annotate pytouhou/ui/opengl/shaders/__init__.py @ 532:dacdcca59b66

Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 19 Dec 2013 21:55:26 +0100
parents 5e3e0b09a531
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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