Mercurial > touhou
annotate pytouhou/games/eosd.py @ 289:e7f40bff72fc
Fix launch_anim_offsets.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 15 Feb 2012 15:57:15 +0100 |
parents | 4838e9bab0f9 |
children | da53bc29b94a |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.utils.interpolator import Interpolator |
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16 |
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17 from pytouhou.game.game import Game |
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18 from pytouhou.game.bullettype import BulletType |
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19 from pytouhou.game.lasertype import LaserType |
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20 from pytouhou.game.itemtype import ItemType |
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21 from pytouhou.game.player import Player |
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22 from pytouhou.game.orb import Orb |
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23 |
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24 from math import pi |
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25 |
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26 |
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27 SQ2 = 2. ** 0.5 / 2. |
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28 |
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29 |
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30 class EoSDGame(Game): |
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31 def __init__(self, resource_loader, player_states, stage, rank, difficulty, |
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32 bullet_types=None, laser_types=None, item_types=None, |
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33 nb_bullets_max=640, width=384, height=448, prng=None): |
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34 |
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35 if not bullet_types: |
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36 etama3 = resource_loader.get_anm_wrapper(('etama3.anm',)) |
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37 etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) |
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38 bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4), |
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39 BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6), |
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40 BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4), |
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41 BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6), |
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42 BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5), |
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43 BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4), |
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44 BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16, |
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45 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0)), |
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46 BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11, |
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47 launch_anim_offsets=(1,)*28), |
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48 BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9, |
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49 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0)), |
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50 BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32, |
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51 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8))] |
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52 |
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53 if not laser_types: |
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54 laser_types = [LaserType(etama3, 9), |
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55 LaserType(etama3, 10)] |
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56 |
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57 if not item_types: |
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58 item_types = [ItemType(etama3, 0, 7), #Power |
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59 ItemType(etama3, 1, 8), #Point |
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60 ItemType(etama3, 2, 9), #Big power |
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61 ItemType(etama3, 3, 10), #Bomb |
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62 ItemType(etama3, 4, 11), #Full power |
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63 ItemType(etama3, 5, 12), #1up |
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64 ItemType(etama3, 6, 13)] #Star |
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65 |
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66 player_face = player_states[0].character // 2 |
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67 enemy_face = [('face03a.anm', 'face03b.anm'), |
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68 ('face05a.anm',), |
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69 ('face06a.anm', 'face06b.anm'), |
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70 ('face08a.anm', 'face08b.anm'), |
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71 ('face09a.anm', 'face09b.anm'), |
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72 ('face09b.anm', 'face10a.anm', 'face10b.anm'), |
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73 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')] |
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74 self.msg = resource_loader.get_msg('msg%d.dat' % stage) |
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75 self.msg_anm_wrapper = resource_loader.get_anm_wrapper2(('face0%da.anm' % player_face, |
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76 'face0%db.anm' % player_face, |
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77 'face0%dc.anm' % player_face) |
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78 + enemy_face[stage - 1], |
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79 (0, 2, 4, 8, 10, 11, 12)) |
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80 |
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81 characters = resource_loader.get_eosd_characters() |
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82 players = [EoSDPlayer(state, self, resource_loader, characters[state.character]) for state in player_states] |
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83 |
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84 Game.__init__(self, resource_loader, players, stage, rank, difficulty, |
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85 bullet_types, laser_types, item_types, nb_bullets_max, |
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86 width, height, prng) |
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87 |
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88 |
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89 |
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90 class EoSDPlayer(Player): |
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91 def __init__(self, state, game, resource_loader, character): |
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92 self.sht = character[0] |
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93 self.focused_sht = character[1] |
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94 anm_wrapper = resource_loader.get_anm_wrapper(('player0%d.anm' % (state.character // 2),)) |
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95 self.anm_wrapper = anm_wrapper |
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96 |
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97 Player.__init__(self, state, game, anm_wrapper) |
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98 |
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99 self.orbs = [Orb(self.anm_wrapper, 128, self.state, None), |
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100 Orb(self.anm_wrapper, 129, self.state, None)] |
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101 |
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102 self.orbs[0].offset_x = -24 |
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103 self.orbs[1].offset_x = 24 |
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104 |
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105 self.orb_dx_interpolator = None |
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106 self.orb_dy_interpolator = None |
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107 |
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108 |
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109 def start_focusing(self): |
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110 self.orb_dx_interpolator = Interpolator((24,), self._game.frame, |
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111 (8,), self._game.frame + 8, |
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112 lambda x: x ** 2) |
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113 self.orb_dy_interpolator = Interpolator((0,), self._game.frame, |
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114 (-32,), self._game.frame + 8) |
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115 self.state.focused = True |
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116 |
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117 |
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118 def stop_focusing(self): |
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119 self.orb_dx_interpolator = Interpolator((8,), self._game.frame, |
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120 (24,), self._game.frame + 8, |
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121 lambda x: x ** 2) |
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122 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame, |
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123 (0,), self._game.frame + 8) |
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124 self.state.focused = False |
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125 |
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126 |
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127 def objects(self): |
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128 return self.orbs if self.state.power >= 8 else [] |
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129 |
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130 |
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131 def update(self, keystate): |
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132 Player.update(self, keystate) |
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133 |
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134 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
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135 if self.orb_dx_interpolator: |
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136 self.orb_dx_interpolator.update(self._game.frame) |
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137 dx, = self.orb_dx_interpolator.values |
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138 self.orbs[0].offset_x = -dx |
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139 self.orbs[1].offset_x = dx |
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140 if self.orb_dy_interpolator: |
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141 self.orb_dy_interpolator.update(self._game.frame) |
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142 dy, = self.orb_dy_interpolator.values |
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143 self.orbs[0].offset_y = dy |
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144 self.orbs[1].offset_y = dy |
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145 |
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146 for orb in self.orbs: |
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147 orb.update() |
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148 |