anm=None, ref_script=0,
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47 xspacing=14, back_script=22):
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48 Widget.__init__(self, pos, back_anm, back_script)
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49
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50 self.ref_sprite = Sprite()
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51 self.anm = anm
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52 self.glyphes = []
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53 self.xspacing = xspacing
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54
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55 # Set up ref sprite
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56 ANMRunner(anm, ref_script, self.ref_sprite)
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57 self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right
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58
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59
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60 def set_length(self, length):
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61 current_length = len(self.glyphes)
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62 if length > current_length:
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63 self.glyphes.extend([Glyph(self.ref_sprite.copy(),
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64 (self.x + self.xspacing * i, self.y))
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65 for i in range(current_length, length)])
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66 self.objects = [self] + self.glyphes
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67 elif length < current_length:
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68 self.glyphes[:] = self.glyphes[:length]
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69 self.objects = [self] + self.glyphes
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70
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71
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72 def set_sprites(self, sprite_indexes):
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73 self.set_length(len(sprite_indexes))
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74 for glyph, idx in zip(self.glyphes, sprite_indexes):
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75 glyph.sprite.anm = self.anm
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76 glyph.sprite.texcoords = self.anm.sprites[idx]
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77 glyph.sprite.changed = True
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78
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79
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80 def set_color(self, text=None, color=None):
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81 if text is not None:
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82 colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0),
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83 'blue': (192, 192, 255), 'darkblue': (160, 128, 255),
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84 'purple': (224, 128, 255), 'red': (255, 64, 0)}
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85 color = colors[text]
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86 else:
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87 assert color is not None
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88 self.ref_sprite.color = color
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89 for glyph in self.glyphes:
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90 glyph.sprite.color = color
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91
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92
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93 def set_alpha(self, alpha):
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94 self.ref_sprite.alpha = alpha
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95 for glyph in self.glyphes:
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96 glyph.sprite.alpha = alpha
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97
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98
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99
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100 class Text(GlyphCollection):
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101 def __init__(self, pos, ascii_anm, back_anm=None, text='',
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102 xspacing=14, shift=21, back_script=22, align='left'):
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103 GlyphCollection.__init__(self, pos, ascii_anm, back_anm,
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104 xspacing=xspacing, back_script=back_script)
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105 self.text = b''
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106 self.shift = shift
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107
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108 if align == 'center':
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109 self.x -= xspacing * len(text) // 2
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110 elif align == 'right':
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111 self.x -= xspacing * len(text)
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112 else:
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113 assert align == 'left'
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114
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115 self.set_text(text)
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116
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117
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118 def set_text(self, text):
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119 if text == self.text:
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120 return
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121
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122 self.set_sprites([ord(c) - self.shift for c in text])
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123 self.text = text
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124 self.changed = True
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125
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126
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127 def timeout_update(self):
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128 GlyphCollection.normal_update(self)
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129 if self.frame == self.timeout:
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130 self.removed = True
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131
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132
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133 def move_timeout_update(self):
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134 if self.frame % 2:
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135 for glyph in self.glyphes:
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diff changeset
136 glyph.y -= 1
456
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diff changeset
137 self.timeout_update()
327
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138
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139
387
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140 def fadeout_timeout_update(self):
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141 if self.frame >= self.start:
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142 if self.frame == self.start:
473
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143 self.fade(self.duration, 255)
404
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144 elif self.frame == self.timeout - self.duration:
473
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145 self.fade(self.duration, 0)
456
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146 self.fade_interpolator.update(self.frame)
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147 self.alpha = int(self.fade_interpolator.values[0])
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148 for glyph in self.glyphes:
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149 glyph.sprite.alpha = self.alpha
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150 glyph.sprite.changed = True
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151 self.timeout_update()
387
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152
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153
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154 def fade(self, duration, alpha, formula=None):
387
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155 self.fade_interpolator = Interpolator((self.alpha,), self.frame,
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156 (alpha,), self.frame + duration,
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157 formula)
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158
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159
404
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160 def set_timeout(self, timeout, effect=None, duration=0, start=0):
456
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161 self.timeout = timeout + start
404
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162 if effect == 'move':
387
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163 self.update = self.move_timeout_update
404
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164 elif effect == 'fadeout':
387
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165 self.alpha = 0
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166 for glyph in self.glyphes:
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167 glyph.sprite.alpha = 0
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168 self.update = self.fadeout_timeout_update
404
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169 self.duration = duration
387
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170 self.start = start
404
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171 else:
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172 self.update = self.timeout_update
327
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173
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174
323
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175
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176 class Counter(GlyphCollection):
430
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177 def __init__(self, pos, anm, back_anm=None, script=0,
381
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178 xspacing=16, value=0, back_script=22):
430
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179 GlyphCollection.__init__(self, pos, anm,
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180 back_anm=back_anm, ref_script=script,
381
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diff changeset
181 xspacing=xspacing, back_script=back_script)
323
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182
