Mercurial > touhou
annotate pytouhou/ui/opengl/texture.pyx @ 581:cb8a443bc046
Fix a compilation issue on Cython 0.20.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 07 Sep 2014 13:26:41 +0200 |
parents | b8df946d394d |
children | 6e79756b7f42 |
rev | line source |
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52
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.lib.opengl cimport \ |
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16 (glTexParameteri, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, |
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17 GL_LINEAR, GL_BGRA, GL_RGBA, GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
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18 GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_4_4_4_4, |
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19 glGenTextures, glBindTexture, glTexImage2D, GL_TEXTURE_2D, GLuint, |
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20 glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) |
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21 |
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22 from pytouhou.lib.sdl cimport load_png, create_rgb_surface |
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23 from pytouhou.lib.sdl import SDLError |
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24 from pytouhou.formats.thtx import Texture #TODO: perhaps define that elsewhere? |
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25 from pytouhou.game.text cimport NativeText |
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27 import os |
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28 |
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29 from pytouhou.utils.helpers import get_logger |
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30 logger = get_logger(__name__) |
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31 |
14 | 32 |
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33 cdef class TextureManager: |
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34 def __init__(self, loader=None, renderer=None, texture_class=None): |
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35 self.loader = loader |
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36 self.renderer = renderer |
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37 self.texture_class = texture_class |
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38 |
158 | 39 |
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40 cdef void load(self, dict anms): |
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41 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Texture loading") |
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42 for anm in sorted(anms.values(), key=is_ascii): |
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43 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Loading textures from ANM") |
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44 for entry in anm: |
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45 if entry.texture is None: |
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46 texture = decode_png(self.loader, entry.first_name, entry.secondary_name) |
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47 elif not isinstance(entry.texture, self.texture_class): |
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48 texture = entry.texture |
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49 entry.texture = self.texture_class(load_texture(texture), self.renderer) |
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50 glPopDebugGroup() |
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51 glPopDebugGroup() |
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52 anms.clear() |
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53 |
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54 |
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55 def is_ascii(anm): |
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56 return anm[0].first_name.endswith('ascii.png') |
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57 |
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58 |
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59 cdef class FontManager: |
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60 def __init__(self, fontname, fontsize=16, renderer=None, texture_class=None): |
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61 self.font = Font(fontname, fontsize) |
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62 self.renderer = renderer |
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63 self.texture_class = texture_class |
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64 |
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65 |
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66 cdef void load(self, dict labels): |
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67 cdef NativeText label |
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68 |
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69 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Text rendering") |
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70 for i, label in labels.items(): |
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71 if label.texture is None: |
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72 try: |
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73 surface = self.font.render(label.text) |
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74 except SDLError as e: |
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75 logger.error(u'Rendering of label “%s” failed: %s', label.text, e) |
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76 del labels[i] # Prevents it from retrying to render. |
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77 continue |
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78 |
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79 label.width, label.height = surface.surface.w, surface.surface.h |
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80 |
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81 if label.align == 'center': |
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82 label.x -= label.width // 2 |
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83 elif label.align == 'right': |
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84 label.x -= label.width |
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85 else: |
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86 assert label.align == 'left' |
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87 |
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88 texture = Texture(label.width, label.height, -4, surface.pixels) |
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89 label.texture = self.texture_class(load_texture(texture), self.renderer) |
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90 glPopDebugGroup() |
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91 |
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92 |
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93 cdef decode_png(loader, first_name, secondary_name): |
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94 image_file = load_png(loader.get_file(os.path.basename(first_name))) |
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95 width, height = image_file.surface.w, image_file.surface.h |
368 | 96 |
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97 # Support only 32 bits RGBA. Paletted surfaces are awful to work with. |
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98 #TODO: verify it doesn’t blow up on big-endian systems. |
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99 new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) |
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100 new_image.blit(image_file) |
14 | 101 |
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102 if secondary_name: |
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103 alpha_file = load_png(loader.get_file(os.path.basename(secondary_name))) |
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Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
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104 assert (width == alpha_file.surface.w and height == alpha_file.surface.h) |
14 | 105 |
426
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106 new_alpha_file = create_rgb_surface(width, height, 24) |
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107 new_alpha_file.blit(alpha_file) |
14 | 108 |
426
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109 new_image.set_alpha(new_alpha_file) |
420
3a7b36324611
Replace Pyglet’s image loader with our SDL2_image-based one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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393
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110 |
426
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111 return Texture(width, height, -4, new_image.pixels) |
393
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
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112 |
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
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113 |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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114 cdef GLuint load_texture(thtx) except? 65535: |
426
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115 cdef GLuint texture |
515
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Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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116 cdef long fmt = thtx.fmt |
15 | 117 |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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118 if fmt == 1: |
559
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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119 #format_ = GL_BGRA |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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120 format_ = GL_RGBA #XXX: should be GL_BGRA |
426
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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121 type_ = GL_UNSIGNED_BYTE |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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122 composants = GL_RGBA |
515
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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123 elif fmt == 3: |
426
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124 format_ = GL_RGB |
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125 type_ = GL_UNSIGNED_SHORT_5_6_5 |
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parents:
423
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126 composants = GL_RGB |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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127 elif fmt == 5: |
559
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
525
diff
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128 #format_ = GL_BGRA |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
525
diff
changeset
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129 format_ = GL_RGBA #XXX: should be GL_BGRA |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
525
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130 #type_ = GL_UNSIGNED_SHORT_4_4_4_4_REV |
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
525
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131 type_ = GL_UNSIGNED_SHORT_4_4_4_4 #XXX: should be GL_UNSIGNED_SHORT_4_4_4_4_REV |
426
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132 composants = GL_RGBA |
515
b3193b43a86c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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133 elif fmt == 7: |
426
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134 format_ = GL_LUMINANCE |
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135 type_ = GL_UNSIGNED_BYTE |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
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136 composants = GL_LUMINANCE |
515
b3193b43a86c
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
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137 elif fmt == -4: #XXX: non-standard |
426
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parents:
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138 format_ = GL_RGBA |
5d7bb2fd74f7
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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139 type_ = GL_UNSIGNED_BYTE |
5d7bb2fd74f7
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
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140 composants = GL_RGBA |
5d7bb2fd74f7
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parents:
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141 else: |
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parents:
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142 raise Exception('Unknown texture type') |
14 | 143 |
426
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parents:
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144 glGenTextures(1, &texture) |
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145 glBindTexture(GL_TEXTURE_2D, texture) |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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146 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
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147 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
16
66ce9bb440ac
Refactor in order to support multiple textures
Thibaut Girka <thib@sitedethib.com>
parents:
15
diff
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148 |
426
5d7bb2fd74f7
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149 glTexImage2D(GL_TEXTURE_2D, 0, |
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150 composants, |
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151 thtx.width, thtx.height, |
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152 0, |
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153 format_, type_, |
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parents:
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154 <char*>thtx.data) |
393
9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
392
diff
changeset
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155 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
504
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156 return texture |