Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 498:c9c2fb873dbd
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 14 Oct 2013 12:45:21 +0200 |
parents | feecdb4a8928 |
children | c622eaf64428 |
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from cpython cimport PyObject from .window cimport Window from pytouhou.lib.opengl cimport GLuint cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef struct PassthroughVertex: int x, y float u, v cdef class Renderer: cdef public texture_manager, font_manager cdef GLuint vbo, framebuffer_vbo cdef Vertex *vertex_buffer cdef bint use_fixed_pipeline #XXX cdef unsigned short *indices[2][MAX_TEXTURES] cdef unsigned short last_indices[2 * MAX_TEXTURES] cdef PyObject *elements[640*3] cdef void render_elements(self, elements) except * cdef void render_quads(self, rects, colors, texture) except * cdef void render_framebuffer(self, Framebuffer fb, Window window) except * cdef class Framebuffer: cdef GLuint fbo, texture, rbo cdef int x, y, width, height cpdef bind(self)