Mercurial > touhou
changeset 579:b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 17 Aug 2014 16:16:58 +0200 |
parents | 00f228b57840 |
children | 8a8c2e519637 |
files | pytouhou/lib/opengl.pxd pytouhou/ui/opengl/backend.pyx pytouhou/ui/opengl/background.pyx pytouhou/ui/opengl/gamerenderer.pyx pytouhou/ui/opengl/renderer.pyx pytouhou/ui/opengl/shader.pyx pytouhou/ui/opengl/texture.pyx |
diffstat | 7 files changed, 59 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/pytouhou/lib/opengl.pxd +++ b/pytouhou/lib/opengl.pxd @@ -88,6 +88,10 @@ cdef extern from 'epoxy/gl.h' nogil: GL_DEPTH_ATTACHMENT GL_FRAMEBUFFER_COMPLETE + # Debug + + GL_DEBUG_SOURCE_APPLICATION + void glVertexPointer(GLint size, GLenum type_, GLsizei stride, GLvoid *pointer) void glTexCoordPointer(GLint size, GLenum type_, GLsizei stride, GLvoid *pointer) void glColorPointer(GLint size, GLenum type_, GLsizei stride, GLvoid *pointer) @@ -160,3 +164,8 @@ cdef extern from 'epoxy/gl.h' nogil: void glGenVertexArrays(GLsizei n, GLuint *arrays) void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) void glBindVertexArray(GLuint array) + + # Debug + + void glPushDebugGroup(GLenum source, GLuint id_, GLsizei length, const char *message) + void glPopDebugGroup()
--- a/pytouhou/ui/opengl/backend.pyx +++ b/pytouhou/ui/opengl/backend.pyx @@ -4,7 +4,8 @@ from pytouhou.lib.sdl cimport Window from pytouhou.lib.opengl cimport \ (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, - GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY) + GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY, + glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) GameRenderer = None @@ -65,6 +66,7 @@ def create_window(title, x, y, width, he window.gl_create_context() # Initialize OpenGL + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "OpenGL initialisation") glEnable(GL_BLEND) if is_legacy: glEnable(GL_TEXTURE_2D) @@ -73,5 +75,6 @@ def create_window(title, x, y, width, he glEnableClientState(GL_COLOR_ARRAY) glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_TEXTURE_COORD_ARRAY) + glPopDebugGroup() return window
--- a/pytouhou/ui/opengl/background.pyx +++ b/pytouhou/ui/opengl/background.pyx @@ -22,7 +22,8 @@ from pytouhou.lib.opengl cimport \ GL_ONE_MINUS_SRC_ALPHA, GL_TEXTURE_2D, glGenBuffers, glEnable, glDisable, GL_DEPTH_TEST, glDrawElements, GL_TRIANGLES, GL_UNSIGNED_SHORT, GL_ELEMENT_ARRAY_BUFFER, glDeleteBuffers, - glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray) + glGenVertexArrays, glDeleteVertexArrays, glBindVertexArray, + glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) from .sprite cimport get_sprite_rendering_data from .backend cimport is_legacy, use_vao @@ -45,15 +46,16 @@ cdef class BackgroundRenderer: def __init__(self): if not is_legacy: + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Background creation") glGenBuffers(1, &self.vbo) glGenBuffers(1, &self.ibo) if use_vao: glGenVertexArrays(1, &self.vao) - glBindVertexArray(self.vao) self.set_state() glBindVertexArray(0) + glPopDebugGroup() cdef void set_state(self) nogil: @@ -70,6 +72,7 @@ cdef class BackgroundRenderer: cdef void render_background(self): + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Background drawing") if is_legacy: indices = self.indices glVertexPointer(3, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].x) @@ -94,6 +97,7 @@ cdef class BackgroundRenderer: else: glBindBuffer(GL_ARRAY_BUFFER, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) + glPopDebugGroup() cdef void load(self, background, Renderer renderer): @@ -140,6 +144,7 @@ cdef class BackgroundRenderer: self.vertex_buffer = <Vertex*> realloc(vertex_buffer, nb_vertices * sizeof(Vertex)) self.indices = <GLushort*> realloc(indices, nb_indices * sizeof(GLushort)) else: + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Background uploading") glBindBuffer(GL_ARRAY_BUFFER, self.vbo) glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(Vertex), vertex_buffer, GL_STATIC_DRAW) glBindBuffer(GL_ARRAY_BUFFER, 0) @@ -147,3 +152,4 @@ cdef class BackgroundRenderer: glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.ibo) glBufferData(GL_ELEMENT_ARRAY_BUFFER, nb_indices * sizeof(GLushort), indices, GL_STATIC_DRAW) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) + glPopDebugGroup()
