Mercurial > touhou
annotate pytouhou/game/game.py @ 98:d141c851c598
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 04 Sep 2011 23:51:14 +0200 |
parents | ac2e5e1c2c3c |
children | c7847bfed427 |
rev | line source |
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52
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Add some documentation, GPLv3 headers, README and COPYING file.
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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Add some documentation, GPLv3 headers, README and COPYING file.
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9 ## This program is distributed in the hope that it will be useful, |
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Add some documentation, GPLv3 headers, README and COPYING file.
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
50
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Fix a few bugs and add support for a few instructions
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16 from pytouhou.utils.random import Random |
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17 |
97 | 18 from pytouhou.vm.eclrunner import ECLMainRunner |
19 | |
98
d141c851c598
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
Thibaut Girka <thib@sitedethib.com>
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20 from pytouhou.game.enemy import Enemy |
97 | 21 |
22 | |
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23 class GameState(object): |
97 | 24 __slots__ = ('resource_loader', 'players', 'rank', 'difficulty', 'frame', |
25 'stage', 'boss', 'prng') | |
26 def __init__(self, resource_loader, players, stage, rank, difficulty): | |
27 self.resource_loader = resource_loader | |
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28 |
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29 self.stage = stage |
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30 self.players = players |
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31 self.rank = rank |
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32 self.difficulty = difficulty |
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33 self.boss = None |
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34 self.prng = Random() |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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35 self.frame = 0 |
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36 |
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Basic bullet handling! Clean up as soon as possible :p
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37 |
97 | 38 |
39 class Game(object): | |
40 def __init__(self, resource_loader, players, stage, rank, difficulty): | |
41 self.game_state = GameState(resource_loader, players, stage, rank, difficulty) | |
42 | |
43 self.enemies = [] | |
44 | |
45 self.bullets = [] | |
46 self.bonuses = [] | |
47 | |
48 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage, | |
49 'stg%denm2.anm' % stage)) | |
50 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage) | |
51 self.ecl_runner = ECLMainRunner(ecl, self.new_enemy, self.game_state) | |
52 | |
53 | |
54 def get_objects_by_texture(self, objects_by_texture): | |
55 #TODO: move elsewhere | |
56 for enemy in self.enemies: | |
57 enemy.get_objects_by_texture(objects_by_texture) | |
58 | |
59 for bullet in self.bullets: | |
60 bullet.get_objects_by_texture(objects_by_texture) | |
61 | |
62 | |
63 def new_enemy(self, pos, life, instr_type): | |
64 enemy = Enemy(pos, life, instr_type, self.enm_anm_wrapper, self.game_state) | |
65 self.enemies.append(enemy) | |
66 return enemy | |
67 | |
68 | |
69 def run_iter(self, keystate): | |
70 # 1. VMs. | |
71 self.ecl_runner.run_iter() | |
72 | |
73 # 2. Filter out destroyed enemies | |
74 self.enemies[:] = (enemy for enemy in self.enemies if not enemy._removed) | |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
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75 |
97 | 76 # 3. Let's play! |
77 for enemy in self.enemies: | |
78 enemy.update() | |
79 for bullet in tuple(enemy.bullets): | |
80 if bullet._launched: | |
81 enemy.bullets.remove(bullet) | |
82 self.bullets.append(bullet) | |
83 for bullet in self.bullets: | |
84 bullet.update() | |
85 | |
86 | |
87 # 4. Cleaning | |
88 self.cleanup() | |
89 | |
90 self.game_state.frame += 1 | |
91 | |
92 | |
93 def cleanup(self): | |
94 # Filter out non-visible enemies | |
95 for enemy in tuple(self.enemies): | |
96 if enemy.is_visible(384, 448): #TODO | |
97 enemy._was_visible = True | |
98 elif enemy._was_visible: | |
99 # Filter out-of-screen enemy | |
100 enemy._removed = True | |
101 self.enemies.remove(enemy) | |
102 | |
103 # Filter out-of-scren bullets | |
104 # TODO: was_visible thing | |
105 for bullet in tuple(self.bullets): | |
106 if not bullet.is_visible(384, 448): | |
107 self.bullets.remove(bullet) | |
108 | |
109 # Disable boss mode if it is dead/it has timeout | |
110 if self.game_state.boss and self.game_state.boss._removed: | |
111 self.game_state.boss = None | |
112 |