Mercurial > touhou
annotate pytouhou/formats/anm0.pyx @ 527:db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:19:08 +0100 |
parents | 43ecf0f98f4d |
children |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 """ANM0 files handling. |
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16 |
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17 This module provides classes for handling the ANM0 file format. |
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18 The ANM0 format is a format used in Touhou 6: EoSD to describe sprites |
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19 and animations. |
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20 Almost everything rendered in the game is described by an ANM0 file. |
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21 """ |
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22 |
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23 from struct import pack, unpack |
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24 from pytouhou.utils.helpers import read_string, get_logger |
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25 |
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26 from pytouhou.formats import WrongFormatError |
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27 from pytouhou.formats.thtx import Texture |
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28 |
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29 |
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30 logger = get_logger(__name__) |
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31 |
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32 #TODO: refactor/clean up |
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33 |
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34 |
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35 class Script(list): |
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36 def __init__(self): |
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37 list.__init__(self) |
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38 self.interrupts = {} |
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39 |
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40 |
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41 |
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42 cdef class ANM: |
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43 def __init__(self): |
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44 self.version = 0 |
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45 self.size_inv[:] = [0, 0] |
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46 self.first_name = None |
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47 self.secondary_name = None |
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48 self.sprites = {} |
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49 self.scripts = {} |
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50 |
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51 property size: |
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52 def __set__(self, tuple value): |
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53 width, height = value |
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54 self.size_inv[:] = [1. / <double>width, 1. / <double>height] |
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55 |
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56 |
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57 |
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58 class ANM0(object): |
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59 _instructions = {0: {0: ('', 'delete'), |
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60 1: ('I', 'set_sprite'), |
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61 2: ('ff', 'set_scale'), |
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62 3: ('I', 'set_alpha'), |
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63 4: ('BBBx', 'set_color'), |
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64 5: ('I', 'jump'), |
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65 7: ('', 'toggle_mirrored'), |
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66 9: ('fff', 'set_3d_rotations'), |
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67 10: ('fff', 'set_3d_rotations_speed'), |
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68 11: ('ff', 'set_scale_speed'), |
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69 12: ('ii', 'fade'), |
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70 13: ('', 'set_blendmode_add'), |
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71 14: ('', 'set_blendmode_alphablend'), |
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72 15: ('', 'keep_still'), |
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73 16: ('ii', 'set_random_sprite'), |
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74 17: ('fff', 'set_3d_translation'), |
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75 18: ('fffi', 'move_to_linear'), |
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76 19: ('fffi', 'move_to_decel'), |
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77 20: ('fffi', 'move_to_accel'), |
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78 21: ('', 'wait'), |
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79 22: ('i', 'interrupt_label'), |
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80 23: ('', 'set_corner_relative_placement'), |
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81 24: ('', 'wait_ex'), |
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82 25: ('i', 'set_allow_offset'), #TODO: better name |
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83 26: ('i', 'set_automatic_orientation'), |
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84 27: ('f', 'shift_texture_x'), |
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85 28: ('f', 'shift_texture_y'), |
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86 29: ('i', 'set_visible'), |
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87 30: ('ffi', 'scale_in'), |
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88 31: ('i', None)}, |
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89 |
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90 2: {0: ('', 'noop'), |
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91 1: ('', 'delete'), |
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92 2: ('', 'keep_still'), |
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93 3: ('I', 'set_sprite'), |
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94 4: ('II', 'jump_bis'), |
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95 5: ('III', 'jump_ex'), |
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96 6: ('fff', 'set_3d_translation'), |
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97 7: ('ff', 'set_scale'), |
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98 8: ('I', 'set_alpha'), |
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99 9: ('BBBx', 'set_color'), |
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100 10: ('', 'toggle_mirrored'), |
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101 12: ('fff', 'set_3d_rotations'), |
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102 13: ('fff', 'set_3d_rotations_speed'), |
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103 14: ('ff', 'set_scale_speed'), |
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104 15: ('ii', 'fade'), |
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105 16: ('I', 'set_blendmode'), |
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106 17: ('fffi', 'move_to_linear'), |
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107 18: ('fffi', 'move_to_decel'), |
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108 19: ('fffi', 'move_to_accel'), |
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109 20: ('', 'wait'), |
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110 21: ('i', 'interrupt_label'), |
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111 22: ('', 'set_corner_relative_placement'), |
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112 23: ('', 'wait_ex'), |
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113 24: ('i', 'set_allow_offset'), #TODO: better name |
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114 25: ('i', 'set_automatic_orientation'), |
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115 26: ('f', 'shift_texture_x'), |
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116 27: ('f', 'shift_texture_y'), |
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117 28: ('i', 'set_visible'), |
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118 29: ('ffi', 'scale_in'), |
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119 30: ('i', None), |
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120 31: ('I', None), |
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121 32: ('IIfff', 'move_in_linear_bis'), |
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122 33: ('IIBBBx', 'change_color_in'), |
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123 34: ('III', 'fade_bis'), |
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124 35: ('IIfff', 'rotate_in_bis'), |
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125 36: ('IIff', 'scale_in_bis'), |
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126 37: ('II', 'set_int'), |
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127 38: ('ff', 'set_float'), |
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128 42: ('ff', 'decrement_float'), |
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129 50: ('fff', 'add_float'), |
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130 52: ('fff', 'substract_float'), |
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131 55: ('III', 'divide_int'), |
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132 59: ('II', 'set_random_int'), |
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133 60: ('ff', 'set_random_float'), |
