annotate pytouhou/game/game.py @ 97:ac2e5e1c2c3c

Refactor \o/
author Thibaut Girka <thib@sitedethib.com>
date Sun, 04 Sep 2011 23:50:00 +0200
parents fc0294c745b6
children d141c851c598
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.utils.random import Random
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17
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18 from pytouhou.vm.eclrunner import ECLMainRunner
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19
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20 from pytouhou.game.enemymanager import Enemy #TODO: enemymanager -> enemy
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21
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22
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23 class GameState(object):
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24 __slots__ = ('resource_loader', 'players', 'rank', 'difficulty', 'frame',
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25 'stage', 'boss', 'prng')
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26 def __init__(self, resource_loader, players, stage, rank, difficulty):
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27 self.resource_loader = resource_loader
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28
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29 self.stage = stage
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30 self.players = players
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31 self.rank = rank
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32 self.difficulty = difficulty
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33 self.boss = None
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34 self.prng = Random()
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35 self.frame = 0
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37
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38
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39 class Game(object):
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40 def __init__(self, resource_loader, players, stage, rank, difficulty):
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41 self.game_state = GameState(resource_loader, players, stage, rank, difficulty)
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42
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43 self.enemies = []
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44
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45 self.bullets = []
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46 self.bonuses = []
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47
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48 self.enm_anm_wrapper = resource_loader.get_anm_wrapper2(('stg%denm.anm' % stage,
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49 'stg%denm2.anm' % stage))
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50 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
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51 self.ecl_runner = ECLMainRunner(ecl, self.new_enemy, self.game_state)
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52
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53
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54 def get_objects_by_texture(self, objects_by_texture):
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55 #TODO: move elsewhere
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56 for enemy in self.enemies:
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57 enemy.get_objects_by_texture(objects_by_texture)
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58
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59 for bullet in self.bullets:
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60 bullet.get_objects_by_texture(objects_by_texture)
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61
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62
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63 def new_enemy(self, pos, life, instr_type):
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64 enemy = Enemy(pos, life, instr_type, self.enm_anm_wrapper, self.game_state)
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65 self.enemies.append(enemy)
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66 return enemy
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67
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68
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69 def run_iter(self, keystate):
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70 # 1. VMs.
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71 self.ecl_runner.run_iter()
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72
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73 # 2. Filter out destroyed enemies
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74 self.enemies[:] = (enemy for enemy in self.enemies if not enemy._removed)
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75
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76 # 3. Let's play!
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77 for enemy in self.enemies:
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78 enemy.update()
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79 for bullet in tuple(enemy.bullets):
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80 if bullet._launched:
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81 enemy.bullets.remove(bullet)
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82 self.bullets.append(bullet)
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83 for bullet in self.bullets:
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84 bullet.update()
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85
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86
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87 # 4. Cleaning
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88 self.cleanup()
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89
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90 self.game_state.frame += 1
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91
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92
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93 def cleanup(self):
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94 # Filter out non-visible enemies
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95 for enemy in tuple(self.enemies):
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96 if enemy.is_visible(384, 448): #TODO
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97 enemy._was_visible = True
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98 elif enemy._was_visible:
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99 # Filter out-of-screen enemy
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100 enemy._removed = True
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101 self.enemies.remove(enemy)
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102
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103 # Filter out-of-scren bullets
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104 # TODO: was_visible thing
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105 for bullet in tuple(self.bullets):
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106 if not bullet.is_visible(384, 448):
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107 self.bullets.remove(bullet)
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108
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109 # Disable boss mode if it is dead/it has timeout
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110 if self.game_state.boss and self.game_state.boss._removed:
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111 self.game_state.boss = None
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112