Mercurial > touhou
annotate pytouhou/ui/opengl/texture.pyx @ 779:ee09657d3789
Replace the stage parser with the Rust one
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 08 Nov 2025 19:29:33 +0100 |
| parents | a6af3ff86612 |
| children | 7e940ebeb5fd |
| rev | line source |
|---|---|
|
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.lib.opengl cimport \ |
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16 (glTexParameteri, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, |
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17 GL_LINEAR, GL_BGRA, GL_RGBA, GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, |
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
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18 GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_4_4_4_4, |
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19 glGenTextures, glBindTexture, glTexImage2D, GL_TEXTURE_2D, GLuint, |
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20 glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) |
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21 |
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22 from pytouhou.lib.sdl cimport load_png, create_rgb_surface |
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23 from pytouhou.lib.sdl import SDLError |
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24 from pytouhou.formats.thtx import Texture #TODO: perhaps define that elsewhere? |
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25 from pytouhou.game.text cimport NativeText |
| 14 | 26 |
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27 from .backend cimport use_debug_group |
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28 |
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29 import os |
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
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30 |
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31 from pytouhou.utils.helpers import get_logger |
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32 logger = get_logger(__name__) |
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33 |
| 14 | 34 |
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35 cdef class TextureManager: |
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36 def __init__(self, loader=None, renderer=None, texture_class=None): |
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37 self.loader = loader |
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38 self.renderer = renderer |
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39 self.texture_class = texture_class |
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40 |
| 158 | 41 |
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42 cdef bint load(self, dict anms) except True: |
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43 if use_debug_group: |
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44 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Texture loading") |
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45 |
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46 for anm in sorted(anms.values(), key=is_ascii): |
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47 if use_debug_group: |
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48 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Loading textures from ANM") |
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49 |
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50 for entry in anm: |
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51 if entry.texture is None: |
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52 texture = decode_png(self.loader, entry.first_name, entry.secondary_name) |
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53 elif not isinstance(entry.texture, self.texture_class): |
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54 texture = entry.texture |
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55 entry.texture = self.texture_class(load_texture(texture), self.renderer) |
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56 |
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57 if use_debug_group: |
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58 glPopDebugGroup() |
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59 anms.clear() |
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60 |
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61 if use_debug_group: |
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62 glPopDebugGroup() |
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63 |
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64 |
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65 def is_ascii(anm): |
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66 return anm[0].first_name.endswith('ascii.png') |
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67 |
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68 |
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69 cdef class FontManager: |
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70 def __init__(self, fontname, fontsize=16, renderer=None, texture_class=None): |
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71 self.font = Font(fontname, fontsize) |
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72 self.renderer = renderer |
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73 self.texture_class = texture_class |
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74 |
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75 |
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76 cdef bint load(self, dict labels) except True: |
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77 cdef NativeText label |
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78 |
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79 if use_debug_group: |
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80 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Text rendering") |
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81 |
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82 for i, label in labels.items(): |
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83 if label.texture is None: |
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84 try: |
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85 surface = self.font.render(label.text) |
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86 except SDLError as e: |
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87 logger.error(u'Rendering of label “%s” failed: %s', label.text, e) |
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88 del labels[i] # Prevents it from retrying to render. |
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89 continue |
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90 |
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91 label.width, label.height = surface.surface.w, surface.surface.h |
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92 |
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93 if label.align == 'center': |
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94 label.x -= label.width // 2 |
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95 elif label.align == 'right': |
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96 label.x -= label.width |
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97 else: |
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98 assert label.align == 'left' |
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99 |
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100 texture = Texture(label.width, label.height, -4, surface.pixels) |
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101 label.texture = self.texture_class(load_texture(texture), self.renderer) |
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102 |
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103 if use_debug_group: |
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104 glPopDebugGroup() |
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cae1ae9de430
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105 |
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106 |
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107 cdef decode_png(loader, first_name, secondary_name): |
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108 image_file = load_png(loader.get_file(os.path.basename(first_name))) |
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109 width, height = image_file.surface.w, image_file.surface.h |
| 368 | 110 |
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111 # Support only 32 bits RGBA. Paletted surfaces are awful to work with. |
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112 #TODO: verify it doesn’t blow up on big-endian systems. |
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113 new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) |
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114 new_image.blit(image_file) |
| 14 | 115 |
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116 if secondary_name: |
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117 alpha_file = load_png(loader.get_file(os.path.basename(secondary_name))) |
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118 assert (width == alpha_file.surface.w and height == alpha_file.surface.h) |
| 14 | 119 |
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120 new_alpha_file = create_rgb_surface(width, height, 24) |
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121 new_alpha_file.blit(alpha_file) |
| 14 | 122 |
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123 new_image.set_alpha(new_alpha_file) |
|
420
3a7b36324611
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124 |
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125 return Texture(width, height, -4, new_image.pixels) |
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126 |
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127 |
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515
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128 cdef GLuint load_texture(thtx) except? 65535: |
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129 cdef GLuint texture |
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130 cdef long fmt = thtx.fmt |
| 15 | 131 |
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132 if fmt == 1: |
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133 #format_ = GL_BGRA |
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134 format_ = GL_RGBA #XXX: should be GL_BGRA |
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135 type_ = GL_UNSIGNED_BYTE |
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136 composants = GL_RGBA |
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137 elif fmt == 3: |
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138 format_ = GL_RGB |
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139 type_ = GL_UNSIGNED_SHORT_5_6_5 |
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140 composants = GL_RGB |
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141 elif fmt == 5: |
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142 #format_ = GL_BGRA |
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parents:
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143 format_ = GL_RGBA #XXX: should be GL_BGRA |
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144 #type_ = GL_UNSIGNED_SHORT_4_4_4_4_REV |
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145 type_ = GL_UNSIGNED_SHORT_4_4_4_4 #XXX: should be GL_UNSIGNED_SHORT_4_4_4_4_REV |
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146 composants = GL_RGBA |
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147 elif fmt == 7: |
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148 format_ = GL_LUMINANCE |
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149 type_ = GL_UNSIGNED_BYTE |
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150 composants = GL_LUMINANCE |
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151 elif fmt == -4: #XXX: non-standard |
|
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152 format_ = GL_RGBA |
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153 type_ = GL_UNSIGNED_BYTE |
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154 composants = GL_RGBA |
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155 else: |
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156 raise Exception('Unknown texture type') |
| 14 | 157 |
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158 glGenTextures(1, &texture) |
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159 glBindTexture(GL_TEXTURE_2D, texture) |
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160 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
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161 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
|
16
66ce9bb440ac
Refactor in order to support multiple textures
Thibaut Girka <thib@sitedethib.com>
parents:
15
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162 |
|
426
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163 glTexImage2D(GL_TEXTURE_2D, 0, |
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164 composants, |
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165 thtx.width, thtx.height, |
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166 0, |
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167 format_, type_, |
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168 <char*>thtx.data) |
|
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
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169 |
|
505
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170 return texture |