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134 69: ('IIII', 'branch_if_not_equal'), |
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135 79: ('I', 'wait_duration'), |
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136 80: ('I', None)}} |
69
a142e57218a0
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137 |
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138 |
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139 @classmethod |
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140 def read(cls, file): |
429
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141 anm_list = [] |
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142 start_offset = 0 |
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143 while True: |
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144 file.seek(start_offset) |
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145 nb_sprites, nb_scripts, zero1 = unpack('<III', file.read(12)) |
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146 width, height, fmt, unknown1 = unpack('<IIII', file.read(16)) |
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147 first_name_offset, unused, secondary_name_offset = unpack('<III', file.read(12)) |
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148 version, unknown2, texture_offset, has_data, next_offset, unknown3 = unpack('<IIIIII', file.read(24)) |
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149 |
429
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150 if version == 0: |
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151 assert zero1 == 0 |
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152 assert unknown3 == 0 |
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153 assert has_data == 0 |
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154 elif version == 2: |
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155 assert zero1 == 0 |
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156 assert secondary_name_offset == 0 |
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157 assert has_data == 1 # Can be false but we don’t support that yet. |
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158 else: |
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159 raise WrongFormatError(version) |
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160 |
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161 instructions = cls._instructions[version] |
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162 |
429
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163 sprite_offsets = [unpack('<I', file.read(4))[0] for i in range(nb_sprites)] |
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164 script_offsets = [unpack('<II', file.read(8)) for i in range(nb_scripts)] |
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165 |
525
43ecf0f98f4d
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
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166 self = ANM() |
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167 |
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168 self.size = (width, height) |
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169 self.version = version |
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170 |
429
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171 # Names |
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172 if first_name_offset: |
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173 file.seek(start_offset + first_name_offset) |
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174 self.first_name = read_string(file, 32, 'ascii') #TODO: 32, really? |
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175 if secondary_name_offset: |
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176 file.seek(start_offset + secondary_name_offset) |
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177 self.secondary_name = read_string(file, 32, 'ascii') #TODO: 32, really? |
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178 |
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179 |
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180 # Sprites |
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181 for offset in sprite_offsets: |
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182 file.seek(start_offset + offset) |
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183 idx, x, y, width, height = unpack('<Iffff', file.read(20)) |
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184 self.sprites[idx] = x, y, width, height |
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185 |
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186 |
429
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187 # Scripts |
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188 for i, offset in script_offsets: |
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189 self.scripts[i] = Script() |
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190 instruction_offsets = [] |
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191 file.seek(start_offset + offset) |
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192 while True: |
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193 instruction_offsets.append(file.tell() - (start_offset + offset)) |
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194 if version == 0: |
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195 time, opcode, size = unpack('<HBB', file.read(4)) |
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196 elif version == 2: |
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197 opcode, size, time, mask = unpack('<HHHH', file.read(8)) |
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198 if opcode == 0xffff: |
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199 break |
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200 size -= 8 |
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201 data = file.read(size) |
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202 if opcode in instructions: |
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203 args = unpack('<%s' % instructions[opcode][0], data) |
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204 else: |
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205 args = (data,) |
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206 logger.warn('unknown opcode %d', opcode) |
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207 |
429
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208 self.scripts[i].append((time, opcode, args)) |
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209 if version == 0 and opcode == 0: |
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210 break |
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211 |
429
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212 # Translate offsets to instruction pointers and register interrupts |
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213 for instr_offset, (j, instr) in zip(instruction_offsets, enumerate(self.scripts[i])): |
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214 time, opcode, args = instr |
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215 if version == 0: |
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216 if opcode == 5: |
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217 args = (instruction_offsets.index(args[0]),) |
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218 elif opcode == 22: |
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219 interrupt = args[0] |
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220 self.scripts[i].interrupts[interrupt] = j + 1 |
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221 elif version == 2: |
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222 if opcode == 4: |
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223 args = (instruction_offsets.index(args[0]), args[1]) |
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224 elif opcode == 5: |
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225 args = (args[0], instruction_offsets.index(args[1]), args[2]) |
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226 elif opcode == 21: |
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227 interrupt = args[0] |
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228 self.scripts[i].interrupts[interrupt] = j + 1 |
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229 elif opcode == 69: |
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230 args = (args[0], args[1], instruction_offsets.index(args[2]), args[3]) |
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231 self.scripts[i][j] = time, opcode, args |
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232 |
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233 # Texture |
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234 if has_data: |
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235 file.seek(start_offset + texture_offset) |
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236 magic = file.read(4) |
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237 assert magic == b'THTX' |
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238 zero, fmt, width, height, size = unpack('<HHHHI', file.read(12)) |
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239 assert zero == 0 |
111 | 240 data = file.read(size) |
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241 self.texture = Texture(width, height, fmt, data) |
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242 |
429
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243 anm_list.append(self) |
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244 |
429
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245 if next_offset: |
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246 start_offset += next_offset |
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247 else: |
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248 break |
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249 |
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250 return anm_list |