Mercurial > touhou
annotate pytouhou/ui/opengl/shaders/__init__.py @ 532:dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 19 Dec 2013 21:55:26 +0100 |
parents | 5e3e0b09a531 |
children |
rev | line source |
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