Mercurial > touhou
annotate pytouhou/opengl/gamerunner.py @ 197:e1bc8c4cbb1a
Do the right action when collecting an item.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 30 Oct 2011 11:29:08 -0700 |
parents | 008f90ebfdc0 |
children | df8b2ab54639 |
rev | line source |
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131
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 import pyglet |
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16 import traceback |
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17 |
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18 from pyglet.gl import * |
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19 |
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20 from pytouhou.opengl.gamerenderer import GameRenderer |
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21 |
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22 |
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23 class GameRunner(pyglet.window.Window, GameRenderer): |
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24 def __init__(self, resource_loader, game=None, background=None, replay=None): |
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25 GameRenderer.__init__(self, resource_loader, game, background) |
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26 pyglet.window.Window.__init__(self, caption='PyTouhou', resizable=False) |
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27 self.replay_level = None |
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28 if not replay or not replay.levels[game.stage-1]: |
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29 self.keys = pyglet.window.key.KeyStateHandler() |
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30 self.push_handlers(self.keys) |
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31 else: |
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32 self.keys = 0 |
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33 self.replay_level = replay.levels[game.stage-1] |
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34 |
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35 self.fps_display = pyglet.clock.ClockDisplay() |
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36 |
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37 |
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38 def start(self, width=384, height=448): |
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39 self.set_size(width, height) |
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40 |
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41 # Initialize OpenGL |
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42 glMatrixMode(GL_PROJECTION) |
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43 glLoadIdentity() |
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44 gluPerspective(30, float(width)/float(height), |
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45 101010101./2010101., 101010101./10101.) |
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46 |
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47 glEnable(GL_BLEND) |
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48 glEnable(GL_TEXTURE_2D) |
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49 glEnable(GL_FOG) |
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50 glHint(GL_FOG_HINT, GL_NICEST) |
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51 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) |
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52 glEnableClientState(GL_COLOR_ARRAY) |
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53 glEnableClientState(GL_VERTEX_ARRAY) |
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54 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
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55 |
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56 # Use our own loop to ensure 60 (for now, 120) fps |
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57 pyglet.clock.set_fps_limit(120) |
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58 while not self.has_exit: |
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59 pyglet.clock.tick() |
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60 self.dispatch_events() |
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61 self.update() |
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62 self.on_draw() |
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63 self.flip() |
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64 |
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65 |
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66 def on_resize(self, width, height): |
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67 glViewport(0, 0, width, height) |
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68 |
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69 |
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70 def _event_text_symbol(self, ev): |
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71 # XXX: Ugly workaround to a pyglet bug on X11 |
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72 #TODO: fix that bug in pyglet |
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73 try: |
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74 return pyglet.window.Window._event_text_symbol(self, ev) |
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75 except Exception as exc: |
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76 print('*WARNING* Pyglet error:') |
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77 traceback.print_exc(exc) |
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78 return None, None |
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79 |
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80 |
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81 def on_key_press(self, symbol, modifiers): |
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82 if symbol == pyglet.window.key.ESCAPE: |
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83 self.has_exit = True |
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84 # XXX: Fullscreen will be enabled the day pyglet stops sucking |
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85 elif symbol == pyglet.window.key.F11: |
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86 self.set_fullscreen(not self.fullscreen) |
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87 |
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88 |
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89 def update(self): |
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90 if self.background: |
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91 self.background.update(self.game.frame) |
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92 if self.game: |
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93 if not self.replay_level: |
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94 #TODO: allow user settings |
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95 keystate = 0 |
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96 if self.keys[pyglet.window.key.W]: |
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97 keystate |= 1 |
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98 if self.keys[pyglet.window.key.X]: |
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99 keystate |= 2 |
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100 #TODO: on some configurations, LSHIFT is Shift_L when pressed |
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101 # and ISO_Prev_Group when released, confusing the hell out of pyglet |
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102 # and leading to a always-on LSHIFT... |
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103 if self.keys[pyglet.window.key.LSHIFT]: |
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104 keystate |= 4 |
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105 if self.keys[pyglet.window.key.UP]: |
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106 keystate |= 16 |
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107 if self.keys[pyglet.window.key.DOWN]: |
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108 keystate |= 32 |
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109 if self.keys[pyglet.window.key.LEFT]: |
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110 keystate |= 64 |
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111 if self.keys[pyglet.window.key.RIGHT]: |
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112 keystate |= 128 |
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113 if self.keys[pyglet.window.key.LCTRL]: |
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114 keystate |= 256 |
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115 self.game.run_iter(keystate) |
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116 else: |
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117 keystate = 0 |
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118 for frame, _keystate, unknown in self.replay_level.keys: |
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119 if self.game.frame < frame: |
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120 break |
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121 else: |
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122 keystate = _keystate |
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123 |
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Thibaut Girka <thib@sitedethib.com>
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187
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124 self.game.run_iter(keystate) |
131
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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125 |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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126 |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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127 def on_draw(self): |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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128 GameRenderer.render(self) |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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129 |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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130 #TODO |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
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131 glMatrixMode(GL_MODELVIEW) |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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132 glLoadIdentity() |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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133 gluLookAt(192., 224., 835.979370, |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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134 192, 224., 0., 0., 1., 0.) |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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135 self.fps_display.draw() |
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
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136 |