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183 self.value = value
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184 self.set_value(value)
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185
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186
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187 def set_value(self, value):
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188 if value < 0:
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189 value = 0
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190 if value == self.value:
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191 return
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192
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193 self.set_length(value)
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194 self.value = value
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195 self.changed = True
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196
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197
346
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198
440
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199 class Gauge(Element):
430
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200 def __init__(self, pos, anm, max_length=280, maximum=1, value=0):
440
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201 Element.__init__(self, pos)
346
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202 self.sprite = Sprite()
430
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203 self.anmrunner = ANMRunner(anm, 21, self.sprite)
346
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204 self.sprite.corner_relative_placement = True #TODO: perhaps not right
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205
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diff changeset
206 self.max_length = max_length
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diff changeset
207 self.maximum = maximum
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208
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diff changeset
209 self.set_value(value)
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210
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diff changeset
211
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212 def set_value(self, value):
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213 self.value = value
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214 self.sprite.width_override = self.max_length * value / self.maximum
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diff changeset
215 self.sprite.changed = True #TODO
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diff changeset
216
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217
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diff changeset
218 def update(self):
347
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diff changeset
219 #XXX
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diff changeset
220 if self.value == 0:
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diff changeset
221 self.sprite.visible = False
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diff changeset
222 else:
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diff changeset
223 self.sprite.visible = True
473
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diff changeset
224 if self.anmrunner is not None and not self.anmrunner.run_frame():
346
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diff changeset
225 self.anmrunner = None
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226
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227
456
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diff changeset
228
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diff changeset
229 class NativeText(Element):
456
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diff changeset
230 def __init__(self, pos, text, gradient=None, alpha=255, shadow=False, align='left'):
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diff changeset
231 self.removed = False
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diff changeset
232 self.x, self.y = pos
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diff changeset
233 self.text = text
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diff changeset
234 self.alpha = alpha
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diff changeset
235 self.shadow = shadow
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diff changeset
236 self.align = align
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diff changeset
237 self.frame = 0
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diff changeset
238
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diff changeset
239 self.gradient = gradient or [(255, 255, 255), (255, 255, 255),
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diff changeset
240 (128, 128, 255), (128, 128, 255)]
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diff changeset
241
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diff changeset
242 self.update = self.normal_update
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diff changeset
243
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diff changeset
244
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diff changeset
245 def normal_update(self):
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diff changeset
246 self.frame += 1
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diff changeset
247
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diff changeset
248
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diff changeset
249 def timeout_update(self):
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diff changeset
250 self.normal_update()
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diff changeset
251 if self.frame == self.timeout:
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diff changeset
252 self.removed = True
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diff changeset
253
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diff changeset
254
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diff changeset
255 def move_timeout_update(self):
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diff changeset
256 if self.frame % 2:
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diff changeset
257 self.y -= 1
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diff changeset
258 self.timeout_update()
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diff changeset
259
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diff changeset
260
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diff changeset
261 def move_ex_timeout_update(self):
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diff changeset
262 if self.frame >= self.start:
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parents: 440
diff changeset
263 if self.frame == self.start:
473
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diff changeset
264 self.move_in(self.duration, self.to[0], self.to[1])
456
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parents: 440
diff changeset
265 elif self.frame == self.timeout - self.duration:
473
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266 self.move_in(self.duration, self.end[0], self.end[1])
456
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267 if self.offset_interpolator:
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268 self.offset_interpolator.update(self.frame)
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269 self.x, self.y = self.offset_interpolator.values
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270 self.timeout_update()
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271
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272
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273 def fadeout_timeout_update(self):
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274 if self.frame >= self.start:
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275 if self.frame == self.start:
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276 self.fade(self.duration, 255)
456
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277 elif self.frame == self.timeout - self.duration:
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278 self.fade(self.duration, 0)
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279 self.fade_interpolator.update(self.frame)
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280 self.alpha = int(self.fade_interpolator.values[0])
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281 self.timeout_update()
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282
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283
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284 def fade(self, duration, alpha, formula=None):
456
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285 self.fade_interpolator = Interpolator((self.alpha,), self.frame,
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286 (alpha,), self.frame + duration,
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287 formula)
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288
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289
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290 def move_in(self, duration, x, y, formula=None):
456
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291 self.offset_interpolator = Interpolator((self.x, self.y), self.frame,
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292 (x, y), self.frame + duration,
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293 formula)
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294
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295
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296 def set_timeout(self, timeout, effect=None, duration=0, start=0, to=None, end=None):
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297 self.timeout = timeout + start
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298 if effect == 'move':
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299 self.update = self.move_timeout_update
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300 elif effect == 'move_ex':
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301 self.update = self.move_ex_timeout_update
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302 self.duration = duration
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303 self.start = start
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304 self.to[:] = [to[0], to[1]]
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305 self.end[:] = [end[0], end[1]]
456
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306 elif effect == 'fadeout':
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307 self.alpha = 0
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308 self.update = self.fadeout_timeout_update
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309 self.duration = duration
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310 self.start = start
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311 else:
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312 self.update = self.timeout_update