--- a/pytouhou/ui/opengl/gamerenderer.pyx +++ b/pytouhou/ui/opengl/gamerenderer.pyx @@ -20,7 +20,8 @@ from pytouhou.lib.opengl cimport \ glEnable, glFogi, glFogf, glFogfv, GL_PROJECTION, GL_MODELVIEW, GL_FOG, GL_FOG_MODE, GL_LINEAR, GL_FOG_START, GL_FOG_END, GL_FOG_COLOR, GL_COLOR_BUFFER_BIT, GLfloat, glViewport, glScissor, - GL_SCISSOR_TEST, GL_DEPTH_BUFFER_BIT) + GL_SCISSOR_TEST, GL_DEPTH_BUFFER_BIT, glPushDebugGroup, + GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) from pytouhou.utils.matrix cimport mul, new_identity from pytouhou.utils.maths cimport perspective, setup_camera, ortho_2d @@ -93,9 +94,11 @@ cdef class GameRenderer(Renderer): self.render_interface(game.interface, game.boss) if not is_legacy: + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Scaled rendering") self.passthrough_shader.bind() self.passthrough_shader.uniform_matrix('mvp', self.interface_mvp) self.render_framebuffer(self.framebuffer) + glPopDebugGroup() cdef void render_game(self, Game game): @@ -106,6 +109,8 @@ cdef class GameRenderer(Renderer): cdef unsigned char fog_r, fog_g, fog_b cdef Matrix *mvp + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Game rendering") + game_x, game_y = game.interface.game_pos glViewport(game_x, game_y, game.width, game.height) glClear(GL_DEPTH_BUFFER_BIT) @@ -204,6 +209,7 @@ cdef class GameRenderer(Renderer): self.render_quads([rect], [(color1, color1, color2, color2)], 0) glDisable(GL_SCISSOR_TEST) + glPopDebugGroup() cdef void render_text(self, dict texts): @@ -234,6 +240,7 @@ cdef class GameRenderer(Renderer): elements = [] + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Interface rendering") if is_legacy: glMatrixMode(GL_MODELVIEW) glLoadMatrixf(<GLfloat*>self.interface_mvp) @@ -262,3 +269,4 @@ cdef class GameRenderer(Renderer): self.render_elements(elements) for label in labels: label.changed = False + glPopDebugGroup()
--- a/pytouhou/ui/opengl/renderer.pyx +++ b/pytouhou/ui/opengl/renderer.pyx @@ -33,7 +33,8 @@ from pytouhou.lib.opengl cimport \ GL_FRAMEBUFFER_COMPLETE, glClear, GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GLuint, glDeleteTextures, GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, glGenVertexArrays, - glDeleteVertexArrays, glBindVertexArray) + glDeleteVertexArrays, glBindVertexArray, glPushDebugGroup, + GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) from pytouhou.lib.sdl import SDLError @@ -117,6 +118,7 @@ cdef class Renderer: if not is_legacy: framebuffer_indices[:] = [0, 1, 2, 2, 3, 0] + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Renderer creation") glGenBuffers(1, &self.vbo) glGenBuffers(1, &self.framebuffer_vbo) glGenBuffers(1, &self.framebuffer_ibo) @@ -134,6 +136,7 @@ cdef class Renderer: glBindVertexArray(self.framebuffer_vao) self.set_framebuffer_state() glBindVertexArray(0) + glPopDebugGroup() cdef void set_state(self) nogil: @@ -204,6 +207,7 @@ cdef class Renderer: nb_vertices += 4 + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Elements drawing") if is_legacy: glVertexPointer(3, GL_SHORT, sizeof(Vertex), &self.vertex_buffer[0].x) glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u) @@ -243,6 +247,7 @@ cdef class Renderer: if not is_legacy and use_vao: glBindVertexArray(0) + glPopDebugGroup() cdef void render_quads(self, rects, colors, GLuint texture): @@ -262,6 +267,7 @@ cdef class Renderer: buf[4*i+2] = Vertex(r.x + r.w, r.y + r.h, 0, 0, 1, 1, c3.r, c3.g, c3.b, c3.a) buf[4*i+3] = Vertex(r.x, r.y + r.h, 0, 0, 0, 1, c4.r, c4.g, c4.b, c4.a) + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Quads drawing") if is_legacy: glVertexPointer(3, GL_SHORT, sizeof(Vertex), &buf[0].x) glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &buf[0].u) @@ -279,6 +285,7 @@ cdef class Renderer: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glBindTexture(GL_TEXTURE_2D, texture) glDrawElements(GL_TRIANGLES, 6 * length, GL_UNSIGNED_SHORT, indices) + glPopDebugGroup() cdef void render_framebuffer(self, Framebuffer fb): @@ -286,6 +293,8 @@ cdef class Renderer: assert not is_legacy + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Framebuffer drawing") + glBindFramebuffer(GL_FRAMEBUFFER, 0) glViewport(self.x, self.y, self.width, self.height) glBlendFunc(GL_ONE, GL_ZERO) @@ -313,6 +322,7 @@ cdef class Renderer: glBindVertexArray(0) else: glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) + glPopDebugGroup() cdef class Framebuffer: @@ -322,6 +332,8 @@ cdef class Framebuffer: self.width = width self.height = height + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Framebuffer creation") + glGenTextures(1, &self.texture) glBindTexture(GL_TEXTURE_2D, self.texture) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) @@ -346,5 +358,7 @@ cdef class Framebuffer: assert glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE glBindFramebuffer(GL_FRAMEBUFFER, 0) + glPopDebugGroup() + cpdef bind(self): glBindFramebuffer(GL_FRAMEBUFFER, self.fbo)
--- a/pytouhou/ui/opengl/shader.pyx +++ b/pytouhou/ui/opengl/shader.pyx @@ -15,7 +15,8 @@ from pytouhou.lib.opengl cimport \ GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, glGetShaderInfoLog, glAttachShader, glLinkProgram, glGetProgramiv, glGetProgramInfoLog, GL_LINK_STATUS, glUseProgram, glGetUniformLocation, glUniform1fv, - glUniform4fv, glUniformMatrix4fv, glBindAttribLocation) + glUniform4fv, glUniformMatrix4fv, glBindAttribLocation, + glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) from libc.stdlib cimport malloc, free from .backend cimport shader_header @@ -29,6 +30,8 @@ cdef class Shader: # vert and frag take arrays of source strings the arrays will be # concattenated into one string by OpenGL def __init__(self, vert=None, frag=None): + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Program creation") + # create the program handle self.handle = glCreateProgram() # we are not linked yet @@ -50,6 +53,8 @@ cdef class Shader: # attempt to link the program self.link() + glPopDebugGroup() + cdef void create_shader(self, const GLchar *string, GLenum shader_type): cdef GLint temp cdef const GLchar *strings[2]
--- a/pytouhou/ui/opengl/texture.pyx +++ b/pytouhou/ui/opengl/texture.pyx @@ -16,7 +16,8 @@ from pytouhou.lib.opengl cimport \ (glTexParameteri, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_BGRA, GL_RGBA, GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_4_4_4_4, - glGenTextures, glBindTexture, glTexImage2D, GL_TEXTURE_2D, GLuint) + glGenTextures, glBindTexture, glTexImage2D, GL_TEXTURE_2D, GLuint, + glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) from pytouhou.lib.sdl cimport load_png, create_rgb_surface from pytouhou.lib.sdl import SDLError @@ -37,13 +38,17 @@ cdef class TextureManager: cdef void load(self, dict anms): + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Texture loading") for anm in sorted(anms.values(), key=is_ascii): + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Loading textures from ANM %s" % anm) for entry in anm: if entry.texture is None: texture = decode_png(self.loader, entry.first_name, entry.secondary_name) elif not isinstance(entry.texture, self.texture_class): texture = entry.texture entry.texture = self.texture_class(load_texture(texture), self.renderer) + glPopDebugGroup() + glPopDebugGroup() anms.clear() @@ -61,6 +66,7 @@ cdef class FontManager: cdef void load(self, dict labels): cdef NativeText label + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Text rendering") for i, label in labels.items(): if label.texture is None: try: @@ -81,6 +87,7 @@ cdef class FontManager: texture = Texture(label.width, label.height, -4, surface.pixels) label.texture = self.texture_class(load_texture(texture), self.renderer) + glPopDebugGroup() cdef decode_png(loader, first_name, secondary_name):