annotate pytouhou/ui/renderer.pxd @ 498:c9c2fb873dbd

Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 14 Oct 2013 12:45:21 +0200
parents feecdb4a8928
children c622eaf64428
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d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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1 from cpython cimport PyObject
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2 from .window cimport Window
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3 from pytouhou.lib.opengl cimport GLuint
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4
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5 cdef struct Vertex:
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6 int x, y, z
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7 float u, v
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8 unsigned char r, g, b, a
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9
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11 cdef struct PassthroughVertex:
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12 int x, y
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13 float u, v
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16 cdef class Renderer:
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17 cdef public texture_manager, font_manager
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18 cdef GLuint vbo, framebuffer_vbo
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19 cdef Vertex *vertex_buffer
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21 cdef bint use_fixed_pipeline #XXX
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parents: 456
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d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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parents: 423
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23 cdef unsigned short *indices[2][MAX_TEXTURES]
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parents: 423
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24 cdef unsigned short last_indices[2 * MAX_TEXTURES]
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parents: 423
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25 cdef PyObject *elements[640*3]
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parents: 423
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26
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27 cdef void render_elements(self, elements) except *
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28 cdef void render_quads(self, rects, colors, texture) except *
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29 cdef void render_framebuffer(self, Framebuffer fb, Window window) except *
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parents: 458
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32 cdef class Framebuffer:
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parents: 458
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33 cdef GLuint fbo, texture, rbo
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parents: 458
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34 cdef int x, y, width, height
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parents: 458
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36 cpdef bind(self)