annotate pytouhou/games/eosd.py @ 202:d348892ef012

Handle enemy collisions and damages in a way closer to the original game.
author Thibaut Girka <thib@sitedethib.com>
date Mon, 31 Oct 2011 19:01:09 +0100
parents 300661f2ae8a
children eca53abdfeab
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.game.game import Game
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17 from pytouhou.game.bullettype import BulletType
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18 from pytouhou.game.itemtype import ItemType
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19 from pytouhou.game.player import Player
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20 from pytouhou.game.bullet import Bullet
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21 from pytouhou.game.orb import Orb
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22
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23 from math import pi
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24
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25
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26 class EoSDGame(Game):
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27 def __init__(self, resource_loader, player_states, stage, rank, difficulty, **kwargs):
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28 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',))
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29 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',))
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30 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4),
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31 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6),
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32 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4),
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33 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6),
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34 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5),
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35 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4),
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36 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16),
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37 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11),
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38 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9),
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39 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32)]
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40 #TODO: hitbox
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41 item_types = [ItemType(etama3, 0, 7), #Power
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42 ItemType(etama3, 1, 8), #Point
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43 ItemType(etama3, 2, 9), #Big power
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44 ItemType(etama3, 3, 10), #Bomb
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45 ItemType(etama3, 4, 11), #Full power
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46 ItemType(etama3, 5, 12), #1up
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47 ItemType(etama3, 6, 13)] #Star
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48
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49 eosd_characters = [ReimuA, ReimuB, MarisaA, MarisaB]
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50 players = []
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51 for player in player_states:
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52 players.append(eosd_characters[player.character](player, self, resource_loader))
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53
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54 Game.__init__(self, resource_loader, players, stage, rank, difficulty,
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55 bullet_types, item_types, nb_bullets_max=640, **kwargs)
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56
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57
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58 class Reimu(Player):
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59 def __init__(self, state, game, resource_loader):
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60 anm_wrapper = resource_loader.get_anm_wrapper(('player00.anm',))
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61 self.bullet_angle = pi/30 #TODO: check
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62
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63 Player.__init__(self, state, game, anm_wrapper, speed=4.)
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64
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65
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66 def fire(self):
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67 if self.fire_time % self.bullet_launch_interval == 0:
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68 if self.state.power < 16:
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69 bullets_per_shot = 1
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70 elif self.state.power < 48:
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71 bullets_per_shot = 2
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72 elif self.state.power < 96:
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73 bullets_per_shot = 3
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74 elif self.state.power < 128:
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75 bullets_per_shot = 4
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76 else:
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77 bullets_per_shot = 5
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78
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79 bullets = self._game.players_bullets
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80 nb_bullets_max = self._game.nb_bullets_max
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81
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82 bullet_angle = self.bullet_launch_angle - self.bullet_angle * (bullets_per_shot - 1) / 2.
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83 for bullet_nb in range(bullets_per_shot):
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84 if nb_bullets_max is not None and len(bullets) == nb_bullets_max:
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85 break
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86
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87 bullets.append(Bullet((self.x, self.y), self.bullet_type, 0,
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88 bullet_angle, self.bullet_speed,
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89 (0, 0, 0, 0, 0., 0., 0., 0.),
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90 0, self, self._game, player_bullet=True))
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91 bullet_angle += self.bullet_angle
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92
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93 for orb in self.orbs:
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94 orb.fire(orb)
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95
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96
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97 class ReimuA(Reimu):
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98 def __init__(self, state, game, resource_loader):
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99 Reimu.__init__(self, state, game, resource_loader)
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100
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101 self.bulletA_type = BulletType(self.anm_wrapper, 65, 97, 0, 0, 0, hitbox_size=4, damage=14) #TODO: verify the hitbox.
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102 self.bulletA_speed = 12.
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103
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104
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105 def fire(self):
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106 Reimu.fire(self)
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107
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108 if self.state.power < 8:
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109 return
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110
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111 else:
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112 pass #TODO
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113
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114
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115 class ReimuB(Reimu):
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116 def __init__(self, state, game, resource_loader):
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117 Reimu.__init__(self, state, game, resource_loader)
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118
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119 self.bulletB_type = BulletType(self.anm_wrapper, 66, 98, 0, 0, 0, hitbox_size=4, damage=12) #TODO: verify the hitbox.
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120 self.bulletB_speed = 22.
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121
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122 self.orbs = [Orb(self.anm_wrapper, 128, self.state, self.orb_fire),
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123 Orb(self.anm_wrapper, 129, self.state, self.orb_fire)]
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124 self.orbs[0].offset_x = -24
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125 self.orbs[1].offset_x = 24
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126
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parents: 197
diff changeset
127
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
128 def fire_spine(self, orb, offset_x):
196
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diff changeset
129 bullets = self._game.players_bullets
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diff changeset
130 nb_bullets_max = self._game.nb_bullets_max
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parents:
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131
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
132 if nb_bullets_max is not None and len(bullets) == nb_bullets_max:
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parents:
diff changeset
133 return
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
134
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
135 bullets.append(Bullet((orb.x + offset_x, orb.y), self.bulletB_type, 0,
196
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parents:
diff changeset
136 self.bullet_launch_angle, self.bulletB_speed,
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parents:
diff changeset
137 (0, 0, 0, 0, 0., 0., 0., 0.),
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parents:
diff changeset
138 0, self, self._game, player_bullet=True))
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parents:
diff changeset
139
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
140 def orb_fire(self, orb):
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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141 if self.state.power < 8:
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parents:
diff changeset
142 return
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
143
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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144 elif self.state.power < 16:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
145 if self.fire_time % 15 == 0:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
146 self.fire_spine(orb, 0)
196
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parents:
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147
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
148 elif self.state.power < 32:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
149 if self.fire_time % 10 == 0:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
150 self.fire_spine(orb, 0)
196
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151
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
152 elif self.state.power < 48:
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parents:
diff changeset
153 if self.fire_time % 8 == 0:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
154 self.fire_spine(orb, 0)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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155
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
156 elif self.state.power < 96:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
157 if self.fire_time % 8 == 0:
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
158 self.fire_spine(orb, -8)
196
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parents:
diff changeset
159 if self.fire_time % 5 == 0:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
160 self.fire_spine(orb, 8)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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161
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
162 elif self.state.power < 128:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
163 if self.fire_time % 5 == 0:
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
164 self.fire_spine(orb, -12)
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
165 if self.fire_time % 10 == 0:
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
166 self.fire_spine(orb, 0)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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167 if self.fire_time % 3 == 0:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
168 self.fire_spine(orb, 12)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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169
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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170 else:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
171 if self.fire_time % 3 == 0:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
172 self.fire_spine(orb, -12)
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
173 self.fire_spine(orb, 12)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
174 if self.fire_time % 5 == 0:
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
175 self.fire_spine(orb, 0)
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
176
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
177
196
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178
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179 class Marisa(Player):
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180 def __init__(self, state, game, resource_loader):
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181 anm_wrapper = resource_loader.get_anm_wrapper(('player01.anm',))
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182 self.bullet_angle = pi/40 #TODO: check
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183
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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diff changeset
184 Player.__init__(self, state, game, anm_wrapper, speed=5.)
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185
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
186
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
187 def fire(self):
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parents:
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188 if self.fire_time % self.bullet_launch_interval == 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
189 if self.state.power < 32:
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parents:
diff changeset
190 bullets_per_shot = 1
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
191 elif self.state.power < 96:
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parents:
diff changeset
192 bullets_per_shot = 2
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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diff changeset
193 elif self.state.power < 128:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
194 bullets_per_shot = 3
199
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
195 else:
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
196 bullets_per_shot = 5
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
197
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
198 bullets = self._game.players_bullets
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parents:
diff changeset
199 nb_bullets_max = self._game.nb_bullets_max
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parents:
diff changeset
200
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diff changeset
201 bullet_angle = self.bullet_launch_angle - self.bullet_angle * (bullets_per_shot - 1) / 2.
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parents:
diff changeset
202 for bullet_nb in range(bullets_per_shot):
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parents:
diff changeset
203 if nb_bullets_max is not None and len(bullets) == nb_bullets_max:
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parents:
diff changeset
204 break
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parents:
diff changeset
205
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
206 bullets.append(Bullet((self.x, self.y), self.bullet_type, 0,
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
207 bullet_angle, self.bullet_speed,
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
208 (0, 0, 0, 0, 0., 0., 0., 0.),
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
209 0, self, self._game, player_bullet=True))
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parents:
diff changeset
210 bullet_angle += self.bullet_angle
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
211
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
212
200
300661f2ae8a Fix orbs' original position
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
213
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
214 class MarisaA(Marisa):
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parents:
diff changeset
215 def __init__(self, state, game, resource_loader):
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parents:
diff changeset
216 Marisa.__init__(self, state, game, resource_loader)
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parents:
diff changeset
217
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
218 #TODO: verify the hitbox and damages.
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
219 self.bulletA_types = [BulletType(self.anm_wrapper, 65, 0, 0, 0, 0, hitbox_size=4, damage=40),
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
220 BulletType(self.anm_wrapper, 66, 0, 0, 0, 0, hitbox_size=4),
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
221 BulletType(self.anm_wrapper, 67, 0, 0, 0, 0, hitbox_size=4),
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
222 BulletType(self.anm_wrapper, 68, 0, 0, 0, 0, hitbox_size=4)]
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
223 self.bulletA_speed_interpolator = None
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parents:
diff changeset
224
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
225
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
226 def fire(self):
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parents:
diff changeset
227 Marisa.fire(self)
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parents:
diff changeset
228
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
229 if self.state.power < 8:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
230 return
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
231
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
232 else:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
233 pass #TODO
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
234
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
235
200
300661f2ae8a Fix orbs' original position
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
236
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
237 class MarisaB(Marisa):
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
238 def __init__(self, state, game, resource_loader):
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parents:
diff changeset
239 Marisa.__init__(self, state, game, resource_loader)
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parents:
diff changeset
240
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
241 #TODO: power damages period
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
242 # 8 240 120
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
243 # 16 390 170
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
244 # 32 480 ???
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
245 # 48 510 ???
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
246 # 64 760 ???
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
247 # 80 840 ???
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
248 # 96 1150 270
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
249 # 128 1740 330
8ec34c56fed0 Implement orbs.
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parents: 197
diff changeset
250 # The duration of the laser is period - 42.
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
251 # The damages are given for one laser shot on one enemy for its entire duration.
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
252
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
253
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
254 def fire(self):
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parents:
diff changeset
255 Marisa.fire(self)
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parents:
diff changeset
256
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
257 if self.state.power < 8:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
258 return
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
259
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
260 else:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
261 pass #TODO
200
300661f2ae8a Fix orbs' original position
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
262